Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: PvP Experience is a big minus - I don't understand the design goals there
What server are you on? I got killed 1 time in A2 part 1 in unwanted pvp attack...and 1 time so far in a Node war in Part 2...and that's it.
Yeah I've only died twice too. It was within 2 hours of moving from the starting area to a Node. That's not including having people train mobs on to me.
The game encourages this behavior in almost every way possible.
I would find it hard to believe this wasn't happing all over the place.
Re: For the love of casuals PLEASE
I dunno. All I've done is solo caravans and I haven't lost one yet. I even hopped out of my caravan at one point, left mine on the roadside, to defend another caravan that was being attacked; still didn't lose mine somehow. I really don't enjoy the caravans because of speed, time, and forced necessity. I'd enjoy them less if I were losing loot. When mules are released, I'll probably abandon the caravan system altogether.
They're advertised as this group play event, but the only side that ever has numbers is the attackers, because it's not practical to spam in general or city or anywhere public that I'm about to launch a caravan. It's too risky. Getting a defender group is hard, unless you join a caravan of caravans through a guild. One box of the lowest commodity (3s6c?) from Halcyon to New Aela was about 36s on arrival. If I had a full group of defenders, I'd be making 1.5s in profit for a 3+ hour trip if we split evenly. And any defenders would be making 4-ish silver for a 3+ hour trip. That's not including that you often don't even know what you will make upon arrival. Really doesn't feel worth it for any defenders. Ever. It's scrap change at best.
On the other side, attackers can get groups together without risk. They can attack and overtake the caravan with lowered risk, because of lack of defenders (because of lack of defender incentives.) At worst, they risk armor repair, but so do the defenders, and they don't really risk it if they always outnumber the defenders, and you only attack caravans that you can see that you can out number or overpower (out-level) and will leave well-defended caravans alone. So there's not really any risk when the only attacks happen when there is no risk for the attacker. Then when they win, because they will because they only picked a fight they knew they would win, they can take the caravan to the nearest town with less travel time and less time sink and no gold sink, and make a greater profit than the caravan owner would make. Provided the defense was splitting evenly.
(And if you aren't splitting evenly, how do you expect to win any defenders to your side? When they could just attack you for an even split of the share?)
So say you take the lowered profit as the caravan launcher, you get a full defender group together somehow. You will not encounter an attack the entire trip, because attackers don't attack defended caravans. So I've just paid a bunch of people to be bored with me and RP walk for 3+ hours. A boring trip, a walking simulator, with lowered profits for everyone. It feels like a huge time waste for all involved.
I'd would like the caravan event; if it were a team vs. team PvP event. But it's not that. It greatly falls short of that goal. Burden to get a defender group is too high for the launcher. It comes down to will you risk a loss for full profit and the possibility of an interesting trip, or make chump change for a long, boring trip with no events?
I do like the aesthetic of watching other people pull them along the roads, though. However the caravan defenders need more. Anything to make defending a caravan seem like a decent option would be nice. Commissions so other people would just join of their own volition or you get a 'badge' or something you can turn in at the destination saying you defended an incoming caravan, that the city will reimburse you for with some silver or gold. Maybe you get more reimbursement the longer you were with the caravan. Something that would help the caravan-launcher keep some of their profit and make putting a team together seem reasonable in the first place
Or the attackers need more risk. Something the defender can profit off of them from. Maybe defeated attackers get pulled along with the caravan, and I turn them in as criminals for bounty-profit at my destination xD
It's just not working as a PvP event right now.
very constructive. there are ways to make this look super fun and exciting. now, all I see is level 25s looking for level 10 Caravans. talk about punching down.

2
Re: Crafting is not the best gear

I somehow crafted this Bear-wolf hood. Crafting is funny sometimes. lol
Re: Some things Pantheon is doing
The dual targets in pantheon is awesome. Harder to do in Ashes because the nature of the PvP mechanics, but they could probably still do it.
I'm okay with the level gaps for both games as they are, but I'd like to have some type of warning or informational that lets me know the penalties or bonus I get because of the level spread or lack of. I don't see the point in making people figure that out through trial and error. Just something in game like a help popup if you have them enabled. Just a nice to have.
I'm okay with the level gaps for both games as they are, but I'd like to have some type of warning or informational that lets me know the penalties or bonus I get because of the level spread or lack of. I don't see the point in making people figure that out through trial and error. Just something in game like a help popup if you have them enabled. Just a nice to have.
1
Re: We need to talk about PirateSoftware’s interview.
In the most respectfull way, it was a weird one.
Pirate: "Any plans on improving the chat functions, like whispering?"
Steven: "Yes we have plans on improving the chat functionality"
That was more or less the entire theme of the interview. OBVIOUSLY they have plans on improving stuff.
I think they would be better of just explaining the vision to new people. Or actually show something new in-game with pirate, like rouge gameplay or something that is soon coming. No need to do an interview to say, "yes we are still working on the game"
Just imo. I like both steven and pirate.
Pirate: "Any plans on improving the chat functions, like whispering?"
Steven: "Yes we have plans on improving the chat functionality"
That was more or less the entire theme of the interview. OBVIOUSLY they have plans on improving stuff.
I think they would be better of just explaining the vision to new people. Or actually show something new in-game with pirate, like rouge gameplay or something that is soon coming. No need to do an interview to say, "yes we are still working on the game"
Just imo. I like both steven and pirate.

4
Re: For the love of casuals PLEASE
Was this topic discussed in the last interview?
I cannot watch it. I am allergic to something and I close it fast each time I try.
I cannot watch it. I am allergic to something and I close it fast each time I try.

2
Re: For the love of casuals PLEASE
I dunno. All I've done is solo caravans and I haven't lost one yet. I even hopped out of my caravan at one point, left mine on the roadside, to defend another caravan that was being attacked; still didn't lose mine somehow. I really don't enjoy the caravans because of speed, time, and forced necessity. I'd enjoy them less if I were losing loot. When mules are released, I'll probably abandon the caravan system altogether.
...
It's just not working as a PvP event right now.
Fair points. I don't think caravans are either fun or effective (for me). That said, my sense of caravans is that once corruption has been calibrated better (i.e. not perfect), ow pvp will be MUCH more common, and moving mats as individual players will become more dangerous - in terms of risk of loss. This will naturally push players toward caravans to 1) consolidate security and 2) carry more materials faster with less risk.
Both of these outcomes are closer to the end state vision of caravans than what we're currently playing in A2.

1
Re: For the love of casuals PLEASE
Caravans is a group activity. Strongly disagree with taking making them something you can do solo. What's next a solo castle siege?


2
Re: Power Scaling: A Controversial Take
Ok so this was the kind of post I was almost too scared to make because I expect massive backlash but I'm fully agreeing with your point and even dare push harder: Should levels even give you a direct stat advantage in pvp at all? As far as I'm concerned you already get a massive power spike because you have a more rounded set of abilities and likely have better gear because you've been playing for much longer. PvE enemies could take more damage from you based on your level, making it so that they're still a proper challenge and that level up still rewards bigger challenges in the future.
I think it's much more interesting if everyone can put up a fight. It'd make every pvp encounter a challenge and allow even the most veteran of veterans to slip up and die sometimes. I don't think we're doing anyone a service by offering them a pvp scenario that they have no way of winning (or no way of losing, for that matter)
I think it's much more interesting if everyone can put up a fight. It'd make every pvp encounter a challenge and allow even the most veteran of veterans to slip up and die sometimes. I don't think we're doing anyone a service by offering them a pvp scenario that they have no way of winning (or no way of losing, for that matter)

1
Re: [+] Runic steed
The cosmetics will need to be applied to a base mount of the proper quality (speed) as things progress.
As to FOMO. A friend of mine like to say "What are you, 5?"
People need to get and be better. Stop making excuses for poor behavior.
As to FOMO. A friend of mine like to say "What are you, 5?"
People need to get and be better. Stop making excuses for poor behavior.