why are you putting the cart before the horse?
so I'm kind of a filthy casual and a gatherer/crafter that has very limited hours in the game and I'm kind of scared for the future of ashes.
because of changes to apprentice needing 2x some things, and with people surging to L20 with L20 drops actually a thing, crafting really is useless. as long as people can power level to 20 and get ANY type of L20 drops (full items) no one cares about crafting until we get to Journeyman and by then the power levelers will be at 20 and up their crafting skills and even then its's just gonna be wiped in a month so us casuals who don't care about PVP and only care about the gathering and crafting of the game....well we really are useless and don't really matter. why would anyone buy a L10 gear that took me 4 hours to gather and craft when someone can grind Carphin for 40min and have a L20 item that is so much better? you wouldn't.
With the Caravans breaking and the large guilds PVPing everyone out of existence there is also no way for a casual to make gold needed to level up crafting, you almost HAVE to be in a big guild to matter at any level and if you aren't by the time you level then the big guilds crafters can out pace you every day of the week.
Don't get me started on Farming and Cooking, I have spreadsheets on this and Steven really I could present to you how complicated it is and why some things going to needing 2x the needed materials makes things 3-5X more expensive so its really hard to start these professions.
I get it, because of the wipes you have lost alot of testers but right now the game is a PVP grind to 20 and then PVP. the whole leveling thing through quests (that still don't work half the time and take WAYYYY too long to complete for the reward because of disappearing quest markers) and gathering and crafting...well unless its an Epic or Legendary and even then large guilds will have a Carphin drop or one of their guildmates make it there really is no point to leveling nodes for Journeyman stuff when you can just have L20 gear drops.
if you really want to test the "crafter is king" stuff Steven says...well put the horse before the cart...and this will piss off alot of people
1) NO COMPLETED ITEM DROPS, ONLY THE RECIPIE AND MAYBE 1 SPECIAL THING NEEDED TO CRAFT, THATS IT. (people who power level to 20 can deal or help raise the node so we have Journeyman crafting before they get past starting Novice gear.
2) seriously go after the hackers and RMT people, its easy to see who levels faster and who has more gold faster, you have 3 versions of resets and can see who power levels the right way and who is hacking
3) make Cooking a Craft not a Process. (seriously i have spreadsheets and graphs on this Journeyman level cooking is complicated and the having to have everything the same rarity and now 2x some things make it a nightmare i am willing to talk to whomever does Cooking programing because honestly its well thought out and designed but in practice of playing i can tell yall had unlimited gold and storage space when internally testing)
4) SEROUSLY FIX THE QUESTS SO THEY COMPLETE OR WE CAN ABANDON AND TRY AGAIN AND COMPLETE THEM
5) I hope this is fixed with gathering trees but the random rarity shouldn't be a thing, the higher you go in gathering, the better tools and the better specs you have in your tree should determine rarity. the better gatherer you are with better cloths and tools the better stuff you find. same with processing and crafting, the better you are and the better stuff you make the more likely you can upgrade things.
6) there needs to be biome substitute for things (say Fish can be used as droppings in farming recipes, or Acacia wood can be substuted for Oak in tools. Otherwise to do alot of things people HAVE to stay in the Riverlands which prevents people from spreading out into the world (also each Biome should have L1-30 creatures, the Desert and Jungle are pretty much end game places but as a nonL20 i can still gather and be out there....but why would I when none of my tools or cloths or anything can be used to upgrade my gathering tools???)
I really hope P3 changes alot and yes im even saying this as someone who is tired of wipes but we need another wipe.
Make the Nodes STATIC FOR NOW. Figure out a good this goes here, that goes there up to Journeyman and allow us to gather and craft. make the spawns fast and rarity easy to obtain, you dont want to get to Pre-Launch and find out that if I make a copper sword out of all but 1 Legendary part but because of my crafting level the sword is still Legendary but because of the code and that 1 common part I now have a +99999999 to everything and even hit nothing but constant Artifact rarity stuff when gathering by simply having it equipped. Or if i take my caravan off this specific cliff it crashes the server.
Testing Economy and balance is good when ALL SYSTEMS ARE IN PLACE, until then Gold and Rarity on gathering should be useless things (its just gonna be wiped anyways) and we need to make sure if we ride our cats into mountains or bridges we don't clip through (gee wonder why i got specific there). I honestly LOVE Ashes, but it feels you are catering to the Hardcore PVP guilds because they are the majority of testers, and testing a game and playing a game are 2 different things because you can call it an Alpha all you want but right now it just seems like a PVP grindfest with seasonal content and occasional wipes.
Again I LOVE the idea of Ashes, its why I backed the Kickstarter in the first place, to own my own tavern, but the more I play the more it seems the large PVP guilds are what will end up owning the game and the casual gatherer/crafter will just not play at all.
Kala Silverheart,
Head Chef of the Legendary Two Tailed Fox Inn/Tavern