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What Classes do you hope to see in the game?

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Comments

  • Just two options of class that I've found i've enjoyed in the past, I'd like the ability to play any one of the following:

    (If my avatar wasent a dead giveaway)
    Shadow-Priest/Wraith (Supportive DPS): I love a good Damage/Support hybrid, Draining and applying afflictions to a target to slowly drain its life away meanwhile converting that damage into healing for his/her allies giving them more sustain.

    Berserker (Physical DPS, Medium Armor): Forgoing heavy armor in favor of armor like leather and hide allowing them to maintain their mobility and speed. Weapons of choice would be Dual Swords/Axes or 2h Swords & Axes (Possibly a Small Buckler allowing for short term pocket tanking), with an emphasis on the more damage the Beserker does/takes the more he/she goes insane becoming even faster and resilient as it carves its way through its enemys.
  • [quote quote=1396]As the Title suggests, what classes do you hope to see in the game? There will most likely be the ‘Base 4’ Classes, Spell Caster, Healer, Tank/Fighter, and Ranger. But what do you hope each class can do specifically? I personally would like to see a Tank/Fighter who weilds a large scythe in battle, decapitating the enemy with strength unparalleled using a tool which was once used for farming. But other than the base classes, what combination of classes would you all also hope to see in the game?

    [/quote]

    Templar/Paladin/Crusader (Healer/Melee Hybrid Support Class)

    Perhaps you would consider having a melee/magic class that use some sort of divine holy power and is capable of healing themselves as well as others and/or mitigate incoming damage to themselves and allies. They would also be capable of using most melee weapons. Things like the 2hand sword, Sword, 2hand Mace, and Mace. Lastly, they would be able to wear plate armor. The Holy Warrior archetype is an awesome addition to any mmorpg, but many games have failed to capture the balance between the melee-healer hybrid. However, it is definitely something every mmorpg should have.

    World of Warcraft does a pretty good job with its Retribution Paladin. I am able to effectively heal my allies and myself from time to time to keep us in the fight, or help my partner recover from a devastating attack. All while still doing what I enjoy most - getting up close and personal, swinging a great sword at my enemies. In fact, as Retribution Paladin you're rewarded with mana replenishment for successfully staying in the fight, mitigating damage, as well as dishing it out. Where they fail with the paladin, is that their tanking element (Protection Paladin), is unable to effectively absorb the damage of their party members in pvp. In pvp the protection paladin and in fact all tanks are little more than glorified flag carriers and base sitters. Star Wars the Old Republic does a good job of breaking away from that and made their tanks viable threats on the battlefield. Sure, the tank wasn't going to be the best at a 1v1 fight, but they instead significantly reduce the damage output of the enemy team, effectively making it so that you want to try and get rid of that tank if you ever hope to damage the healer, never mind the rest of the team.

    They achieved this through a mixture of passive absorption abilities and active abilities that had aoe absorption effects. They made an ability like taunt viable in pvp - reducing the targets damage by x% if it attacked anything other than the caster. These two games together have captured a pretty good, but not complete idea of how this class should play. Ultimately, the goal would be to make it a strong support role that was meant to "fill in" or "Boost" the abilities for other classes - preferably through off healing/cleansing and damage mitigation. Kind of like a buffer class. If a healer drops, it's not the end of the world the Templar can minimize the damage that would have otherwise been felt and with light aoe side heals, keep the front line in the fight a little longer. Not, healer is dead, now we all die shortly after. A Templar class would make that a more gradual process.

    Same thing applies for tanking and damage dealing, the tank goes down - you've got someone to fill in his spot, not quite as good as maybe a warrior tank, but with the side healing/party damage mitigation - he can fill the role of the main tank long enough for main tank to return to the battle, etc. Maybe as front line fighters their versatility shines in that they act as a sort of "resource fount". As they deal damage to the enemy and receive damage in turn, the mana and hp of their comrades is restored by a small %. Maybe, they act as debuf cleansers and buff givers. Guild Wars 2 does this with their Guardian class. The guardian applies a great deal of "boons" (aka buffs) that last for a few seconds, but effectively improve the dmg output, defense rating, and other stats of their party members for a short period of time. In a sense, they are doing more damage by increasing the damage of their team-mates.
  • Tbh a lot of games run from the concept of making support classes (Healers / Buffers) which imho is really boring. Everybody plays a DPS class.... soooo lame... Bring Back L2 Classes! :D
  • But the Problem with healer and Buff/Debuff classes is the low damage output all the time, I mean not many player would like to need 3 or 4 times the time to kill a monster to get the same exp as another DPS class. And as long group play isn't really rewarded I think you will have a hard time finding leveling groups.
    So playing this classes solo is hard and rater unrewarding while you level.
  • i hope to have the Chance to play a Monk like the one in Diablo 3
  • [quote quote=2118]I wish to see some class that is similar to “Feral Druid” from World of Warcraft.

    I love the complex melee/bleed playstyle with high mobility.
    Also druids are so cool in WoW because they can shapeshift and get new skills and passives ect ect.

    [/quote]
    I agree! I loved Druid's playstyle and no class I've played in any MMO since has captured the same versatile, dynamic class mechanic to me.

    I'd also love to see some kind of Assassin, glass cannon melee DPS that lives on a knife's edge at all times. Spacing out CDs with a lot of mobility at the expense of low armor/HP pool. High risk/reward.

    And last some kind of Necromancer healer/debuffer that heals his/her party through periodic/sustained damage on her targets. I've always found the multi-task healing playstyle a lot more fun than just turreting heals out like crazy.

    PS - 1st post, can't wait for this game!
  • Its not so much classes as their reason to exist.

    I want to see anti-classes.
    Diametrically opposed builds.
    I am hoping for 32+32 exact opposites or failing that 4+4.

    eg aoe regeneration vs aoe degredation (Healer vs Leech build)
    aoe armour vs aoe penetration

    I want to see individuals given access to all class single target skills, but in a biasing way to enable unlimited builds.
    I want to see class restricted aoe versions of skills too though..
    Thus in a group setting class becomes paramount due to the aoe restriction.
    But in a solo setting, versatility comes to the fore.
  • [quote quote=3108]Its not so much classes as their reason to exist.

    I want to see anti-classes.
    Diametrically opposed builds.
    I am hoping for 32+32 exact opposites or failing that 4+4.

    eg aoe regeneration vs aoe degredation (Healer vs Leech build)
    aoe armour vs aoe penetration

    I want to see individuals given access to all class single target skills, but in a biasing way to enable unlimited builds.
    I want to see class restricted aoe versions of skills too though..
    Thus in a group setting class becomes paramount due to the aoe restriction.
    But in a solo setting, versatility comes to the fore.

    [/quote]
    You seem like a very split person ;) (bias everything)

    The idea for aoe/single skills sounds awesome though, could be a good way to open up classes. Although having a pure fighter throw a fireball might be a bit strange, but within what could be explained lore vice :)
  • @Julemanden
    Yes I am split....torn asunder. lol.

    Classes use to be based on attribute selection before they became rigid.
    Many attribute thus became their own resource meter of sorts.
    We still have it with stamina/magicka/health bars.

    If it was me, which probably thankfully its not :rofl:
    ..each player would have 8 variable/depletable resource bars (1 for each archetype).
    These would amplify the effect of each primary classes skills.
    But build selection would be 8 points on the corners of a cube, where opposing corners were opposing build energy.
    Depending on where you placed a selector within the cube of 8 archetypes would define your single target hybrid.
    You would always be closer to one particular archetype than any other (this one being the chosen AoE class)

    To me people learn any skills or any profession when they feel like.
    But they all have a leaning/preference toward certain areas.
    Thats what makes everyone special and unique.
    Everyone tries to find their own niche.
    The only way to satisfy that, is to create/allow an infinite variety of niche builds.
    Making the AoE part class specific though, encourages group play, but allows solo play.
    Meh! I can dream :/

    A positive and negative quadity in effect + solo flavour.
    I even thought of a way to colour the 8 archetypes.
    Not red + not green + not blue
    Not red + not green
    Not red + not blue
    Not green + not blue
    Not red
    Not green
    Not blue
    White.

    Thus black would be opposite white.
    Thus red would be opposite not red.
    etc.
    https://cp.sync.com/dl/f808a1520#etzj3ccc-bm5ni4zp-bj8tp7ya-mfqex7bi
  • I always liked Rangers/Scouts/Hunters.
    A master of a bow, tracking and camouflaging.
    A character that go out to the wild for hunting or scouting for enemies ( or Caravans?).
  • I would love to see a hoplite based class. (Spear and shield) Perhaps medium armor and high mobility!
  • Clerics that can tank and can heal

    Warriors that can DPS and Tank

    Priest that can Heal and DPS like Cleric abilities but not tank

    Elemental Mages

    Wizards - Arcane Mages

    Warlocks

    Shaman - Heal and DPS

    Bards that are mainly Support classes

    Rogues, Ninjas, and Theifs that are DPS/Support Classes

    Samurai


    Crafter Only Classes
    Blacksmith

    Letherworker

    Clother

    Enchanter

    Scribe - Can make books of Magic and very powerful one time use scrolls. Also think UO like Rune books and recall scrolls.

    Cooking

    Architect
  • Suppose(hope) each class would have a few specialization, and even tank could specs in deffence / offence / dif.tacticts etc.
    +Unusual(original) classes(with interesting mechanics) like Heralds of Xotli from AoC(mellee mage - morphs in demon), Marauder from Warhammer online(body parts mutations mechanic), Vampiir/Savager from Daoc etc.
    Would like play for unusual hybrid<sort of necro-warlock-warrior>(not reaver or shadowknite type)-fighter with dark/demonic spells, which could cast sort of bone armor or transform in "bone demon'' with sonic control and damage conversion spells.
    +If talks about Summoners: demonolog /necromancer/spiritist/golem/elementals master/mb some sort of mechanic(could create mechanical golems or other creatures with magical source of energy)
    +If Monks would be here - hopes they could combine 2 function: "light"(evasion oriented) tank and support
  • Bard,
    Bards really do it for me when it comes to role playing games.
  • Something along the likes of a Final Fantasy blue mage absorb the enemy abilities to apply buffs and damage might be something fun to experiment with in the game going around to collect different abilities from different mobs and bosses and theory crafting as to which to keep could be fun
  • Sence i was a kid, the final fantasy series has been one of my more favorite games to play. But the introduction of the blue mage always caught my interest. The ability to gather spells and abilitys from the outside world and use them to enhance yourself and party member as well as deal massive damage to your foes. I would like to see this be an opition for a class.
  • [quote quote=1397]I’m always a sucker for Rangers with pets, although I’d love to see a shapeshifter class, where as the different forms would allow them to take on different roles in the game.

    A class that uses psychic powers would be interesting as well, to be able to use the enviroment around them to hurl rocks or whatnot, or going about choking people with their mind, would be pretty neat.

    [/quote]Nice! an Avatar that is holding a sucker and could be pet.
  • HEALER PLEASE!!! I may be one of the strange folks, but I LOVE LOVE LOVE playing a dedicated healer. I do not enjoy engaging in combat with my character. I live for healing the group. I want to devote my playing to helping.
  • They already have said there is a cleric main class. So I'm pretty sure you can rest assured that's your healer class.
  • Cleric/??? or Cleric/Cleric is for you then.


    As others have said I'd like a shapeshifter class but also a dark caster so you can make combinations like Summoner/Dark Caster = Necromancer or Fighter/Dark Caster = Dark Knight. It may still be possible but I'll need to see some spell list/ability list to know.
  • I would like to see a true necromancer class with undead summonable pets, rituals to raise dead players for a time or permanently at some gruesome cost. it should also not just be a defenseless summoner... when I see necromancy I see it as a form of blood magic so maybe add some blood magic in to go with it. Maybe paralyze enemies around you in a limited meter radius and then combo it with a aoe blood ritual spell to use the paralyzed enemies as a power-up for a ultimate spell of some kind? Maybe raise all the dead players in a large meter radius or set off a potent plague in the enemy ranks that severely weakens and eventually kills them . Would be useful for taking castles and cities or just thinning the population if a city or village cant sustain all of its people. if they are bent on working with other people make the plague stronger with a group ritual that gets stronger the more necromancers you have performing it in a mid sized radius (10-30 meters?) I think this would be a highly strategic class with very few directly offensive or defensive abilities best suited for supporting a large group.


    P.S. please comment and share thoughts on this... add to it if you want.
  • A class which would use a sword + magic skills. Something like a battle mage with a sword. Force Blader from Cabal would be a great example. Also I'd love to see an assassin class with double daggers/swords.
  • For me it's simple. I want to be able to perform magic with only my hands. I don't need a wand. I don't need a book. I can just perform magic. I don't care how you spin it.

    I have loved magical characters since I was a kid. I would love to see something like that. And perhaps a tankish magic wielder since my wife will inevitably make me tank while she heals.
  • A shapeshifting class would be <em>awesome</em>, be it Druid-esque or some sort of mage. I'm also very excited to hear cleric will be a class.

    (Also the suggested tag was "necromancer," so I add "a shapeshifting necromancer" to my list of classes that would be great to see.)
  • Once upon a time I liked the warrior in wow with two two-handed swords. But he always cut the damage done. If you ask me who I'd like to play. That I would choose melee in heavy armor with two swords. With AOE damage, though not very large. Well, with a good survival rate, and it often happens that in such heavy armor, and no survival, have to constantly balance on the knife blade.
  • A Necromancer has always been one of my favs. They are like the one man army type of class. Being initial very weak on their own and focusing the abilities on and around undead, like a buff aura that empowers the undead around you. The idea of raising an undead army of your own sounds like it could be a lot of fun. A class dedicated for solo players.

    mechanic ideas: When you get a certain amount of undead followers you can use them as resources for stronger spells or even combine them to create a stronger undead based on the type and tier of the followers you sacrificed. ie. a 6 armed skeleton by combining 5 or so skeleton minions . this would be a low physical type --> middle physical type. You can have high tier undead but it would take a lot of finding undead of specific types and combining them to make even cooler looking undead. ex 5 mid physical type + 5 mid magic type + 5 mid animal type = Undead dragon. or 10 mid physical type + 5 mid magic type = a Black Knight.

    Another I think would be cool is a shapeshifting class that can turn into different monsters depending on what you want to do. whether it is heal, r-dps, m-dps, or tank.
  • [quote quote=1421]One of the things I loved most about a game was the ability to become something no one else was able to be without a large amount of effort and time spent into acquiring it. I.E. like becoming a Jedi in Star Wars Galaxies. It shouldnt be easy to acquire, it should not be easy to level up, and it should be highly respected if you did acquire it. No MMO has offered this since SWG and it was GREAT!

    [/quote]

    Nah that's not correct at all, many games had this for example with gear. But today the gamers want all the things in easy mode ;-) ... They get what they want
  • Shapeshifting always appealed to me, though I don't know how likely it is in this game. Being able to assume the form of different animals would definitely be cool.
  • If I could pick random 6 classes appealing to me, it would be Magician, Cleric (summoner), Guardian, Swordmaster, Rogue/Archer Hybrid and Demon .
    Details to some uncertain things:

    Cleric (summoner) - the reason why I would aid cleric with summons more than Rangers is because rangers in most of the games are already strong enough to deal fine with the situations, while clerics are just pure healers with couple buffs and some offensive skills.
    If not to aid cleric with summons, then give it some serious blast skills that will make the class useful in offensive pvp too :)

    Rogue/Archer Hybrid - Ive never seen this combination in any game yet. In one moment archer with long range, but medium damage, in other moment invisible assassin and strong damage. ( Invisibility would be enabled in assassin stance only) :) This combination would be little compensation for having no summon.

    Demon - doesnt necessarily have to be some dark being, but lets say big iron claws are not so usual thing in mmos today. Being it melee, with some nice AoE skills while doing some type of dark control or drain mana/HP from its targets. As an alternative to this class would be some type of gravity-controlling class or some Air/Earth melee type of magician :)

    I saw a lot of amazing ideas in this topic, so I wanted to share couple of mine. I know some of them might sound extreme (if not all of them), :D but if properly handled I believe they could work well in game :)
  • I am really hoping they have a pure archer type class, no pets or any other sources of damage except the bow. I don't like the idea of relying on an npc(the pet) to do my damage for me. That also tends to cause balance issues and either makes the class feel OP or underwhelming because it is so hard to factor both player damage and a scaling NPC's damage.
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