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You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
MMORPG's place in Esports
ArchivedUser
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From what i have watched from the previous Q&As, the reason for the development of this game is because the team who are working with the game are worried that the MMORPG genre that they loved so much is losing the interest of players. They told that from what they think as MMORPG players themselves, one of the reason of this decline of player interest is because of the promises of a game that was not fulfilled and many managerial decisions which are not very well accepted by the players. Yes this might be true but for me, a gamer who played many different types of Multiplayer games, i can see that there's this one aspect which MMORPGs are lacking and that is the competitive esports.
Players, especially veterans, wants to showcase the abilities of the characters they created, leveled and geared up to other people and at the same time earn profit out of it. the Competitive esports scene is the best place to do all of this. If ever ashes become successful, i hope the management will organize many events/tournaments for all interested players to compete. With the node system of the game, this tournaments can also have an impact to the game. A node can have its own representatives which will be benefited if its representatives wins the tournament
Players, especially veterans, wants to showcase the abilities of the characters they created, leveled and geared up to other people and at the same time earn profit out of it. the Competitive esports scene is the best place to do all of this. If ever ashes become successful, i hope the management will organize many events/tournaments for all interested players to compete. With the node system of the game, this tournaments can also have an impact to the game. A node can have its own representatives which will be benefited if its representatives wins the tournament
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Players, especially veterans, wants to showcase the abilities of the characters they created, leveled and geared up to other people and at the same time earn profit out of it. the Competitive esports scene is the best place to do all of this. If ever ashes become successful, i hope the management will organize many events/tournaments for all interested players to compete. With the node system of the game, this tournaments can also have an impact to the game. A node can have its own representatives which will be benefited if its representatives wins the tournament
Ashes will have a player driven competitive areana system.
But to isolate a particular element of the whole game and invest time, money and development specifically towards Esports and associated marketing never pays off and ends up being detrimental to the core game.
GW2 is a prime example of dedicated Esports attempt in MMO's failing.
The players who still value a genuine MMO are all still here, interested and waiting.
The reason for player decline is a lack of a game that captures that nostalgic MMO experience lost over a decade ago.
Generally speaking most games that launched that came into E-Sports got there because of the community.
Just because a game doesn't support a ranking system for TEAMS in certain game modes doesn't mean you cant create that system on your own.
All it takes is a few opened API's, a website, and a few sponsors.
A prime example would be CowLeagues Athena cup in OverWatch.
OH side note: As a Software Developer these sites are incredibly easy to build. The hard part usually is the algorithm behind the automated matchmaking. Everything else is just C.R.U.D.
AND: Lets be honest if there was a group of 15 highly skilled teams fighting each other 6v6-8v8 with some type of objective oriented play (like GW1) people would watch. People have always liked to watch extremely skilled players play the same games they play. Its the whole idea behind TWITCH, lol.
GW2 failed because of bad design and terrible PvP arenas. They removed the entire reason most people played competitively in the previous iteration (Hall of Heroes & GvG). They removed the ability to spectate matches. They removed ranking systems. They removed dedicated healers. They reduced build diversity by over 50%. The game was basically half the game GW1 was and still is IMO. The game was called Guild Wars....there was no "guild wars" in GW2.
The community is what shines the light on a game with E-Sports potential. Its super easy to build a website for hosting tournaments. (COWLeague Athena Cup in OW = Weekly tourny with 500 dollar prize pool). None of OW's Weekly and Monthly cups are sponsored or ran by Blizzard. Its community driven.
Give me a few open API's and I'll create a website for those who want to make a team and become competitive.
I'm thinking massive scale LOTR type warfare with sieges and open battles involving hundreds of players. I can see the camera zooming around the battlefield as siege engines are shattered and castle walls crumble. Healers and reinforcements rushing to join the battle are toppled with scorching dragon breath, trapping the hapless infantry behind a hail of flaming arrows.
Battles could be timed and scored, so there doesn't have to be an outright victory. But if a castle ever were to fall, it would be an epic moment that would keep me watching to the end.
It's pretty vague I know, but would anyone else enjoy watching this kind of stuff?
On an off note, I read the title of the thread as "MMORPGs' place in Exports" and was very confused for a moment. Doesn't helped that I just woke up a short while ago.
Esports should be great for MMOFPSs.
Esports should be anything the sponsors see a chance to make money out of and give players a hope to make a living out of.
The example you provide there, to me, is almost like a MMORPG version of Risk - which is a concept I find intriguing.
However, in most any case I think of, it's the RPG of MMORPGs that is going to get severed off in the name of Esports. In which case, why bother with it? There are other genres of game more suitable.
HOWEVER.... just to play devil's advocate with a different perspective here... I will site a different kind of example that might represent a paradigm shift for "MMORPG esports."
I know someone out in California that has been running a very popular yearly tabletop D&D tournament, where all players play Drow Elves and the campaign is basically an adventure where only one player can win. (There can be only one!) It became so popular that he had to do a "minor league" and "major league" night. (The winner of the minor league gets to play at the major league game.) Obviously, these are not long drawn out campaigns.... they are one off adventures that take place over 1 or 2 nights.
I site this example, as it is a kind of "sporting event" of roleplaying games. I would actually love to watch it over the internet, if he live streamed it. And there are many online sources that do stream tabletop roleplaying events... so there is an audience for that. Does that mean that a MMORPG could actually work as a "spectator event?"
I really don't know. I'm just thinking outloud here. But I think for it to work.... for it to really be TRUE to the RPG of MMORPG.... it would have to be a more cerebral kind of event than mere 'running around and killing each other."
I mean, I love to watch PUBGs videos as much as the next guy.... but those aren't RPG games at their core.... a RPG has character development and narrative.
Find a way to put that in a esport, and then you have my attention.
Image courtesy of @Rumbleforge!
Thank you!
It's like asking for books or movies to be a sport.