Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Trying to understand why Salves and Potions are on the same GCD
So I have done some experimenting with Salves and Potions in combat.
What i have found is that I prefer having Potions over salves as the potions provide a higher health increase then the salves.
additionally i have mainly focusing on mats or finding the potions for sale instead of looking for salves which in turn makes salves not really worth crafting.
might i recommend putting salves on a different GCD in order for salves to be used which in turn would make for a better economy.
What i have found is that I prefer having Potions over salves as the potions provide a higher health increase then the salves.
additionally i have mainly focusing on mats or finding the potions for sale instead of looking for salves which in turn makes salves not really worth crafting.
might i recommend putting salves on a different GCD in order for salves to be used which in turn would make for a better economy.
Cleric Heals and Gear
Cleric's the Healing Power stat does not seem to really to offer much to boost Healing output.
For instance having a character with mainly healing power gear vs a character with higher magic power the character with higher magic power heals for more than a cleric with more Healing power.
from what i have found Healing power is a flat boost and there is not a lot of gear that offers healing power that can compete with damage output from a mage with high Magic Pen.
For instance having a character with mainly healing power gear vs a character with higher magic power the character with higher magic power heals for more than a cleric with more Healing power.
from what i have found Healing power is a flat boost and there is not a lot of gear that offers healing power that can compete with damage output from a mage with high Magic Pen.
Re: Make Levels Great Again!
Defenders shouldn't be hit by guards in the first placeCall this the "Defender's Advantage";
When node war is declared, the defenders no longer drop gatherables/incur xp debt when killed by guards or players.

But I'd prefer if both sides only got their gear decayed. Mostly because I still want people to join the attacker side. Just as corruption lessens the amount of attacks on greens, these kinds of penalties would reduce the amount of attackers in events.
And the main argument against this would be smth along the lines of "well, just don't take items with you to the fight", but then why da fuck would we even have the item drop during the event if the optimal (and relatively easy) way is to literally remove the ability to even lose anything. Makes no god damn sense.
Well, it makes the "lazy patchwork" sense, but I really hope that it's not the case here.

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Re: Make Levels Great Again!
I was too little of a numbers nerd in L2, so I don't know the proper details, especially concerning the waterfall stats. I just know that their general movement was limited enough that it mattered a fair bit if you managed to get some (i.e. those war rewards). And it was even worse in earlier versions of the game, where iirc they even had a bigger impact on other stats.Idk if L2 was the same in this way but...
And this was one of the reasons why I had troubles understanding our discussion of stat sticks as weapons and all that. Because to me, weapons only ever had pure atk numbers and an additional attribute (+15% cast speed or smth), so when I was trying to understand what a weapon that only gives you waterfall stats would do, I got real damn confused

And I guess AA had something closer to AoC's gear stats and their growth? Cause the fact that enchantments increase the waterfall stat on items was a fairly big surprise to me. And so far it kinda seems to be the biggest problem with the powerscaling, because you just get a ton of those stats on your gear and then you enchant it all a ton and now you're op as fuck. While in L2 enchantments would only give you literally the direct phys/mage atk on weapons and phys/mage def on gear and jewelry.
In a later update we got augments that COULD give you a singular waterfall stat on a single piece of jewelry, so people would try going for a full +5 increase, though even then getting smth like "+20 crit" or even just "+30 m.def" were still considered to be quite valuable.
This is partially why I've previously suggested separating the vertical enchantment and the horizontal one, but where waterfall stats fall under the horizontal part (even though they're kinda vertical by default).
But yeah, as you point out, the source of it all is ultimately one man, so all we can do is give feedback and see where that leads.
edit: I tried asking chatgpt when did jewelry augments get added, but it says that until 2023 it was never in the official version


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Re: Make Levels Great Again!
Was just rereading that page to member the good ol' days and WOULD YOU LOOK AT THAAAT

Stupidiest fucking change... I tell you.

Stupidiest fucking change... I tell you.

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Re: Make Levels Great Again!
There's not a single day when I don't curse Amazon for their stupidity. TL would've been my second daily grinder after the Mihoyo bunch...But as usual, you are roughly describing the outcome that TL achieves with the way their waterfall stats work.
Ohhh, I understand this PERFECTLY, because you know where they kiiinda got this system? YOU GUESSED IT! L2!E.g. 'if your Guild holds this Boonstone, you get +2 DEX, which might allow you to hit a stat tier for DEX'.
If that doesn't make sense just ignore it, treat it as just another situation where the two games are night and day and once again your instinctive solution is to go toward the Dark Side.
https://legacy-lineage2.com/news/graciafinal_01.html

Secondary "sieges" where you gotta grab a flag, bring it to your castle (that your guild gotta have) and keep it there for the duration of the war to get the bonus.
I'm definitely starting to think that TL is in fact closer to being proper L2's successor than what Ashes is becoming. But obviously we're far from being done with Ashes development, so it's too early to say.
edit: I now realize that you might've been talking about the "stat tier" part


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Re: Any Darkfallers?
I have similar hopes, it's fairy hard to find a decent MMORPG with sandbox features. The jury is still out on whether Ashes is going to deliver or if Steven shall share Tasos' fatetaurus_skyglaive wrote: »Darkfall and UO. Yes hopefully this will be my new digi home.
Re: Transmog totally ruins immersion
Transmog doesn't ruin immersion. People's poor taste does.
Re: Will players become part of lore in future updates?
Amazing idea only as others have mentioned, the names are a bit of an issue.