Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
World Borders
ArchivedUser
Guest
I was wondering how world borders are going to be handled in AoC. I always find it really artificial when a world "ends" by a steep mountain or water you drown in or just simply have an invisible wall.
I think it would be amazing if the world could be made so that you can walk in world like on a globe, meaning that you can walk in 1 direction and get back to your starting point (assuming there isn't impassable areas in between, like mountains.
I understand this might be hard to do technically but it would still make the world that much better.
I think it would be amazing if the world could be made so that you can walk in world like on a globe, meaning that you can walk in 1 direction and get back to your starting point (assuming there isn't impassable areas in between, like mountains.
I understand this might be hard to do technically but it would still make the world that much better.
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Comments
and when you are in the border, it states 'it looks like it leads to a completely different world. are you sure you want to continue?
As for borders, i would like to see mmos that allow more sea based content that allows meaning for the seas. Its really neglected in more or less every open world game. If this was the case it would fit well with what i propose as a border. Maybe going too far out into the sea you will come to the rough areas of the sea and this will be the ocean. This is not meant to be playable area, so high waves, cold water and strong currents and a darker area of sea would indicate that you cannot progress further or you will die from fatigue or drowning over time.
You get to a world border and proceed to walk through it. You would then be prompted with a cut scene relative to the surrounding area that you are trying to cross at. If it's a forest, then forest type setting, if it's a city, then a city scene. The cut scene would show your character merrily continuing on their journey into the unknown region.
You would then get a prompt to either remain at your current location right at the border, in which case the scene would show your character deciding not venture any further. Or you could choose to continue on, in which you would proceed to travel to the nearest spawn location/city. The scene would show your character as if coming back to the known spawn/city after some time away in the unknown regions. This way it gives the impression that your character has been on an adventure elsewhere, but is now back and ready to go.