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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Class Combinations and Races
I know this has already come up, probably several times but without a decent search feature I couldn't find the topic I was looking for so here goes..
Has anyone thought of what Class Combinations and Races they'll give a try? Being a big Guild Wars 1 player back it its day I love the idea of being able to combine classes. It gives the ability to really experiment with classes and make all sorts of weird and wonderful creations (I guess we're yet to see how many skills a class will get though).
Personally I've always been a Mage, I love magic in games like this, I love the fantasy, the visual effects, I love having a great deal of diversity and being able to dish out tons of damage. So my main is almost certainly going to be a Mage + Summoner. Being able to summon as a way to produce even more damage and have minions to draw the damage could well make them a serious force to be reckoned with!
I like rangers and stealthy classes too so I like the Idea of a Ranger / Rogue class. Also I love healing and It looks as though Clerics will be our healers. Maybe combined with a Bard (that seems to pretty much be a buff class?) that could be a cool, fun combination. And then maybe a fairly standard Fighter / Tank too.
I like to mix the Races up too but I guess we'll see when they come out what kind of stats they'll have. I do like the idea of certain races having different stats. For example in most lore, stories, games etc Elves tend to be great Archers. So giving them a stat boost for that would be cool. The downside of that is that if you want to make a Ranger you'd almost be daft to pick anything other than an Elf. Which leaves people playing the same class/race match ups .. But I guess we'll see how they handle it.
Anyone else given this much though? Would be interesting to hear what other people want to play as.
Has anyone thought of what Class Combinations and Races they'll give a try? Being a big Guild Wars 1 player back it its day I love the idea of being able to combine classes. It gives the ability to really experiment with classes and make all sorts of weird and wonderful creations (I guess we're yet to see how many skills a class will get though).
Personally I've always been a Mage, I love magic in games like this, I love the fantasy, the visual effects, I love having a great deal of diversity and being able to dish out tons of damage. So my main is almost certainly going to be a Mage + Summoner. Being able to summon as a way to produce even more damage and have minions to draw the damage could well make them a serious force to be reckoned with!
I like rangers and stealthy classes too so I like the Idea of a Ranger / Rogue class. Also I love healing and It looks as though Clerics will be our healers. Maybe combined with a Bard (that seems to pretty much be a buff class?) that could be a cool, fun combination. And then maybe a fairly standard Fighter / Tank too.
I like to mix the Races up too but I guess we'll see when they come out what kind of stats they'll have. I do like the idea of certain races having different stats. For example in most lore, stories, games etc Elves tend to be great Archers. So giving them a stat boost for that would be cool. The downside of that is that if you want to make a Ranger you'd almost be daft to pick anything other than an Elf. Which leaves people playing the same class/race match ups .. But I guess we'll see how they handle it.
Anyone else given this much though? Would be interesting to hear what other people want to play as.
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I hope that they don't go down a similar route to Elder Scrolls Online in terms of Race stats though. Builds in ESO are generally either Magicka based or Stamina based. Originally races with high Magicka stats made the best Sorcerers, for example, so all Sorcerers were Elves. But then later down the line they nerfed the hell out of Magicka builds and the new meta became Stamina .. which meant your perfect spec Elf Sorc was now the underdog and a race with Stamina stats became the new best.
So basically .. I hope they don't have so much of an effect that everyone basically has to pick the same race to make the most out of a class and then I hope they don't nerf it later down the line making it a waste.
Be cool to see how much diversity classes get with skills too. Is there going to be lots of choice with skills in different classes or is it basically just going to be a fairly set skill bar?
That being said, i personally love using a bow so i'm probably going to run some variation of the ranger. Leading back to your comment about summon as a mage I would doubt that would be possible, again still not enough information. The reason why i say this is because balancing that many class combinations would be an absolute nightmare as far as damage goes. I would assume that the system would not increase the damage of the ability but change the utility.
I personally would like to think that a ranger/mage would be an interesting combination. I too, like you, enjoy the magic aspect of games which is why i think changing the ranger's damage from physical to magical and maybe getting unlimited arrows as an augment would be interesting. I am honestly hoping they go for a limited arrow design like early WoW but with augments give the ranger the ability to have unlimited.
I also am very curious about all of the bard combinations. Jokingly speaking i would like to see a ranger shoot arrows from a cello that changes aoe dmg to aoe heals. A rogue/bard would also be quit interesting, Would the rogue be able to play a song of stealth allowing all party members within a certain distance become stealthed? Would the music that he is play be able to be heard from stealth, creating a horror movie type build up until the surprise attack?
I think the ideas people have about what a class might be would greatly influence what a class will become, at least if the design team reads the forums which i assume they do. I am honestly just excited to see how the game develops from these early stages to a hopeful masterpiece.
And for my secondary classes would be a elf archer/mage. This one I'm really looking forward to, just thinking about the skill combinations gets me excited and imagine how the skills will look
Will we get access to both entire skill sets or will the secondary class just include a few select or even more tailored skills based on the primary class? Will a Ranger/Mage for example have access to the entire Mage arsenal or just a few protective spells for example? When I think about combining classes I tend to think of Guild Wars 1 where each class literally had hundreds of possible skills and when you combine two classes you had access to every available skill for both classes. You were (almost) no different being a Monk/Ranger as a Ranger/Monk for example (except for a stat or two).
That being said I love the idea of being able to summon my minions whilst dishing out damage as a mage. That would be perfect for me, I've yet to find a game where I've reaaly enjoyed playing a mage. But I guess we'll just have to see. You're right, balancing that would be difficult. But would they stop people using that combination then? Thus limiting our ability to customise classes how we want?
I don't think you can go wrong adding Mage to anything WolfwingX haha :D Gotta love a mage
I spent years playing Guild Wars 1 & 2 and loved those games and what they offered. lately i've gotten into Black Desert Online and enjoying my wizard and i have elemental summons but i find some things lacking with mages in MMO games in general like they could've taken a page out of Neverwinter single player games by giving you a choice of familiar pets as companions or some form of elemental summons. (sorry if topic is a bit off track)
As for race, probably either human or elf, probably something else if they release other races down the line.
Rogue/Mage
Rogue/Cleric
Rogue/Ranger are my picks I'm going to try out first.
I like the idea of classes having unique abilities too. Like in WoW, for example, mages have the power to teleport their group to different cities which can be a cool service mages can offer to their group. Doesn't make much sense if they plan to include fast travel though.
Ohhh I see! I've been looking at secondary classes wrong then haha. So they're going to tailor unique abilities for every single class combination? Wow that's quite a mammoth task! So what you're saying is that, unlike in guild wars 1, a Ranger/Mage would be totally different to a Mage/Ranger?
If that's the case then I guess it depends a lot more on what skills the secondary classes bring. I'd just be looking for whatever makes my Mage even more Magey xD
As i understand it, you don't get new abilities but can add a flavor ability to the ability's you already have.
The devs mentioned the fighters charge, and by taking mage as a secondary class you could add a teleport to the charge.
A tank-cleric would be a paladin. I wonder what a cleric-tank would be like.
A fighter/summoner should not be able to summon magical swords or copies of herself.
A summoner/fighter might be able to summon bladed weapons. If the summoner can summon copies of herself, those copies might then be armed with martial weapons.
If a fighter had a knife throwing ability, fighter/summoner should be able to multiply the number of knives thrown.
The secondary skill has to modify/augment an already existing primary ability.
I suppose it's not impossible that the mechanic could allow a fighter/summoner to summon a sword and dual-wield. But that seems unlikely. If so...
Dervish = Fighter/Summoner?
A Tank/healer could be a good combo .. but then I do like my healer classes so I'd rather make that primary. Maybe a Cleric/Tank would just give you a little more self protection?
Race-wise, as has been stated, a bit too early to say. Still hoping they'll add a few more with stretch goals!
I love mages and, man, I hope summoner is awesome. A combo of those could be good, but which one to primary...
Bards are cool too! It sounds like a support class based on the description. Hmm summoner/bard? That sounds interesting.
A stabby rogue maybe... Wait... Tank/Rogue... Agility based tank?
Then there are rangers... Ranger/Summoner get bear pet?...
Anyone know how many character slots there will be? :D
They stated that, as of now, secondary classes will not add abilities to your primary class. It will just augment/change the primary abilities, depending on the class combination.
A good example was made of the tank class. If you double down in tank, your tanking skills will just get even tankier in flavor, and you'll be a master of damage mitigation. Whereas a tank that takes rogue as a secondary will still be an effective tank, but the tanks skills will be flavored with more evasive type tanking.
A fighter who takes mage as a secondary will not become ranged, and shoot fireballs. He may have a sword attack, enhanced with magic, or something, but he'll still be a melee character. And, vice versa, for ranged, taking a melee secondary. Mages won't become sword fighters, or the like.
All early development, so things can change, but that's the intent, so far.
@KingInWinter I think with mage I'd still wanna go full DPS. I love healers so I'd definitely be making a healer primary too. I do like the sound of Cleric/Tank .. that could work? Healing with a bit more self protection maybe? But then would Cleric/Cleric make you a more powerful healer? In which case Cleric/Tank is kinda just beginner mode? We don't know. I like to get the full potential out of a class, I don't particularly care about being "squishy" I'm used to dealing with that :)
I like the sound of Bard too, sounds like a support/buff class.
I like the idea of Ranger/Rogue .. so a ranger with stealth moves maybe? I don't know.
I want to learn more about the summoner. It does sounds exciting. But what exactly will they be able to summon and do they have other ways of attacking or is it only through their minions?
I am sure we can speculate on those combinations all day, but what they actually will do is harder to nail down.
For the record, I am likely going Empyrean Mage/Rogue and try to get a shadow caster feel going, but who knows how it will work out!
I will properly end up as a grumpy dwarf tank with a clerical secondary :)
<a href="https://www.ashesofcreation.com/forums/users/kinginwinter/" rel="nofollow">@kinginwinter</a> I think with mage I’d still wanna go full DPS. I love healers so I’d definitely be making a healer primary too. I do like the sound of Cleric/Tank .. that could work? Healing with a bit more self protection maybe? But then would Cleric/Cleric make you a more powerful healer? In which case Cleric/Tank is kinda just beginner mode? We don’t know. I like to get the full potential out of a class, I don’t particularly care about being “squishy” I’m used to dealing with that <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f642.svg" />
I like the sound of Bard too, sounds like a support/buff class.
I like the idea of Ranger/Rogue .. so a ranger with stealth moves maybe? I don’t know.
I want to learn more about the summoner. It does sounds exciting. But what exactly will they be able to summon and do they have other ways of attacking or is it only through their minions?
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[quote quote=17127]This system has me extremely excited! I hope they can pull it off because the amount of viable build diversity could be astounding if it’s done properly.
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Yeah, the amount of possibilities behind the the 64 class combination system, induces excitement, and leaves a lot to the imagination. Even more so, because the devs themselves are still working out how it will all work, together.
Just my own bit of theory-crafting here, but I would imagine combinations working out a bit like this......
Tank + Tank = Bulwark: Immovable defender
+ Cleric= Paladin: Staunch defender, with limited self healing ability
Cleric + Tank = War Priest: Prayers lend heals, as well as defensive/offensive buffs
+ Cleric= Hierophant: Now able to heal multiple players, at once
Just to name a few. Just my thoughts, based on early information.
Especially with the class combination system in AOC, this could make for some awesome classes:)