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What Classes do you hope to see in the game?

As the Title suggests, what classes do you hope to see in the game? There will most likely be the 'Base 4' Classes, Spell Caster, Healer, Tank/Fighter, and Ranger. But what do you hope each class can do specifically? I personally would like to see a Tank/Fighter who weilds a large scythe in battle, decapitating the enemy with strength unparalleled using a tool which was once used for farming. But other than the base classes, what combination of classes would you all also hope to see in the game?
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Comments

  • I'm always a sucker for Rangers with pets, although I'd love to see a shapeshifter class, where as the different forms would allow them to take on different roles in the game.

    A class that uses psychic powers would be interesting as well, to be able to use the enviroment around them to hurl rocks or whatnot, or going about choking people with their mind, would be pretty neat.
  • [quote quote=1397]I’m always a sucker for Rangers with pets, although I’d love to see a shapeshifter class, where as the different forms would allow them to take on different roles in the game.

    A class that uses psychic powers would be interesting as well, to be able to use the enviroment around them to hurl rocks or whatnot, or going about choking people with their mind, would be pretty neat.

    [/quote]

    I know where you are coming from, I love the ability to have a pet as a ranger, although usually the pet doesn't offer too much from what I've seen in some other MMORPGs.

    Hurling rocks, Earthbender? And Choking with their mind, Darth Vader? Haha, but that sounds cool, maybe a class which abilities change based on their environment and location, if you're in water then you use the water for your abilities but if you're in a desert then you hit them with sand.
  • From what we know so far, there will be 8 different archetypes and within each archetype, there will be 8 classes. What I'm thinking is going to happen, is that we'll have very simple archetypes that will branch out and become more distinct when we pick our class later on in the game.

    Here are some examples

    Ranger ~ Gunner, hunter, bowman/woman, marksman, some sort of magic bowman, etc.
    Wizard ~ Mage, warlock, shaman, conjurer, necromancer etc.
    Swordsman ~ Berserker, protector, paladin, etc.
    Rogue ~ Stealther, pocket picker, assassin, etc.
    Mender ~ Druid, priest, medic, etc.

    Personally this is what I hope will happen. I do however think this will be very similar to WoW's specialization system.
  • [quote quote=1399]From what we know so far, there will be 8 different archetypes and within each archetype, there will be 8 classes. What I’m thinking is going to happen, is that we’ll have very simple archetypes that will branch out and become more distinct when we pick our class later on in the game.

    Here are some examples

    Ranger ~ Gunner, hunter, bowman/woman, marksman, some sort of magic bowman, etc.
    Wizard ~ Mage, warlock, shaman, conjurer, necromancer etc.
    Swordsman ~ Berserker, protector, paladin, etc.
    Rogue ~ Stealther, pocket picker, assassin, etc.
    Mender ~ Druid, priest, medic, etc.

    Personally this is what I hope will happen. I do however think this will be very similar to WoW’s specialization system.

    [/quote]
    This sounds quite reasonable, although I hope some of them won't make the cut. With cut I mean, I hope they won't put something like "gunner" in, cause its always bugged me that everyone uses sword/shield and then someone uses a gun (but its personal preference I guess :))
    That being said, I hope they go more for the <a href="http://poeplanner.com/">PoE approach</a>, where you go for a main class, and then you get to pick a skillpoint every level. Basicly the skill tree makes you build whatever you want, but leads into an achetype.

    I really liked that games approach in that sense, it had like a rapier class, depending on what way you went, you could go for speed atk, magic "stabbing", summon minions etc. It just had a bunch of different choices, that also might suite a game where your gear isnt uniform (I have a feeling that the gear won't be uniform at first).

    <strong>EDIT:</strong>
    Side note I completely forgot about, in PoE your attacks/spells where mostly designated around your weapon choice + spell gems you put in it. So the "rapier class" was actually just a choice if I remember correctly :) (I used one guy build around speed, elemental and melee dmg, basicly you dance around an enemy and get bonus dmg from stacking different elemental effect on them:))
  • I've always loved healers in heavy armour like paladins. I love defence-oriented healers. To make it a bit more original I would love to see some dark heavy armour healer using dark arts to mend their allies rather than the favour of the light / gods :p
  • One of the things I loved most about a game was the ability to become something no one else was able to be without a large amount of effort and time spent into acquiring it. I.E. like becoming a Jedi in Star Wars Galaxies. It shouldnt be easy to acquire, it should not be easy to level up, and it should be highly respected if you did acquire it. No MMO has offered this since SWG and it was GREAT!
  • Personally I really think we need to move away from the class systems. I could site many examples but really my concern is my dislike for having to level up a character, then to have to start a whole new character just to try a new play style. I don't mind playing as a classy type but I think it's important that every player has the option to wear any armor (maybe based on stat limits, like strength limit for heavy plate armor), also that every player can wield any weapon (unless a stat check again, maybe) because I see no reason why someone who can wield a sword cannot hold a staff or vice versa, or some other such example. If there are combat-pets, they should be available to everyone, which I would love. If taming creatures is available that would be a huge selling point for me and a lot of the gamers I know, but I know that is a huge feature. Also @Heyfarm suggested shape-shifting. That is a feature desperately needed in fantasy style mmos, in my humble opinion. Honestly at this point I'm not sure if magic is a part of AoC, but if it is I implore the developers to look into the possibility of that style of gameplay. Otherwise I just hope it is not another tab targeting, turret casting, stand and slash, face tank snoozefest. I personally really love the idea of tank/healer but I feel like fights should be more focused on environmental damage, using the enemies strengths and weaknesses against them, and overall more strategy. We really need a game where we can't just beet it with numbers. But maybe I dream.
  • <blockquote>but really my concern is my dislike for having to level up a character</blockquote>

    IMO, thats part of the fun to playing this type of game. Leveling the different types of characters allows you to experience a different storyline...the more content the merrier to me...
  • Hands down, no questions asked, without a shadow of a doubt.... GIVE ME BARDS!

    Jack of All trades, Master of none... unless you count vocals :)
    #Support Role Hype
    Banded, Chain , Leather , Studded Leather, Half plate? keep it light , keep it simple.
    Instruments, 1 hand weapons, dual wield, no shields, bucklers? no two handers or why not? bows sure, slings, darts, throwing knives!
    Yep Charisma primary stat, Dexterity maybe, a mix ?!?! Who would of thought right? I mean if they even that attribute system hehe.
    Build as a melee bard, magic bard, ranged bard, buff bard, debuff bard, cc bard? Jack of All trades, Master of.. some?

    A lot can be done with the Bard class concept, the list goes on.
  • When players start the game, they will be able to choose from 8 separate Archetypes. These archetypes represent the staple fantasy classes; Fighter, Tank, Rogue, Ranger, Mage, Summoner, Cleric, Bard. As the player progresses vertically with their primary class, they will have the opportunity to add a second class. This second class will be chosen again from the 8 archetypes, and will follow more of a horizontal progression. The second class will allow the player to augment their primary skills from their main class, with effects from their secondary class.

    That is from an interview with mmogames.com
  • [quote quote=1480]When players start the game, they will be able to choose from 8 separate Archetypes. These archetypes represent the staple fantasy classes; Fighter, Tank, Rogue, Ranger, Mage, Summoner, Cleric, Bard. As the player progresses vertically with their primary class, they will have the opportunity to add a second class. This second class will be chosen again from the 8 archetypes, and will follow more of a horizontal progression. The second class will allow the player to augment their primary skills from their main class, with effects from their secondary class.

    That is from an interview with mmogames.com

    [/quote]

    Everquest 2 instantly comes to my mind , actually so does Rift ... oh and.. *rambles on*
  • the courtjester
  • Even if I would like something else then Classes like this. maybe skill based system. learn a skill, level it up and so you can get other skills that you can learn.
    but If you ask for specific class.
    Necromancer would be something I would love to see.
    Maybe some sort of Duelist class that used one hand speed weapons, something that don't use an axt, mace or a even a long heavy one hand sword, but more on the line like a saber or rapier build for simple speed.


    [quote quote=1421]One of the things I loved most about a game was the ability to become something no one else was able to be without a large amount of effort and time spent into acquiring it. I.E. like becoming a Jedi in Star Wars Galaxies. It shouldnt be easy to acquire, it should not be easy to level up, and it should be highly respected if you did acquire it. No MMO has offered this since SWG and it was GREAT!

    [/quote]
    Can't agree more, as they announced the death knight for WoW I was ready to make a hard and long Quest chain, maybe even sacrificing one of my high level characters. But then the killed it.
    I would love to see something like this.
  • I'd like to see an Off- Tank/Debuffer/Crowd Control/Buffer/Support (a mix)l type close quarters melee focused Wrestler/Grappler with some submissions! !!! !!!!!!!!! !

    Doesn't that sound like a very active role? Choke holds for silencing or sleeping a target , armbars to negate a melee attack , disarming the enemies weapons , body slam into a pin to prevent targets movement , pile-driver into a stun , sucker punch for a daze effect , eye gouge for temporary blind ? These could count as forms of debuffing or crowd control depending on the ''move'' applied to the target. . .. I could think of a wack load more ideas and effects but those are off the top of my head almost instantly.

    You could even create buffs like ''intensive training'' that acts as a group buff or maybe an aura for stamina+strength? How about shouting at your party members? It could act as a ''morale boost'' reducing the duration of anyone suffering from impairing effects or gives a party member temporary attack speed boost ?! How about being a personal body guard with buff called ''taking 1 for the team'' which allows you to sacrifice the buff to steal 100% aggro for 6 seconds but you lose 90% of your total health pool at the end of the duration? lol Again I'm just rambling off ideas

    OF COURSE a name ! Whats a cool class without a cool name to compliment it.. how about one of these?

    Brawler / Bruiser / Bully / Brute / Basher / Bone-Breaker
  • A class like this would demand a lot of team play to be honest. And this would be great. I like the idea of a big role for group play even while leveling. He would not be a tank, as you describe mostly holds that would make him unable to change target. so tanking a larg group would not be possible. maybe a offensive supporter role. the bodyguard would be better as buff, taking a percentage of the aggro of the attacks the other person does to yourself. but this would be better for a real tank. maybe make two classes, one off sub one off tank one has the holds and throws, another has kicks and punches.

    But this class would need special weapons. I haven't seen any topic on this one. because I don't think swords or other normal Fantasy weapons would go so great with this class. maybe some sort of melee weapon like fighting gloves and boots.
  • My only obsession right now regarding classes is they making a rogue that is actually a rogue instead of an assassin :D
    Also first post in the forums, hi :O
  • [quote quote=1709]My only obsession right now regarding classes is they making a rogue that is actually a rogue instead of an assassin <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f600.svg" />
    Also first post in the forums, hi :O

    [/quote]
    What would make the differencce for you?
    But I agree, make Assassin as one of the class combis for main class Rogue player .
  • I'd like to see Assassin too, maybe with the combo rogue-warrior(?)
    but a rogue-rogue should correctly fill its fantasy, which for me is more a treasure hunter, a thief and a deceiver, expert in dungeon delving, detecting traps, deactivating them, etc...
    rather than a guy that ports to your back and stabs you, that's to me the difference between rogue and assassin

    As someone suggested in Discord, maybe some mechanic to sneaky steal goods from a caravan without combat, or breaking into player houses...
    I'd go more for the treasure hunter and deceiver personality of a rogue, giving them some mechanics to see and deactivate traps maybe, and some kind of silver-tongue trait to get better deals with NPCs (?)

    Dunno, just hope they make a good rogue archetype apart of the assassin.

    edit: also hoping for good bard fantasy :D
  • Treasure hunter sounds good but then we need to get whips as weapons for the full experience XD.
    Maybe there should be a thread about weapons?
    For an Assassin I would like to see wires as weapons to give bleed damage and maybe cripple the enemy. or make him unable to move in the area without taking damage.
  • [quote quote=1719]Treasure hunter sounds good but then we need to get whips as weapons for the full experience XD.[/quote]
    Well I wasn't thinking about the Indiana Jones type of treasure hunter :D
  • [quote quote=1720]
    Well I wasn’t thinking about the Indiana Jones type of treasure hunter <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f600.svg" />

    [/quote]

    HERESY! XD
    No but this would still make an interesting weapon for classes like this. mid range but not heavy or needs ammunition.
  • I would like to see a pet class like puppet master from FFXI.
  • [quote quote=1719]Treasure hunter sounds good but then we need to get whips as weapons for the full experience XD.
    Maybe there should be a thread about weapons?
    For an Assassin I would like to see wires as weapons to give bleed damage and maybe cripple the enemy. or make him unable to move in the area without taking damage.

    [/quote]

    Do we get high heeled thigh length leather boots to go with though ?
  • Oh, I would love to see a barbaric warrior that sacrifices his own armor and hp for damage and CC resistance.
  • I really hope that warlock will be there :) Miss Silkroad Online moments :(
  • -Friar(or Shadowmonk -antipod) - parry evasion bonuses, many buffs and other support spells, mobility. It,s strange for me , what in many MMORPGs monk type of character not provide(almost) some support spells (since he/she is priest type of character). In most games they are just combatant with high attack speed and some mobility type skills.
  • I want to see one that is just pure cc I know it weird but if they have a class like they think bout raids and the huge mass of monster they can spawn
  • Anything like the Valkyrie from Dark Age of Camelot (minus the dorky helmet) and I'm a happy camper.

    Or maybe just a Paladin/Crusader/Templar/Whatever-they-call-it that can use a polearm so that way we can avoid gender-locking crap that nobody likes.
  • I don't necessarily want classes, but if it does in fact have quality PvE content i'd expect the Holy Trinity only thing is id like to be able to pick what weapons i wanna use, such as being a battle mage where i can fight melee combat but cast spells as well (obviously none as potent as a full blown mage. Also I play tank a lot in every MMO i've played and i'd like to see a tank that isn't just "sword and board" how about a dual sword wielding tank where the stats for defense can be placed on the off-hand weapons and armor. I just don't want to see the same old boring archetypes especially what types of weapons they have to use. Implement a 2nd weapon type where a person can be a melee fighter but use a bow for long range combat, there are times when it helps. These are just my thoughts on what i've seen in other MMO's just not done up to its potential or not seen enough of.
  • I wish to see some class that is similar to "Feral Druid" from World of Warcraft.

    I love the complex melee/bleed playstyle with high mobility.
    Also druids are so cool in WoW because they can shapeshift and get new skills and passives ect ect.
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