Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Tank Worst class - Phase 1/2 Thoughts - Something needs to be done.
Honestly, pretty accurate. This is what has stopped me from continuing a tank, which is depressing because its usually always been my main role in most mmos.
Same, been a mainstream tank for many years in many games but this one makes me wanna jump on mage or Cleric/Bard. Tank is so useless/Feels so bad right now

1
Re: Let's talk about crafting in Ashes as it currently works.
Here's what I don't like: 99% of crafting professions (i.e. armorsmith, carpenter, etc) is sourcing. 1% is a button click to assemble components.
For me, I like managing the whole mats > item flow, so I distributed my skills accordingly to maximize involvement and minimize dependency. But if I only elected to be a crafter to create items - it's boring AF. I think the assembly needs to be more than a button click, maybe not a full minigame, but something closer to EQ2 territory where different abilities & passives can sway the probability of a highly valuable outcome.
I think crafted legendaries need the highest quality mats gathered by the most expert gatherers, processed perfectly by the most expert processors, and crafted perfectly by the highest skilled crafters. We're not even close to that yet.
For me, I like managing the whole mats > item flow, so I distributed my skills accordingly to maximize involvement and minimize dependency. But if I only elected to be a crafter to create items - it's boring AF. I think the assembly needs to be more than a button click, maybe not a full minigame, but something closer to EQ2 territory where different abilities & passives can sway the probability of a highly valuable outcome.
I think crafted legendaries need the highest quality mats gathered by the most expert gatherers, processed perfectly by the most expert processors, and crafted perfectly by the highest skilled crafters. We're not even close to that yet.

2
Re: Instanced PVP (Arena and/or Battlegrounds)
Did not at all argue against instances, literally saying the same thing, as someone who has pushed for the Arena discussion since i saw its confirmation on the wiki, i also wouldn’t mind some PvE that have no outside environmental influence as I don’t see why AoC can’t have both?
The bulk of that game was subject to PvP so stop talking about WOTLK and my only point about bringing that up was that it can have multiple systems including OW and Instances and still be amazing. My questions that remain unanswered is have you played this Alpha? Are you max level as well and what’s your experience been so far?
I have voyager pack, means nothing if you haven’t played the alpha to max level.
Il give some feedback, the instances/dungeons are afk farming with no real mechanics and ow PvP is just big groups and/or otherwise dead. An instance maybe just what this Alpha needs to spice it up? PvP and PvE
Yes it’s an alpha but we can still discuss it? Isn’t that the point of these forums to throw in some feedback and maybe some suggestions that they might consider? Just because you yourself didn’t enjoy something doesn’t mean others didn’t, Wrathful season was by far the mvp of that entire expac, i do remember DKs coming back alive after you killed them in Arena. So il just put my two cents of s8 was the gr8
The bulk of that game was subject to PvP so stop talking about WOTLK and my only point about bringing that up was that it can have multiple systems including OW and Instances and still be amazing. My questions that remain unanswered is have you played this Alpha? Are you max level as well and what’s your experience been so far?
I have voyager pack, means nothing if you haven’t played the alpha to max level.
Il give some feedback, the instances/dungeons are afk farming with no real mechanics and ow PvP is just big groups and/or otherwise dead. An instance maybe just what this Alpha needs to spice it up? PvP and PvE
Yes it’s an alpha but we can still discuss it? Isn’t that the point of these forums to throw in some feedback and maybe some suggestions that they might consider? Just because you yourself didn’t enjoy something doesn’t mean others didn’t, Wrathful season was by far the mvp of that entire expac, i do remember DKs coming back alive after you killed them in Arena. So il just put my two cents of s8 was the gr8

3
Re: Resource Spawns and Artisanship
The one thing I would add to this, especially to the randomness of rarity, is to please make my harvesting level mean something other than the ten level marks allowing me to harvest a new resource.
If I am at level 27 hunting I should have a better chance of getting a higher quality wolf when I pet it, if I am at level 27 lumberjacking I should have a better chance of getting higher quality oak when I chop those down.
If I am at level 27 hunting I should have a better chance of getting a higher quality wolf when I pet it, if I am at level 27 lumberjacking I should have a better chance of getting higher quality oak when I chop those down.

1
Re: Instanced PVP (Arena and/or Battlegrounds)
Instances and queues make PVP stale as a week bagel. Let them stay in WoW where they belong.
OWPvP is unbalanced and one sided, it can stay in WoW.
PvP wasn't a focus for WoW so pretending that WoW is peak PvP anything is short sighted.
Saying I don't like PvP instances because WoW is like saying I don't like story telling because WoW. It wasn't trying to be the best it was trying to have something.
Re: Exploits and ...bans?
ThevoicestHeVoIcEs wrote: »They wouldn't have to deal with PII data directly, just the person's identifier. Think Paypal for anti-cheat purposes, or even a payment gateway from a bank, to which you end up getting redirected when making a purchase from a digital service.I wouldn’t trust a gaming company to secure that level of PII.
That gaming industry does not leverage a proper anti-cheat solutions, which track people's actual financial identity and allow them to bar them from their services. To me it just shows unwillingness to address that issue, because its "costs money". There is clearly a market gap here.
Yep, there are tons of ways to verify identity. Different regions will have different solutions. But for most western nations paypal would probably work. Asia might have others. Are there ways to fake identity? Well yeah identity theft is big business too, but that's an actual crime, not just a violation of a games policy. The consequences are much greater to get an edge in a virtual world. People still will, but there will be much less.
Can it be done? I think so. How effective will it be? I'm not sure, but I do believe the juice is worth the squeeze. Will they do it? Probably not.
I mean, I have 4 PayPal accounts, and access to another half dozen or so.
That is without actually trying to create excess accounts.
There is no identification verification that works in an online setting. If there was, everyone would already be using it.

1
Suggestions
Just gonna use this thread to list my suggestions, hoping devs will think about them as they work on the game. I will add more as I keep playing, so everyone please feel free to chime in and add your suggestions/comments.
First:
1. Add options in Settings to adjust mouse sensitivity.
2. Reduce mob leash range. Upon aggro, mobs are chasing fleeing players over long distances, even if players take no actions towards the mob. While this adds a layer of "difficulty", it ultimately just serves as a time waster to test people's patience. However, the ability to leave combat and eat rations even while still being chased by a mob is cool.
-> Reduce leash range by ~25% - ~33%.
3. Let the out-of-combat timer start ticking even while players have DoTs/poisons/diseases/bleed debuffs. It is also a test of patience to wait up to 30sec after killing a mob to leave combat, and finally eat rations, especially during mob grinding sessions.
-> Make out-of-combat timer start ticking regardless of debuffs on the player.
4. After I find and loot the chest reward from a Treasure Map's quest, the quest remains in my Journal and I cannot start a new Treasure Map quest without manually abandoning the quest I just completed.
-> Please create a dialog box that pops up after players loot the treasure chest, to inform the players it is now safe to abandon the quest after they are finished looting the chest.
And I will list more suggestions as I continue discovering the game!
First:
1. Add options in Settings to adjust mouse sensitivity.
2. Reduce mob leash range. Upon aggro, mobs are chasing fleeing players over long distances, even if players take no actions towards the mob. While this adds a layer of "difficulty", it ultimately just serves as a time waster to test people's patience. However, the ability to leave combat and eat rations even while still being chased by a mob is cool.
-> Reduce leash range by ~25% - ~33%.
3. Let the out-of-combat timer start ticking even while players have DoTs/poisons/diseases/bleed debuffs. It is also a test of patience to wait up to 30sec after killing a mob to leave combat, and finally eat rations, especially during mob grinding sessions.
-> Make out-of-combat timer start ticking regardless of debuffs on the player.
4. After I find and loot the chest reward from a Treasure Map's quest, the quest remains in my Journal and I cannot start a new Treasure Map quest without manually abandoning the quest I just completed.
-> Please create a dialog box that pops up after players loot the treasure chest, to inform the players it is now safe to abandon the quest after they are finished looting the chest.
And I will list more suggestions as I continue discovering the game!
Re: [Feedback] Why Ashes is currently destined to fail...
The guys who complain about griefing have strange logic.
In all MMOs with free PvP in the world, griefing was part of the gameplay.
In Ultima Online, you could easily be locked in a cave with monsters and then have all your loot taken. Your house robbed, etc. And no one complained because it was part of the game.
No one complained because the devs thought about that and item loss was not a big deal. Almost everything in Ultima Online was easily replaceable. That is not the case in Ashes. There were also far less people playing UO back then so it wasn't a constant occurence.
Those who think that this game is toxic should change the game to some kind of survival against mobs.
This is the foolish logic that kills games. Those players do leave, and once the clowns have no one to bully they follow suit resulting in a dead game.
This thread has broken down to a lot of people just insulting each other which is a shame. It proves a lot of the points I made about toxicity, and why this game is in trouble. I'm going to create more detailed posts on each issue and let this one go.