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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments about gameplay footage from 05-05-2017
ArchivedUser
Guest
Hi guys.
First of all absolutely love the game and the graphics . As one can expect unreal engine 4 is always a beast when it comes to video games. However though i have little constructive criticism to be added before it goes in to a point where no return ..
these who haven't seen the video yet. here is the <a href="https://youtu.be/gcbYJllGfnQ?t=1902">link</a>
Even though graphics are very beautiful , the cameras are not stable.
The movements are very sudden and can cause motion sickness over the long play .
Kinda worried me that with the unreal engine graphics heavy ness would be a deciding factor in game when lots of players logged in .
Again i know this is pre-alpha. As a gamer i believe its my duty to point out whatever the mistakes before even release into alpha so i wont be a ranter but rather helper .
Hope you consider my input when further polishing the game in future optimization sessions .
Cheers
First of all absolutely love the game and the graphics . As one can expect unreal engine 4 is always a beast when it comes to video games. However though i have little constructive criticism to be added before it goes in to a point where no return ..
these who haven't seen the video yet. here is the <a href="https://youtu.be/gcbYJllGfnQ?t=1902">link</a>
Even though graphics are very beautiful , the cameras are not stable.
The movements are very sudden and can cause motion sickness over the long play .
Kinda worried me that with the unreal engine graphics heavy ness would be a deciding factor in game when lots of players logged in .
Again i know this is pre-alpha. As a gamer i believe its my duty to point out whatever the mistakes before even release into alpha so i wont be a ranter but rather helper .
Hope you consider my input when further polishing the game in future optimization sessions .
Cheers
0
Comments
Like iRobot said, I hope we can change the camera angle as well as increase the field of vision by moving the camera view back and away because that is important...but I'm betting we can.
Also, if a character like that rogue is going to wear a quiver on his back, I feel like there should also be a slung bow in sight (given the character has one). I hope the game allows multiple weapons equipped to be shown at once and that the animations to change weapons are smooth, quick but also somewhat realistic. As an example, a ranger would likely have a bow and quiver, but might also carry a sword for melee, all should be shown and there should be animations to stow one and produce the other.
**pretty sure i heard them mention TeamViewer during the interview**
Edit: Yep at 30:46 Steve talks about teamviewer
**pretty sure i heard them mention TeamViewer during the interview**
Edit: Yep at 30:46 Steve talks about teamviewer
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I do/did agree with the OP, until I saw this response. If this is true, then I do think another method of showing us in-game footage should be addressed. I have never been known to get motion sickness, but from watching the video I did feel dizzy for a bit. Everything else I watched was fabulous by the way, so keep up the good work!
The best way to show it is direct stream, but they are combining lots of different things into 1 stream on twitch. Lots of overlays, teamviewer, and twitch. Hard to have good quality examples if its done like that. Their other videos with direct gameplay look amazing tho. Twitch stuff you gotta consider the stream quality.