Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Auto Attack?
I'm not sure which staff members have experience from which studios, or who is the lead combat designer, but according to the site, at least some come from SOE where they worked on EQ2.
Now as anyone who played it for any length of time may recall, EQ2 used an auto attack combat system. If one was looking to optimize their DPS, this system "urged" certain classes to develop a sort of "cadence" to their combat. If you timed a skill improperly, you would lose an AA costing you DPS. Now I didn't play every class to end-game raid level, but I know this was max DPS efficiency for the dirge at one time; other classes, (tanks, heals, etc. I'm sure this didn't apply. I even used a 3rd party parser (Advanced Combat Tracker) that I set up to produce an audible *ding* to go along with every AA. After a little practice, I almost used it as a sort-of metronome for my combat during raids.
So, do any of you guys have experience with this type of system? What do you think of it? Do you want to see it in Ashes? I kind of liked it.
Now as anyone who played it for any length of time may recall, EQ2 used an auto attack combat system. If one was looking to optimize their DPS, this system "urged" certain classes to develop a sort of "cadence" to their combat. If you timed a skill improperly, you would lose an AA costing you DPS. Now I didn't play every class to end-game raid level, but I know this was max DPS efficiency for the dirge at one time; other classes, (tanks, heals, etc. I'm sure this didn't apply. I even used a 3rd party parser (Advanced Combat Tracker) that I set up to produce an audible *ding* to go along with every AA. After a little practice, I almost used it as a sort-of metronome for my combat during raids.
So, do any of you guys have experience with this type of system? What do you think of it? Do you want to see it in Ashes? I kind of liked it.
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Comments
Steven said there's no auto attack in Ashes but there are skills with low cooldown, I guess some stacking with them will be also implemented.
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I was in several of the top progression guilds on Butcherblock between probably 2005 thru 2008. Dirge was my best / normal raid toon, although I would bring my SK to off-tank once in a while. The only thing I didn't like about dirge was the designated rez bot duty. XD
Well I guess that answers that. Thanks.