Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I used GW2 as an example of an MMO doing just that and failing while also expressing how development and resources were sacrificed to pursue an Esports element in an MMO that was detrimental to the core game.
Whether GW2 is a good or bad game is irrelevant. the point was the time and finances being siphoned away with little to no return on investment certainly not long term.
If people don't want to watch 6v6 then why imply they would watch 8v8? only by a personal experience and opinion from a participants point of view.
I don't want to watch either regardless of professional career.
I mentioned that Ashes will have a player driven competitive arena system.
But running the risk of competitive balancing while not breaking core world mechanics always seems to be an issue.
Also there are the Egos of the professionals* to deal/manage. Giving a handful of players a pedestal only representing a small element of the world complexity, typically results in backlash and toxicity, with short term attention spans. Who shit the bed and move onto the next 'go to Esports title'
Can Ashes support an Esports element?..of course
Should it prioritize Esports in the MMO genre?...no
That said, e-sports is largely driven by arena type events. While Ashes will have that available, it hasn't worked particularly well in other games, even huge games, of this genre. I think it's something to do with the genre itself. E-sports tend to be dominated by "twitch/reflex" type gaming, while MMO's tend to find less of those type people involved.
Something more akin to the old raiding progression sites - greatly expanded - however might take hold. Anything that allows people to compete, but on their own terms, would be successful. The real kicker is finding critical mass.
Seeing as how AoC has great potential in tactical and strategic play, it wouldn't be surprising if there was a large audience for guild vs guild or large group fights. I mean this in regards of tournaments etc. where money is involved.
Would be nice if the best players can earn some cash.
So you are going to say....hey min/maxers come here and this game will pay you to play too!
So the game gets advertised as a min/maxers game and the RPG and community side gets shoved out the window in the name of profit.
Min/maxers want a highly competitive game will is all about personal performance.
MMO and RPG players want a community based social game which is based on cooperation...not competition.
Cooperation and competition are not compatible....they are opposites.
The way competitive matches should happen is the town arena. That would be the proper way to handle it in MMORPG.
Allow players to be bet on it game. Let the players cheer and boo as well. Allow the winners to be promoted through victories to node champions and compete vs other nodes.
It could also be a form of punishment for breaking node laws. I assume there is no perma death so some other meaningful punishment would be needs for losing.
For instance PUBG has a community that wants too watch it, but hasn't found away to properly present a game of 100 people to an audience in a coherent way yet. So I wouldnt call it an esport.
If progression is vertical, then balance will be an afterthought thats secondary to gameplay.
So IMO trying to make an esport out of a vertical progression game will just lead to a constant stream of nerf/buff (and OP class swapping), that pisses everyone off who want consistency in their build choice. No one wants to spend 1000s of hours perfecting a build, only to have it made non viable.
Horizontal progression systems are based on alternate styles rather than power. As the power differential is not a thing, I think it makes a more ideal model for esports as equality/parity is the focus.
As we really dont know the finer points of whether Ashes experience will progress power or versatility, its impossible to say if it will make a good model for esports. They have said esports isnt a priority.
No rushing e-sports or any tournaments or we may have similar issue's to fornite where they just keep on pushing to trying and implement e-sports without focusing on the basics first.
The current class design in wow is 100% shit, and it needs a complete rework from scratch.
The PvP is dead in wow, since expansions ago now thanks to the **** class deseign they started with cata, and yet they want only mirror changes, LMAO, I ain't wonder why they aren't even talking about PvP anymore in the new expansion videos. It's dead, and officaly abbadoned....
I think E-sports works well because people are watching games that have been around and have time to grow a fan base. They are also usually games that don't require subscriptions are easy-ish to pick up.
E-sports are also more about the players's skills with characters/heroes that are the same no matter who plays them. AoC E-sports would have to have pre-set characters/classes/weapons/skills and other limitations that allowed the games to focus more on how well someone can play a pre-created character that watching a group of players who have all of the best equipment beat the crap out of a team just because they're gear might not be as good. There are too many variations involved with MMOs.
They hosted specific events periodically that were held on a separate server, and with slightly modified game rules. There may be a competition to see who can level up to level 20 the fastest, or which group of players can level up, gear up and kill a specific encounter the fastest. There may be a compitition to see who could get furthest in to the game without dying - the first death PvE ending that players run for the weekend. The possibilities for what can be done are only limited by the game itself.
If Intrepid ran events one weekend a month where people could log in at any time they wanted over that weekend, and play through the designated content in a timed manner creating a leaderboard, I could see that creating a grassroots e-sports scene that could, in time, be built upon.
As a bonus, I can also see it helping to keep players interested in the game itself longer.