Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I like engineer classes, I'm just not sure they work in this style or era. I guess you could engineer a crossbow or something? and maybe have some kind of traps and bombs? But you couldn't have turrets, gun or anything automatic .. that would take away from the medieval theme.
I like engineer classes, I’m just not sure they work in this style or era. I guess you could engineer a crossbow or something? and maybe have some kind of traps and bombs? But you couldn’t have turrets, gun or anything automatic .. that would take away from the medieval theme.
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You bring up good points. The devs have stated that ALL classes will be viable in their respective field, regardless of class combination. Now, how they plan to do so, given all the class variations potentially available, remains to be seen, as you said.
It's not going to be an easy task, and I'm curious as to how some of the class combinations will work, myself. Such as, a fighter primary class, paired with a mage secondary class would result in a "Spell Blade" type of class. "Eldritch energies are focused into the fighters attacks!", or some such. But, what would a mage primary, fighter secondary, result in?
Lots of questions.
Also if there is a Renown/Infamy system i think it would be cool if depending on your reputation that Angelic Summoner would become an Infernal Summoner
sorry if im behind just learned about this
Take Mage.. if you're choosing that for its Range DPS ability .. then pairing it with something like fighter or tank (or pretty much anything other than pure Mage) almost certainly won't improve its effectiveness for Ranged DPS. Sure it'll give it other abilities, maybe improve it survivability. But if you're doing for range DPS then you probably don't care much for that.
Same could be said for Fighter .. if you take Fighter for its Melee DPS, then picking tank, mage, cleric etc. surely wont improve its Melee DPS?
Unless .. picking the same secondary has little to no effect on augmenting the primary skills? (I'm basing all this on the assumption that choosing the same secondary will simply improve the power or duration etc of their primary.. we don't know). In which case, kind of forcing us to choose a secondary?
With 64 combination there will obviously be classes that stand out at certain roles over others.. and some that will be almost useless. In fact that would be one of my big worries, keeping 64 class combinations "balanced" would be a near impossible task. I'd worry that they'd try too hard to make it happen and good classes constantly get nerfed because they want people to play something different.
Tank Summoner.
Tank Bard.
The possibilities with these are great but as you've all said it'll all come down to the system and how it works. Really though a tank summoner would be great fun. Summoning magic allies, beasts, whatever their system is and then letting them do damage while you stand there gloriously taking damage like it's nothing. mmmmm ye boi.
As we've said though secondary class wont give you extra skills, it'll "augment" the ones you have from you'r primary class. So having a Tank/Summoner won't necessarily mean you'll be able to summon any additional minions as that would be a different skill .. Maybe you'll be able to summon stronger shields? We don't know yet.
The more Epic ones