Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Fix pve content.
Its a piece of the larger issue. You definitely want low level gear to stay in its intended level bracket, and encourage players to progress to the next tier upon reaching the proper level.
The other part of the issue is power disparity between item rarities of the same item, and the even more massive disparity with how enchanting effects those items. There needs to be set boundaries for each tier, each rarity, and the span of enchantment upgrades to establish healthy overlap of power gain between each level tier. So maybe a fully upgraded legendary level 10 item would be about the equivalent of a fully upgraded level 20 blue item.
Ive also made a past post regarding limiting rarity to level tiers to help with this issue
All of this is linked to terrible TTKs
The other part of the issue is power disparity between item rarities of the same item, and the even more massive disparity with how enchanting effects those items. There needs to be set boundaries for each tier, each rarity, and the span of enchantment upgrades to establish healthy overlap of power gain between each level tier. So maybe a fully upgraded legendary level 10 item would be about the equivalent of a fully upgraded level 20 blue item.
Ive also made a past post regarding limiting rarity to level tiers to help with this issue
So as it currently is in alpha 2, you can craft any gear as a legendary item regardless of that gears level requirement, as long as you have equal rarity materials/gear that boosts your quality of what you craft. (I am aware that quality boosts are being adjusted)
The issue that I predict with this is that if this remains the way it is, players will build "hand-me-down" Maxxed out Legendary gear for each level bracket to rush content exponentially faster than intended for a fresh character. Upgrading to their next 10 level bracket Legendary and passing it on.
Whether or not this would be intended is up in the air. However, to me it not only potentially dumbs down leveling alt characters, It also drastically reduces how special and satisfying high tier rarity items feel upon acquiring them.
What would I suggest to deter this? Lock rarity to level brackets. This can apply to both Adventuring and Artisan Level as far as being able to acquire the rarity of materials, craft them, and actually use the gear.
Level 1-9 (Novice) - Common and Uncommon Materials/Gear
Level 10-19 (Apprentice) - Common, Uncommon, and Rare Materials/Gear
Level 20-29 (Journeyman) - Common, Uncommon, Rare, and Heroic Materials/Gear
Level 30-39 (Master) - Common, Uncommon, Rare, Heroic, and Epic Materials/Gear
Level 40-50 (Grandmaster) - Common, Uncommon, Rare, Heroic, Epic, and Legendary Materials/Gear
Level 50 - Common, Uncommon, Rare, Heroic, Epic, Legendary, and Relic/Artifact Materials/Gear
This would keep the correlating level brackets from being over-tuned by limiting the power scaling of items you can provide your alt characters, but still keeping a sense of progression (and even potentially improving this sense of progression) every 10th level bracket.
All of this is linked to terrible TTKs

1
Re: Some art complaints are missplaced
Doesn't a lot of this come under the heading of "Polish" when the time is right and most items have been developed to reveal the true sense of the games artistic appeal? They have shown a willingness to redo various models and such but still have a long way to go before everything is in game.

1
Re: Some art complaints are missplaced
Doesn't a lot of this come under the heading of "Polish" when the time is right and most items have been developed to reveal the true sense of the games artistic appeal? They have shown a willingness to redo various models and such but still have a long way to go before everything is in game.
Yes, it does come under polish.
Which can be re-worded as "the game is in alpha".
For some reason though, people don't understand this, and think the game should be in a live-ready state despite the fact that we are only just starting the first of the two major testing and development phases.

1
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
Love this team, been around a while. As a woman I feel super supported and their dedication to the game is palpable.
6
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
been here for a few years not a bad bunch of blokes
7
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
I’ve been in other guilds before where the members weren’t valued, and the atmosphere just didn’t have that motivated teamwork. This guild is different—everyone is supported, and the dedication here is real. Definitely glad to be part of this team!
6
Re: Inspection of other players
I am not sure if being able to inspect other players has been considered.
Like many other things here it has been discussed and Intrepid has given their thinking on it. When in doubt as to whether a particular issue has already been addressed by them, consult the wiki. Then come here and tell them how they are wrong.
https://www.ashesofcreation.wiki/Template:Gear_inspection
Re: Fix pve content.
Your feedback makes a lot of sense, and I can see where you're coming from. If Ashes of Creation allows low-level gear to be over-enchanted to the point where it outperforms mid-tier dungeon drops, then it devalues PvE progression and discourages people from running dungeons like Carph.
🔹 Why This Happens (And Why It’s a Problem)
1️⃣ Enchantment Scaling Issues – If +8 Level 10 gear is stronger than Carph drops, then there’s no reason for players to grind dungeons. This leads to a situation where crafting > PvE and discourages dungeon participation.
2️⃣ Resource Sink Imbalance – If Carph gear costs too much to enchant, while low-level gear is cheaper and stronger, players will naturally skip the dungeon grind.
3️⃣ PvE Content Devaluation – If dungeon rewards aren’t worth the effort, it reduces the incentive for group play, making PvE feel optional instead of rewarding.
🔹 Possible Fixes to Keep PvE Relevant
✅ Limit Enchantment on Low-Level Gear – Just like you suggested, restrict how high Level 10 gear can be enchanted so it doesn’t overshadow dungeon gear.
✅ Buff Dungeon Drops – Carph gear should naturally outscale enchanted low-level gear to ensure dungeon progression remains valuable.
✅ Lower Resource Cost for Mid-Tier Gear Enchantment – If Carph gear is too expensive to upgrade, players will avoid it. Balancing resource requirements can make dungeon gear more viable.
✅ Introduce Unique Dungeon Perks – Instead of just stats, dungeon gear could have exclusive effects (like bonus damage to certain enemies, PvP resistances, or passive abilities) that make them worth grinding for.
🔥 Ashes Needs Strong PvE, Not Just Crafting
I completely agree—if Ashes of Creation is designed to be a living, breathing world, then PvE content needs to feel meaningful. Right now, if enchanting + crafting outshines dungeons, it turns the game into a crafting simulator rather than a balanced MMO experience.
Your feedback is absolutely valid, and I hope Intrepid considers adjustments to maintain dungeon relevance.
Thanks for bringing this up! Would love to hear if other players feel the same way.
You have a new friend AKA REHOC
🔹 Why This Happens (And Why It’s a Problem)
1️⃣ Enchantment Scaling Issues – If +8 Level 10 gear is stronger than Carph drops, then there’s no reason for players to grind dungeons. This leads to a situation where crafting > PvE and discourages dungeon participation.
2️⃣ Resource Sink Imbalance – If Carph gear costs too much to enchant, while low-level gear is cheaper and stronger, players will naturally skip the dungeon grind.
3️⃣ PvE Content Devaluation – If dungeon rewards aren’t worth the effort, it reduces the incentive for group play, making PvE feel optional instead of rewarding.
🔹 Possible Fixes to Keep PvE Relevant
✅ Limit Enchantment on Low-Level Gear – Just like you suggested, restrict how high Level 10 gear can be enchanted so it doesn’t overshadow dungeon gear.
✅ Buff Dungeon Drops – Carph gear should naturally outscale enchanted low-level gear to ensure dungeon progression remains valuable.
✅ Lower Resource Cost for Mid-Tier Gear Enchantment – If Carph gear is too expensive to upgrade, players will avoid it. Balancing resource requirements can make dungeon gear more viable.
✅ Introduce Unique Dungeon Perks – Instead of just stats, dungeon gear could have exclusive effects (like bonus damage to certain enemies, PvP resistances, or passive abilities) that make them worth grinding for.
🔥 Ashes Needs Strong PvE, Not Just Crafting
I completely agree—if Ashes of Creation is designed to be a living, breathing world, then PvE content needs to feel meaningful. Right now, if enchanting + crafting outshines dungeons, it turns the game into a crafting simulator rather than a balanced MMO experience.
Your feedback is absolutely valid, and I hope Intrepid considers adjustments to maintain dungeon relevance.
Thanks for bringing this up! Would love to hear if other players feel the same way.
You have a new friend AKA REHOC

2
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
I've been with Project Anvil for a while now, and I can confidently say that this guild has been one of the best gaming communities I've ever been a part of. From the moment I joined, I knew there was something different about this group. It's not just a collection of random players looking for a tag over their heads—it’s a well-organized, tight-knit community where people actually work together, support each other, and strive to make the game enjoyable for everyone involved.
One of the first things that stood out to me was how structured and well-led this guild is. The leadership team isn’t just there to give orders or make themselves look important—they actively engage with members, listen to feedback, and ensure that the guild remains aligned with its goals. There’s a clear sense of direction, and it’s refreshing to be in a group where leadership doesn’t feel like a dictatorship but rather a collaborative effort where the voices of members actually matter. Decisions aren’t just made behind closed doors and handed down without explanation. Instead, there’s discussion, strategy, and a real effort to keep things fair and beneficial for everyone involved.
Another thing that really sets this guild apart is the sense of camaraderie among its members. In many MMOs, it’s common to join a guild, see a few greetings in chat, and then feel like you’re just another name on a roster. That’s not the case here. People actually take the time to get to know each other. Whether it's casual conversations in Discord, running content together, or just hanging out in voice chat, there’s a real effort to build connections beyond just gameplay. I’ve met some incredible people here, and it’s made my time in Ashes of Creation far more enjoyable than it would have been if I were playing solo or in a less engaged community.
The level of organization within this guild is something I really appreciate. Events are planned out in advance, and whether it's PvP battles, dungeon runs, or gathering and crafting initiatives, there’s always something to participate in. The leadership team makes sure there’s a balance between structured events and spontaneous fun, so it never feels like a job, but there’s still a level of commitment and coordination that ensures we get things done efficiently. If you're someone who enjoys being part of a guild that takes the game seriously while still maintaining a fun and relaxed atmosphere, this is the place to be.
One of the things I was worried about before joining was the balance between casual and hardcore players. In many guilds, you either have an ultra-hardcore atmosphere where you're expected to treat the game like a second job, or you have a completely casual group where no one really puts in the effort to progress. Project Anvil strikes a great balance between the two. There’s room for dedicated players who want to push content at a high level, but there’s also space for people who want to enjoy the game at their own pace without feeling pressured. It’s a really nice middle ground that accommodates different playstyles while keeping the guild progressing as a whole.
Another huge factor for me is the lack of unnecessary drama. Anyone who has been in MMO guilds for long enough knows how quickly things can spiral into chaos when egos clash or when leadership plays favorites. I’ve seen guilds implode over petty arguments, favoritism, or just poor management. That’s not an issue here. The leadership team does a great job at maintaining a mature and respectful environment. Conflicts are handled quickly and fairly, and there’s a genuine effort to ensure that everyone feels welcome. It makes a massive difference in the overall experience when you’re part of a guild where people respect each other and work together instead of constantly butting heads.
Another thing I want to highlight is the focus on teamwork. In Ashes of Creation, cooperation is key, whether it's in PvP, PvE, or even just managing the economy and resources within the guild. This guild excels at fostering teamwork. People share knowledge, resources, and strategies, and there’s a real sense of collective progress. No one is left behind, and even newer players who might not be as experienced in certain aspects of the game are given guidance and opportunities to improve. There’s no gatekeeping or elitism—just a shared goal of making the guild stronger as a whole.
I also want to mention the sheer variety of activities available. This isn’t a one-dimensional guild that only focuses on one aspect of the game. Whether you're into large-scale PvP, endgame raiding, crafting, gathering, or even just casual exploration, there’s something for you here. The guild’s leadership has done an amazing job at ensuring that no matter what your preferred playstyle is, there’s a way for you to contribute and feel like a valued member of the team.
Another thing that makes a big difference is the communication within the guild. The leadership team is transparent about what’s happening, whether it’s upcoming events, changes in guild structure, or plans for the future. There’s no guesswork involved—you always know where the guild is headed and how you can be a part of that journey. That level of transparency is something I really appreciate, and it makes a huge difference in how connected members feel to the guild’s overall mission.
Overall, I can’t recommend this guild enough. If you’re looking for a place where you’re more than just a number on a roster, where leadership actually cares about its members, where teamwork and camaraderie are prioritized, and where you can genuinely enjoy your time in Ashes of Creation without unnecessary drama or egos getting in the way, then this is the guild for you.
Whether you're a veteran MMO player or someone new to the genre, this guild has something to offer. You’ll find a supportive and active community, exciting and well-organized events, and a group of players who genuinely want to make the most out of the Ashes of Creation experience. I’ve had an amazing time here, and I have no doubt that anyone who joins will feel the same.
So if you're considering joining, don’t hesitate. You won’t regret it.
One of the first things that stood out to me was how structured and well-led this guild is. The leadership team isn’t just there to give orders or make themselves look important—they actively engage with members, listen to feedback, and ensure that the guild remains aligned with its goals. There’s a clear sense of direction, and it’s refreshing to be in a group where leadership doesn’t feel like a dictatorship but rather a collaborative effort where the voices of members actually matter. Decisions aren’t just made behind closed doors and handed down without explanation. Instead, there’s discussion, strategy, and a real effort to keep things fair and beneficial for everyone involved.
Another thing that really sets this guild apart is the sense of camaraderie among its members. In many MMOs, it’s common to join a guild, see a few greetings in chat, and then feel like you’re just another name on a roster. That’s not the case here. People actually take the time to get to know each other. Whether it's casual conversations in Discord, running content together, or just hanging out in voice chat, there’s a real effort to build connections beyond just gameplay. I’ve met some incredible people here, and it’s made my time in Ashes of Creation far more enjoyable than it would have been if I were playing solo or in a less engaged community.
The level of organization within this guild is something I really appreciate. Events are planned out in advance, and whether it's PvP battles, dungeon runs, or gathering and crafting initiatives, there’s always something to participate in. The leadership team makes sure there’s a balance between structured events and spontaneous fun, so it never feels like a job, but there’s still a level of commitment and coordination that ensures we get things done efficiently. If you're someone who enjoys being part of a guild that takes the game seriously while still maintaining a fun and relaxed atmosphere, this is the place to be.
One of the things I was worried about before joining was the balance between casual and hardcore players. In many guilds, you either have an ultra-hardcore atmosphere where you're expected to treat the game like a second job, or you have a completely casual group where no one really puts in the effort to progress. Project Anvil strikes a great balance between the two. There’s room for dedicated players who want to push content at a high level, but there’s also space for people who want to enjoy the game at their own pace without feeling pressured. It’s a really nice middle ground that accommodates different playstyles while keeping the guild progressing as a whole.
Another huge factor for me is the lack of unnecessary drama. Anyone who has been in MMO guilds for long enough knows how quickly things can spiral into chaos when egos clash or when leadership plays favorites. I’ve seen guilds implode over petty arguments, favoritism, or just poor management. That’s not an issue here. The leadership team does a great job at maintaining a mature and respectful environment. Conflicts are handled quickly and fairly, and there’s a genuine effort to ensure that everyone feels welcome. It makes a massive difference in the overall experience when you’re part of a guild where people respect each other and work together instead of constantly butting heads.
Another thing I want to highlight is the focus on teamwork. In Ashes of Creation, cooperation is key, whether it's in PvP, PvE, or even just managing the economy and resources within the guild. This guild excels at fostering teamwork. People share knowledge, resources, and strategies, and there’s a real sense of collective progress. No one is left behind, and even newer players who might not be as experienced in certain aspects of the game are given guidance and opportunities to improve. There’s no gatekeeping or elitism—just a shared goal of making the guild stronger as a whole.
I also want to mention the sheer variety of activities available. This isn’t a one-dimensional guild that only focuses on one aspect of the game. Whether you're into large-scale PvP, endgame raiding, crafting, gathering, or even just casual exploration, there’s something for you here. The guild’s leadership has done an amazing job at ensuring that no matter what your preferred playstyle is, there’s a way for you to contribute and feel like a valued member of the team.
Another thing that makes a big difference is the communication within the guild. The leadership team is transparent about what’s happening, whether it’s upcoming events, changes in guild structure, or plans for the future. There’s no guesswork involved—you always know where the guild is headed and how you can be a part of that journey. That level of transparency is something I really appreciate, and it makes a huge difference in how connected members feel to the guild’s overall mission.
Overall, I can’t recommend this guild enough. If you’re looking for a place where you’re more than just a number on a roster, where leadership actually cares about its members, where teamwork and camaraderie are prioritized, and where you can genuinely enjoy your time in Ashes of Creation without unnecessary drama or egos getting in the way, then this is the guild for you.
Whether you're a veteran MMO player or someone new to the genre, this guild has something to offer. You’ll find a supportive and active community, exciting and well-organized events, and a group of players who genuinely want to make the most out of the Ashes of Creation experience. I’ve had an amazing time here, and I have no doubt that anyone who joins will feel the same.
So if you're considering joining, don’t hesitate. You won’t regret it.