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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
class/class you are thinking of
i am wondering what class/2nd class people are going to try. I want to start as a Summoner and then go Cleric. i can imagine summoning things to heal others, kind of like the opposite of a warlock. im calling it either a Priestlock or Peacelock.
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Opinions?
Sorry for my English...
I'm an altoholic. We are many. We are I.
Ranger/Mage for ranged magical atk class and maybe a standard Bard/Bard support . probably going with orc melee tank, Elf magical archer and whichever class has better racial for Bards
Or
Fighter/X
Or
Dwarf axe/ Dwarf axe
I Usually like to max my mains rather then be a hybrid.
2. Mage/ summoner
3.Mage/ rogue
I like to be a death mage of doom, but the other combo's seem really interesting as well.
Will definitely have to do some testing.
Here is similar...
https://www.ashesofcreation.com/forums/topic/class-customizing/
https://www.ashesofcreation.com/forums/topic/class-combinations-theorycraft-archtypes/
https://www.ashesofcreation.com/forums/topic/class-combinations/
https://www.ashesofcreation.com/forums/topic/class-combinations-and-races/
This my list:
1) Monk-friar (as analogue from DAOC) blend between asian and western fantasy style / between agile warrior-energy manipulator and eclesiastic clerical character.
< suppose it coulf be cleric+fighter or cleric+tank (since tank+ cleric-paladin):
– different def. buffs/ med. healing spells
– melee specialization: main weapon -quaterstaff
– parry / evasion / light armor
- Wisdom stat modificator for armor class/evasion (aka Dn’d style)
- helpfull utility like “closed mind”/”pure body”/ “deflect arrows” etc.
<img src="https://s-media-cache-ak0.pinimg.com/564x/08/03/0e/08030e86da83e42f5168837f751e6e4a.jpg" alt="null" />
<img src="https://s-media-cache-ak0.pinimg.com/564x/f9/ca/7a/f9ca7a7f2ea341f1f4059b991bd35b2a.jpg" alt="null" />
2). Mimic/chameleon/shapeshifter<mb mage/rogue>
-different persons and objects(bush/tree/wall/keg etc.)
-dif. combat form
-transform/mutations of certain body parts (like Marauder class from WHO: hand-hammer/hand-blade etc.) depend on weapon
-disease damage type/dots
<img />
<img />
3). Deffencive mage/melee type -aka Knight Enchanter from DA:inquisition <mb mage+fighter / mage + tank/mage+cleric>
-deffencive magic/buffs -dispell/def. runes/resists mod.
-spectral (spirit) weapon/armor
-different wards/damage shields
-melee style - staff + spirit blade
-Intellect stat modificator for armor class
<img />
<img />
Here is similar...
https://www.ashesofcreation.com/forums/topic/class-customizing/
This my list:
1) Monk-friar (as analogue from DAOC) blend between asian and western fantasy style / between agile warrior-energy manipulator and eclesiastic clerical character.
< suppose it coulf be cleric+fighter or cleric+tank (since tank+ cleric-paladin):
– different def. buffs/ med. healing spells
– melee specialization: main weapon -quaterstaff
– parry / evasion / light armor
- Wisdom stat modificator for armor class/evasion (aka Dn’d style)
- helpfull utility like “closed mind”/”pure body”/ “deflect arrows” etc.
<img src="https://s-media-cache-ak0.pinimg.com/564x/08/03/0e/08030e86da83e42f5168837f751e6e4a.jpg" alt="null" />
<img src="https://s-media-cache-ak0.pinimg.com/564x/f9/ca/7a/f9ca7a7f2ea341f1f4059b991bd35b2a.jpg" alt="null" />
2). Mimic/chameleon/shapeshifter<mb mage/rogue>
-different persons and objects(bush/tree/wall/keg etc.)
-dif. combat form
-transform/mutations of certain body parts (like Marauder class from WHO: hand-hammer/hand-blade etc.) depend on weapon
-disease damage type/dots
<img />
<img />
3). Deffencive mage/melee type -aka Knight Enchanter from DA:inquisition <mb mage+fighter / mage + tank/mage+cleric>
-deffencive magic/buffs -dispell/def. runes/resists mod.
-spectral (spirit) weapon/armor
-different wards/damage shields
-melee style - staff + spirit blade
-Intellect stat modificator for armor class
<img />
<img />
This my list:
1) Monk-friar (as analogue from DAOC) blend between asian and western fantasy style / between agile warrior-energy manipulator and eclesiastic clerical character.
suppose it coulf be cleric+fighter or cleric+tank (since tank+ cleric-paladin):
– different def. buffs/ med. healing spells
– melee specialization: main weapon -quaterstaff
– parry / evasion / light armor
- Wisdom stat modificator for armor class/evasion (aka Dn’d style)
- helpfull utility like “closed mind”/”pure body”/ “deflect arrows” etc.
<img src="https://s-media-cache-ak0.pinimg.com/564x/08/03/0e/08030e86da83e42f5168837f751e6e4a.jpg" alt="null" />
<img src="https://s-media-cache-ak0.pinimg.com/564x/f9/ca/7a/f9ca7a7f2ea341f1f4059b991bd35b2a.jpg" alt="null" />
2). Mimic/chameleon/shapeshifter<mb mage/rogue>
-different persons and objects(bush/tree/wall/keg etc.)
-dif. combat form
-transform/mutations of certain body parts (like Marauder class from WHO: hand-hammer/hand-blade etc.) depend on weapon
-disease damage type/dots
<img />
<img />
3). Deffencive mage/melee type -aka Knight Enchanter from DA:inquisition <mb mage+fighter / mage + tank/mage+cleric>
-deffencive magic/buffs -dispell/def. runes/resists mod.
-spectral (spirit) weapon/armor
-different wards/damage shields
-melee style - staff + spirit blade
-Intellect stat modificator for armor class
<img />
<img />