Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Fix pve content.
Enchanting increasing player power, instead of doing something else, like I don't know enabling new options for player playstyle, is a headache of Intrepid's own making. I wonder how long it takes them to address this, especially if you consider that it adds to all those issues power scaling, economy and pve content.
Re: Fix pve content.
daveywavey wrote: »What I'm reading is that everybody wants a bigger nerf to Enchanting?
even with no enchanting during the PTR siege, TTK was still too fast. roughly 4 to 6 seconds in 1v1s

1
Re: Fix pve content.
Its a piece of the larger issue. You definitely want low level gear to stay in its intended level bracket, and encourage players to progress to the next tier upon reaching the proper level.
The other part of the issue is power disparity between item rarities of the same item, and the even more massive disparity with how enchanting effects those items. There needs to be set boundaries for each tier, each rarity, and the span of enchantment upgrades to establish healthy overlap of power gain between each level tier. So maybe a fully upgraded legendary level 10 item would be about the equivalent of a fully upgraded level 20 blue item.
Ive also made a past post regarding limiting rarity to level tiers to help with this issue
All of this is linked to terrible TTKs
The other part of the issue is power disparity between item rarities of the same item, and the even more massive disparity with how enchanting effects those items. There needs to be set boundaries for each tier, each rarity, and the span of enchantment upgrades to establish healthy overlap of power gain between each level tier. So maybe a fully upgraded legendary level 10 item would be about the equivalent of a fully upgraded level 20 blue item.
Ive also made a past post regarding limiting rarity to level tiers to help with this issue
So as it currently is in alpha 2, you can craft any gear as a legendary item regardless of that gears level requirement, as long as you have equal rarity materials/gear that boosts your quality of what you craft. (I am aware that quality boosts are being adjusted)
The issue that I predict with this is that if this remains the way it is, players will build "hand-me-down" Maxxed out Legendary gear for each level bracket to rush content exponentially faster than intended for a fresh character. Upgrading to their next 10 level bracket Legendary and passing it on.
Whether or not this would be intended is up in the air. However, to me it not only potentially dumbs down leveling alt characters, It also drastically reduces how special and satisfying high tier rarity items feel upon acquiring them.
What would I suggest to deter this? Lock rarity to level brackets. This can apply to both Adventuring and Artisan Level as far as being able to acquire the rarity of materials, craft them, and actually use the gear.
Level 1-9 (Novice) - Common and Uncommon Materials/Gear
Level 10-19 (Apprentice) - Common, Uncommon, and Rare Materials/Gear
Level 20-29 (Journeyman) - Common, Uncommon, Rare, and Heroic Materials/Gear
Level 30-39 (Master) - Common, Uncommon, Rare, Heroic, and Epic Materials/Gear
Level 40-50 (Grandmaster) - Common, Uncommon, Rare, Heroic, Epic, and Legendary Materials/Gear
Level 50 - Common, Uncommon, Rare, Heroic, Epic, Legendary, and Relic/Artifact Materials/Gear
This would keep the correlating level brackets from being over-tuned by limiting the power scaling of items you can provide your alt characters, but still keeping a sense of progression (and even potentially improving this sense of progression) every 10th level bracket.
All of this is linked to terrible TTKs

1
Re: Some art complaints are missplaced
Doesn't a lot of this come under the heading of "Polish" when the time is right and most items have been developed to reveal the true sense of the games artistic appeal? They have shown a willingness to redo various models and such but still have a long way to go before everything is in game.

1
Re: Some art complaints are missplaced
Doesn't a lot of this come under the heading of "Polish" when the time is right and most items have been developed to reveal the true sense of the games artistic appeal? They have shown a willingness to redo various models and such but still have a long way to go before everything is in game.
Yes, it does come under polish.
Which can be re-worded as "the game is in alpha".
For some reason though, people don't understand this, and think the game should be in a live-ready state despite the fact that we are only just starting the first of the two major testing and development phases.

1
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
Love this team, been around a while. As a woman I feel super supported and their dedication to the game is palpable.
6
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
been here for a few years not a bad bunch of blokes
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Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
I’ve been in other guilds before where the members weren’t valued, and the atmosphere just didn’t have that motivated teamwork. This guild is different—everyone is supported, and the dedication here is real. Definitely glad to be part of this team!
6
Re: Inspection of other players
I am not sure if being able to inspect other players has been considered.
Like many other things here it has been discussed and Intrepid has given their thinking on it. When in doubt as to whether a particular issue has already been addressed by them, consult the wiki. Then come here and tell them how they are wrong.
https://www.ashesofcreation.wiki/Template:Gear_inspection