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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
API DX12/Vulcan support and min system requiments?
ArchivedUser
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Seeing as it's still pre alpha phase. with a couple of years likely development cycle.
Will AoC support the new dx12/Vulcan API.
I have played enough mmo's to know how poor optimization can cripple in game performance even on the high end systems to a slide show of particle effects and skill latency.
More modern computers are shifting workloads towards multiple threads.
I would like to get some clarification also on what can be expected as a Minimum spec PC for AoC?
Cheers,
Will AoC support the new dx12/Vulcan API.
I have played enough mmo's to know how poor optimization can cripple in game performance even on the high end systems to a slide show of particle effects and skill latency.
More modern computers are shifting workloads towards multiple threads.
I would like to get some clarification also on what can be expected as a Minimum spec PC for AoC?
Cheers,
0
Comments
Quad-core Intel or AMD processor, 2.5 GHz or faster
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
8 GB RAM
Aside from that, we honestly don't know what the specs will be like, or if dx12 will be supported.
That info is so out of date as it specifies 'recomended' hardware that is over 5 years old.
And considering an MMO's demands i doubt those specs would cut it.
But it could be considered bare minimum.
Is it Vulcan going to be implemented as a choice of graphic API to render your game?
That gives you base thru dev system.
But we are talking 2 years or more in the future where a lot can change.
They said in stream they were amazed to be getting 60fps on a gtx970 in intensive areas.
Aside from that, many of the graphic effects will have on/off or slider options.
IMHO I think a midrange gaming rig should play exceptionally well.
But I wouldnt invest in upgrades until nearer the time.
Thanks for your input.
It's not about when a game will be release but rather what kind of API will be available. We will be going to have alpha and beta testing as well.
Some people can buy new GPU this year and some of them run better on Vulcan and other can run better on DX11/12.
Also, we don't know if the game is based on DX 11 or 12.
They cant know that until all systems are in place and thoroughly tested.
They could pull a figure out of the air....but then everyone would be back with pitchforks when they take that guesstimate as a factual truth and it doesn't work out to be sufficient.
So they wont do it.
This has to be done before not in the end.
I will ask this question on the discord. I'm not sure if they are even looking here ;)