Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will there be Quest Helper Arrows in the game?
A lot of MMOs these days show you exactly where to go when you get a new quest. I find this takes a lot of the immersion out of the game. I want to explore and find out for myself where and how to complete a quest. I know you can generally turn off "Quest Helpers" in game, but what is the point when everyone else is using them? Do I really want to be the guy that holds up the group because I want to read the quest and figure out what it wants me to do?
What is everyone else's opinion? Do you like "Quest Helpers"? Should they be in the game even if you don't personally like them?
Sorry if this has been discussed before. I couldn't find a topic talking about it.
What is everyone else's opinion? Do you like "Quest Helpers"? Should they be in the game even if you don't personally like them?
Sorry if this has been discussed before. I couldn't find a topic talking about it.
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Comments
And you are worried about quest arrows ?
That boat sailed years ago.
I think we are way beyond that nowadays.
Dont want them... switch them off.
Seems like a personal preference to me anyway.
:D
Quest helpers go against everything a partially sandbox mmo stands for. And "!" above NPC heads is pretty awful as well.
Heck, even name tags is pretty immersion breaking, and would prefer that they only fade in at very close range, or not at all unless you click on something directly.
I could deal with quest givers being marked, and just grumble a bit about name tag appearance, but if there's a quest helper option I'll just pass altogether. It's that big a deal to me.
Along came WOW with all its friendly quest markers and pointers etc and it was nice, you could log on, do a few quests and log out. Lord of the Rings is similar, maybe not quite as "hand holding" as WOW, but is's nice, in the morning before work, while drinking my coffee, I can log on and actually get something done, in the hour that I play.
I would like some sort of Quest Difficulty scale. So for instance easy quests, less xp/money/items would be fairly "hand holdy" but you can get several done in a short time. Next you could have less "hand holdy" but still achievable in say a hour os so. And finally hard quests, good rewards but will take maybe an afternoon or even several days of play time to complete.
If there will be quest markers... well than let be it but in the most mmorpg's I played in the past with quest markers most people are just running around, accepting every quest without even reading the text devlievered by the game which makes me sad. I think it's really improtant especially in this game to understand what you are doing because your doing will have effect on your surroundings and for that for other players too.
If there will be quest markers… well than let be it but in the most mmorpg’s I played in the past with quest markers most people are just running around, accepting every quest without even reading the text devlievered by the game which makes me sad.
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When you have played in group after group who have already done the quests, most wont wait now days.
If you stop to read, you simply get left behind.
That makes me sad.
Its why I play mostly solo. I value the story.
I wouldnt even mind a compass leading you to a +-50m area.
Then leave you to ask around.
Seems to be a compromise between at least interacting with soem other NPCs for stories and tidbits
vs
Hi...I'm over here....you can ignore everything else around you!
OR ... Lets say Player A has not logged in awhile ( taking care of business :/ ) ...
as soon as she/he Logs in, an in-game Notification pops requesting if the Player would like a recollection ( via Text or Game-Flashback, etc ... idk could be whatever ) of what they were doing.
(Similar to Pokemon LeafGreen/ FireRed - when you resume ? Just not in a Monochrome Screen. But instead ... presented in a Blurry Haze ? )
But thats about it
Actually one other possibility would be to add that as an option also for the lazy players
It would be great if it could be turned off for people who don't want it though. That would be best of both worlds.
I get what the Devs say they won't do. Will and will nots change a lot from beginning to end. So will see what happens.
I'm all for the immersion in quests of consequence, though. We'll just have to wait and see if AoC lives up to that, because almost every new big MMO title promises that it'll be different.
I hope the quests involve some kind of basic processing knowledge or a reasonable showing of what actually happens with the stuff you do collect doing the "kill 10 X" quests.
it keeps track of stuff you collect but doesn't tell you the exact location xD
If you are going to eliminate quest markers or quest helpers then you really need to make quests VERY INTUITIVE. That can definitely stretch out the time and effort to code in quests. If I had any say, I'd suggest to Intrepid to leave that decision until almost the end but put some foundation coding in so that they have options at crunch time.
Not all have the patience for questing in the first place. Not all have the knowledge of the area that is needed. Need intuitive steps.
Hopefully alpha and beta players will be able to dig into all of the quest types. Make sure that they are fairly intuitive if Intrepid goes the no "!" route. The designers might feel that the quest is easy, finding location wise, but they know much more about their world than the average player.
It would be cool in a sense if they were not marked out and you could find "hidden quests" by exploring and talking to NPCs. Best if they quests were not there all the time, had player reqs or even Node triggers.