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How long to reach max level

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Comments

  • Hopefully the world will so compelling and interactive that leveling is not the sole priority but part of the journey.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/how-long-to-reach-max-level/#post-20715">doford wrote:</a></div> 6 months to a year would be good for me. My opinion is the next level is the goal and max level is something that just might happen.

    </blockquote>a bit more than a year...maybe +a few month would be enough...we need to enjoy to take a lvl and gearing up
  • I honestly don't care. At the end of the day, some folks just have more time to devote to playing. Thus, no matter how they juggle it, there will always be people bee-lining to the "endgame".

    Not me. I plan on taking my sweet ass time just playing; that is to say, playing is the priority while "leveling" is just something that happens in the background. Regardless of how much time it takes me to hit "max level", the "endgame" will still be there.
  • OR... lets say lvl 80 is max.... leave levels 75-80 unobtainable for a bit, till they can guage how fast the super hardcore grinders are doing, then slap in the requirements for 75-80 to really slow them down.

    There will always be some mob at launch that pays uber XP that gets exploited for a while until it get's nerfed..who knows.

    750 hours is good
  • <blockquote>That great for us old time gamers but the new generation of MMO gamers that are all about getting to max level and end game as fast as they could would whine like never before or end up dying in front of their computers …</blockquote>

    I think your perception is off honestly. Going back even to EQ, there has always been players that have complained about the length of time it takes to level. Developers initially ignored these complaints.

    World of Warcraft discovered they could appease these people and in doing so reduce developmental costs in the process. I think this is what actually motivated the change. It's simply much cheaper to funnel players to end game content, especially raiding. They then took it even further by adding the multi-difficulty setting which is just an avenue to regurgitate the same content.

    The change had far more to do with maximizing profits than it did appeasing players. Unfortunately, there are significant repercussions to that decision and I'd argue that WoW as well as other MMO's have diluted the RPG element of the game to a great extent. They have in large part made a majority of their own content, meaningless.

    I love leveling and in a typical MMORPG I'd want something akin to vanilla WoW. We know however, that AOC isn't typical and I'm not sure leveling should be a major process, at least in terms of character levels...

    I say this because we are talking about a PvP game here and anything that creates imbalance, is generally bad for pvp.
    Yet there must be a means to improve your character and imbalance to some extent is unavoidable.
    You can throw in a corruption system and possibly use scaling mechanics but even after all that imbalances will be present and it's players very nature to seek out whatever advantage they can.

    I think these things will become more clear as the game gets closer to release, I just think it's to early to say based on what we know whether the game should have a long, med., or short leveling process.
  • 4-6 months Max. Getting the best gear should be another story. The meta has changed and people doesn't want to grind those levels for too long. Too long grind would also result in huge caps between casual and hardcore players which would then result in lack of people for high level content. Handful of players would also control pretty much everything.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/how-long-to-reach-max-level/page/3/#post-21403">Aril wrote:</a></div>4-6 months Max. Getting the best gear should be another story. The meta has changed and people doesn’t want to grind those levels for too long. Too long grind would also result in huge caps between casual and hardcore players which would then result in lack of people for high level content. Handful of players would also control pretty much everything.

    </blockquote>

    Yea that is why I am saying 300 hours. A player who plays 10 hours a week will be max level in 30 weeks. If done right people will not look at leveling as a grind because when you get to end game what is there to do? They will not have a WOW Like Tiered raiding system? The Openworld PVP will mater somewhat but if done right it will not matter as much as a game like WOW. I am thinking something like SWG where a Max level didnt guarantee you would kill someone who is half your level. Skill played more into it. The point is not to make a rush to end game matter, the point is make the journey matter.
  • Yea that is why I am saying 300 hours. A player who plays 10 hours a week will be max level in 30 weeks. If done right people will not look at leveling as a grind because when you get to end game what is there to do? They will not have a WOW Like Tiered raiding system? The Openworld PVP will mater somewhat but if done right it will not matter as much as a game like WOW. I am thinking something like SWG where a Max level didnt guarantee you would kill someone who is half your level. Skill played more into it. The point is not to make a rush to end game matter, the point is make the journey matter.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/how-long-to-reach-max-level/#post-20715">doford wrote:</a></div> 6 months to a year would be good for me. My opinion is the next level is the goal and max level is something that just might happen.

    </blockquote>

    Nice comment. I need the like button <3
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