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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Non-combat status buffs
ArchivedUser
Guest
I'm planning on not participating too much in the combat-oriented circles of the game, and would rather spend my time crafting, and I got to thinking. It'd be nice if there were stats that affect non-combat performance such as the quality of items crafted or the frequency of item drops, and items or equipment that affect these would-be stats.
Is it a good idea? What do you guys think?
Is it a good idea? What do you guys think?
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Comments
Is it a good idea? What do you guys think?
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I always end up thinking in realism terms, so if it doesnt make sense I would normally be against it. So this seems a bit wierd, but if they just call it "performance enchancing drugs" I'm cool with it.
You drink a cup of coffee and your mind sharpens for an hour (maybe a slight debuff after, just so you dont binge coffee). Something like that could be fun, but it only makes sense if your crafting skill affects the stat on the item, if its more static like WoW then it wouldnt make sense.
I mentioned this in another thread, but if its a system kinda like "a+b*crafting skill", then a crafting bonus would make sense :) Or if you could boost the creation of slow items ofc.
Is it a good idea? What do you guys think?
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Good idea, maybe a forging hammer that you equip as a main weapon that gives a %boost to blacksmithing. i like that i like that alot.
I’m planning on not participating too much in the combat-oriented circles of the game, and would rather spend my time crafting, and I got to thinking. It’d be nice if there were stats that affect non-combat performance such as the quality of items crafted or the frequency of item drops, and items or equipment that affect these would-be stats.
Is it a good idea? What do you guys think?
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Good idea, maybe a forging hammer that you equip as a main weapon that gives a %boost to blacksmithing. i like that i like that alot.
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i approve that idea :) Makes the combat players also rely on non-combat players more, because combat players won't be able to craft things just as good as those non-combat players.
In addition to stat-boosting items such as a quality hammer, or a master-crafted forge, the thing I miss most from what I considered truly quality crafting systems of the past is the need for particular player reactions during the crafting process. The master craftsman learning abilities which allow them to identify defects in the metal of a blade, as an example, and counteract those flaws through the act of re-heating the metal, working it, quenching it, whichever particular action was necessary to address the developing problem, with the ultimate quality of the items depending on the crafter's successful responses, significantly increases the immersiveness of the crafting experience.
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So basicly minigames for crafting? I wouldn't say im totally against it, it just depends on the crafting system :) If its Skyrim style do 10000000x Iron daggers to become a mastercrafter (highly doubt it) then it would just be tedious. If its more like "if the items wellmade you get more exp", that kinda thing then I guess its okay.
I think this was touched on in an really old thread, people generally seemed against it back then. But that might have changed. I'm kinda neutral theres so much information missing about the crafting to get a real opinion on this.
https://www.youtube.com/watch?v=-S3AmK47QaE