Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Please don't let this be an ESO 2.0!
Elder Scrolls Online offers hundreds of combinations, a little like what AoC seem to be aiming for, and I'm all for that! But with this many combinations and the additions of their whole mindset of everything giving X.XXXXXX% to a stat or defense or damage, the game is now just a big number cruncher and only 2-3 builds are actually viable for PvE and another 3 for PvP. I'm really hoping that the devs will keep this issue in mind and stay away from that whole deal. I love the example of the Mage augment to the Fighter ''Charge'' skill, giving it a teleport augment, and it really needs to stay that way instead of just giving a slight X.XXX% damage increase and stuff like that.
I have such high hopes for this game and I will support it like crazy, on the kickstarter and on the discord/forums/social medias, but <strong><em>please</strong></em> stay away from the number crunching mechanics. It seems easy to just do that instead of thinking of others things to make class combinations stand out, but it breaks the game and makes it impossible to balance in the long run. Additionnally, it gives place to only a couple of viable build that really push out max stats, which makes other build impossible to compete with them since they don't have the same defense/attack stats.
TL;DR Don't focus on giving percentage boosts to stats, don't let this game become ESO 2.0, <em><strong>make every combination viable by staying away from X.XX% boosts from secondary classes/armor types/races.</em></strong>
I have such high hopes for this game and I will support it like crazy, on the kickstarter and on the discord/forums/social medias, but <strong><em>please</strong></em> stay away from the number crunching mechanics. It seems easy to just do that instead of thinking of others things to make class combinations stand out, but it breaks the game and makes it impossible to balance in the long run. Additionnally, it gives place to only a couple of viable build that really push out max stats, which makes other build impossible to compete with them since they don't have the same defense/attack stats.
TL;DR Don't focus on giving percentage boosts to stats, don't let this game become ESO 2.0, <em><strong>make every combination viable by staying away from X.XX% boosts from secondary classes/armor types/races.</em></strong>
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