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Re: Does Intrepid Need To Worry About This Or Is It Just Us?
(my job in this thread is to clarify things mostly, so mostly wait for/address JustVine if you need to know 'opinions', I'm sure my personal opinions are implied)
1- if they mathc, it's nice; but if they don't, i don't really care, although it would be a bit weird fighting a mob with a spear and you get a 2 handed sword as a drop, instead of the spear. ultimately, I don't care.
2- they can't really be adding new mobs everywhere for each weapon. imagine having starting areas, for example, full of 9348574857 types of mobs lol. they will eventually have to change loot tables.
3- no. don't care. there probably won't be a way to get some items when the world changes, and you would have to destroy a node and develop a different one to farm certain gear...or just craft it.
To me it sounds like you actually DO care, but it is a lower priority because you have less faith in the team to be able to do little details like this to increase immersion than I do and are afraid the stuff you do care about might get neglected. That's understandable though. You need a dev that shows a lot of aptitude at juggling multiple things to feel confident in that.
If visuals match what mobs drop that would be a world first honestly.
It has always deeply annoyed me that the mob never drops it's weapon/armor/trinket and instead randomly drops other stuff.
So in TL the mobs all have one or two weapon types the same as players. The design type that seems to be their 'methodology' trends more towards the drop coming from 'whatever is easiest for that weapon to kill'. I don't like this for many reasons chief among them immersion. But I also don't like how little confidence this type of design has in the player. Overworld is already made to be less challenging. You might as well value immersion over 'sensible' things like 'making sure all classes get relevant drops' in places where challenge isn't the deciding factor.
Even if I did like Ashes combat (jury is still negative compared to A1 combat), it is too simplistic and easy for 'drop what makes the most sense to make the world feel alive' to not be the guiding principle in all itemization. This is part of why I still play FFXI to this day! They succeed so well at this living breathing world just through drops and sensible ecology that I keep feeling alive even when the world is empty of most of the people that originally inhabited it.
JustVine
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Re: Linking Alts.
The repercussions will be present for the guild itself, because if they can be affected by a rogue spy - they were a weak guild. All of this is still more than within the design.My concern was people will sometimes create alts just to cause shit and there won't be any repercussions for it.
Il be dubious with everyone then.. least it will keep me on my toes!
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Re: Linking Alts.
Sounds awesome, I really enjoyed that from SWTOR. Myself as much as I would love to see support for alt-aholics but I would like to see this post launch. IS has allot on their plate to get this out in a timely manner. They have clawed back a bunch of content to try and do that.
Re: Linking Alts.
Enigmatic Sage wrote: »the family tree system? so you could have force powers on your bounty hunters and vice versa?
Assuming one of the "parents" were a force user.
Yeah. That was a great game!
it was a decent game at its time. I still remember all the pvp on Ilum at launch. I didnt mind how your choices in the results affected your affinity and story options (IE light, neutral, dark)
Re: Multiboxing - Cap at 2 - 6 Characters? - Can we please have clarification if this will be allowed?
It's a dick move not allowing the same computer to run multiple paid clients given how powerful today's PCs are and how expensive hardware has become, just say'in....
Caww
1
Re: Multiboxing - Cap at 2 - 6 Characters? - Can we please have clarification if this will be allowed?
bruh really. 6 characters?xD
you really gonna play yourself on 6 computers? (or 5 sandboxies or something)
so you just gonna agro something, then press q on 4 characters and then stay on healer?
just party whenever you can, there will always be people for it. there are good experiences and bad experiences, but im sure playing just 1 character will be more optimal.
also, no soloing dungeons in ashes. there arent instance dungeons yet (dungeons are open world), then dungeons will be cooperative-competitive afaik whenever we get the instanced ones. you wanna keep all the loot for yourself? XD
you really gonna play yourself on 6 computers? (or 5 sandboxies or something)
so you just gonna agro something, then press q on 4 characters and then stay on healer?
just party whenever you can, there will always be people for it. there are good experiences and bad experiences, but im sure playing just 1 character will be more optimal.
also, no soloing dungeons in ashes. there arent instance dungeons yet (dungeons are open world), then dungeons will be cooperative-competitive afaik whenever we get the instanced ones. you wanna keep all the loot for yourself? XD
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Re: Is the progress will be lost when the game come out?
It will be lost 10 times before that, because servers will be wiped multiple times during P3 (no matter what Intrepid say). And when it turns into the PTR after release - servers will get wiped once again, because they is the point of the PTR.
So yes. None of this shit will stay through release in any way shape or form.
So yes. None of this shit will stay through release in any way shape or form.
Ludullu
4
Re: Is the progress will be lost when the game come out?
Has been known since the very beginning.


Re: Multiboxing - Cap at 2 - 6 Characters? - Can we please have clarification if this will be allowed?
Intrepids stance on multiboxing has already been discussed
here.
No word on a cap for how many accounts, but if you read the discussion you will come to realize that this wouldn't be the issue that matters.
here.
No word on a cap for how many accounts, but if you read the discussion you will come to realize that this wouldn't be the issue that matters.
Noaani
2
Re: Linking Alts.
I'd like a "family" name tied to the account's characters. Or something of that nature. Even with inner guild espionage I see most guilds that are serious making members stream their character logon screen anyways. Some players will use two accounts though. A family name will just make a little harder to play both sides with different characters and make it easier for guilds to vet members. Other wise it'll be like always looking over your shoulder for that dagger in your bag, that'll get old fast for any guild leadership.
I would like a way to link alts to a guild too. For example I'd like take an alt character and join the same guild as my main character, but that alt character shouldn't count towards the guilds member count. Technically it's two characters but one player, and only one character can be on at a time, I just don't see a need for it to count towards the guilds member count. This would help ease the Guild-1, Guild-2, naming ect. maybe I'll make a post about this and see how much attention it gets.
I would like a way to link alts to a guild too. For example I'd like take an alt character and join the same guild as my main character, but that alt character shouldn't count towards the guilds member count. Technically it's two characters but one player, and only one character can be on at a time, I just don't see a need for it to count towards the guilds member count. This would help ease the Guild-1, Guild-2, naming ect. maybe I'll make a post about this and see how much attention it gets.
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