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$3 million Stock Exchange?

So..invest in your node to make ingame money?..hmmm
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Comments

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    How will they stop guilds deliberately failing raids to bring their share price down? There will be so much insider trading I won't be worth the risk for most people
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    Does EVE Online even have a stock exchange? They have a pretty great economic model, I haven't heard of a SE.

    Well Steven, you might have to put stretch goals at hiring new people pretty soon. You are almost out of great stuff! ;)
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    I was hoping for a "shiney". I'll need to hear the possibilities and potential of this before I celebrate.
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    [quote quote=24222]How will they stop guilds deliberately failing raids to bring their share price down? There will be so much insider trading I won’t be worth the risk for most people

    [/quote]

    Lock em out of the raid for that week after a fail XD
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    not certain what to say, though at our current rate of new backers we will not see 3 mil anyways.
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    [quote quote=24239]not certain what to say, though at our current rate of new backers we will not see 3 mil anyways.

    [/quote]

    We are on great track for 3 million , the biggest burst of money comes at the end of the kickstarter and we will most likely hit 2.5 this week.
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    ???? Yeah...scratches head ??!?!
    Fantasy game.....stock exchange ???
    Wait..Wat ?
    Who needs an global auction house when you have a stock exchange I guess.
    There was a reason we had regional markets ?
    /confused
    /bewildered
    #mixedmessage
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    [quote quote=24243]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/3-million-stock-exchange/#post-24239" rel="nofollow">Nazareth wrote:</a></div>
    not certain what to say, though at our current rate of new backers we will not see 3 mil anyways.

    </blockquote>
    We are on great track for 3 million , the biggest burst of money comes at the end of the kickstarter and we will most likely hit 2.5 this week.

    [/quote}
    We have dropped to 50k average daily that leaves 200k to make up on that weekend. With the slowing daily trend that will be an even larger chunk to make up.
    I even commented that there will be a surge at the end with the on the fence people, but I do not think it will make that up at end.
    Though like I said in the 2.5 mil thread, we need to keep putting the word out about AoC .....Gods we need a different initialism for this, I cringe from flash backs of Age of Conan!
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    [quote quote=24243]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/3-million-stock-exchange/#post-24239" rel="nofollow">Nazareth wrote:</a></div>
    not certain what to say, though at our current rate of new backers we will not see 3 mil anyways.

    </blockquote>
    We are on great track for 3 million , the biggest burst of money comes at the end of the kickstarter and we will most likely hit 2.5 this week.

    [/quote]

    We have dropped to 50K average a day and will drop even more by the end. This will leave a huge amount to overcome during the end surge. Though like I said in another thread, we need to keep putting the word out there.
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    [quote quote=24243]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/3-million-stock-exchange/#post-24239" rel="nofollow">Nazareth wrote:</a></div>
    not certain what to say, though at our current rate of new backers we will not see 3 mil anyways.

    </blockquote>
    We are on great track for 3 million , the biggest burst of money comes at the end of the kickstarter and we will most likely hit 2.5 this week.

    [/quote]

    We have dropped to about 50k average, and the pace will continue to drop until the last few days, this will leave us with a large amount to over come at the end. I hope we do make it, and will keep putting the word out, but I see that last one as doubtful, I hope I am wrong.
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    [quote quote=24243]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/3-million-stock-exchange/#post-24239" rel="nofollow">Nazareth wrote:</a></div>
    not certain what to say, though at our current rate of new backers we will not see 3 mil anyways.

    </blockquote>
    We are on great track for 3 million , the biggest burst of money comes at the end of the kickstarter and we will most likely hit 2.5 this week.

    [/quote]

    down to about 50k a day, that will leave a large amount the make, and that doesn't include the downward track it is on. I know there will be a surge at the end, with on the fence people put into a now or never situation.
    I do hope that it does and will continue sharing the info in Facebook and in differing guild forums, I am just doubtful about it.
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    @Rune_Relic

    Not sure myself how the mechanics of the Stock Exchange will work, myself. But, if it keeps inline with the overarching economic goal of this game, then I would assume that the devs would install Stock Markets, regionally. And, most likely for higher level nodes, like lvl 3, or 4, and up. Possibly just attainable by a metropolis.

    For example, if "X" node reaches Metropolis lvl, and opens a Stock Exchange, than that exchange would only effect other nodes within it's ZOI. Just an example, off the top.
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    This seem interesting, but the fact the stock exchange would need to be as regionally/node based as the largest market in the area, there seems to be many complications.

    In it's simplest form it's like a real estate market. Should the node progress and you have the funds to invest early you win big. But in a true stock exchange the current owners should benefit from the increased funds, perhaps using them to push the node forward and hopefully earn a return for property owners and stock owners alike should their efforts be successful.

    As for commodities, this seems like delayed gratification on the outset, but could turn into a developed market that changes with the seasons in the long term, as resources in this game shift in availability.

    This is my take. It's hard to say how it will actually be implemented. It's a feature that could have great depth or be relatively simplistic depending how much the devs can put into it.
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    [quote quote=24254]???? Yeah…scratches head ??!?!
    Fantasy game…..stock exchange ???
    Wait..Wat ?
    Who needs an global auction house when you have a stock exchange I guess.
    There was a reason we had regional markets ?
    /confused
    /bewildered
    #mixedmessage

    [/quote]

    Ashes is a high fantasy setting, so a stock exchange is not that far fetch of a concept to me. We probably get advance sail ships like galleons for the game as well. I heard that Steven is a fan of the Pathfinder setting and that game mixes in a lot of late renaissance concepts into it's fantasy world.
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    I like the idea of shared ownership in territorial property and income producing structures. This game just keeps sounding better and better.
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    I'm wondering if this will be connected with the Economic Node? and that it will have to have that particular city/Metro to have the exchange.
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    Im curious as to the amount of investment and the return..say I pledge to a city at tier one and invest in a thieves guild and the players in that node use the thieves guild quite a bit to fence stuff. What type of investment to insure a quality return of and when that node becomes a Metropolis? P.S. Also will there be cap on stock?..like 100 shares no more? So those who get there early will have more opportunity than late comers?
    [quote quote=24228]Does EVE Online even have a stock exchange? They have a pretty great economic model, I haven’t heard of a SE.

    Well Steven, you might have to put stretch goals at hiring new people pretty soon. You are almost out of great stuff! <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f609.svg" />

    [/quote]
    EvE's economy is so robust because of the massive loot and ship and material loss in 0 zones. It constantly needs to be replaced and takes months to replace a ship unless you have a huge alliance infrastructure to hook you up immediately. I would hate to see AoC's economy be based on that model. Loss is too profound in EvE imho. Also according to the Devs., material nodes change from place to place. What might be a poor place to mine this month is rich in mithril the next. In EvE, the uber rare ores used to make Titans were only found in the Fountain region which was locked down by Goon Squad. I had my concerns about this early on in this game until a podcast verified that material nodes changed places.
  • Options
    P.S.S. Also according to the Devs., material nodes change from place to place. What might be a poor place to mine this month is rich in mithril the next. In EvE, the uber rare ores used to make Titans were only found in the Fountain region which was locked down by Goon Squad. I had my concerns about this early on in this game until a podcast verified that material nodes changed places.
  • Options
    I do not want to see this ingame and hope they change their minds.

    Any "stock" exchange is a bad idea considering there is no equivalent way for checks & balances. I do not want to play Econ Fraud Wars 2.7 "now you too can be homeless in game"!
  • Options
    Im curious as to the amount of investment and the return..say I pledge to a city at tier one and invest in a thieves guild and the players in that node use the thieves guild quite a bit to fence stuff. What type of investment to insure a quality return of and when that node becomes a Metropolis? P.S. Also will there be cap on stock?..like 100 shares no more? So those who get there early will have more opportunity than late comers?
    [quote quote=24228]Does EVE Online even have a stock exchange? They have a pretty great economic model, I haven’t heard of a SE.

    Well Steven, you might have to put stretch goals at hiring new people pretty soon. You are almost out of great stuff! <img alt="??" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f609.svg" />

    [/quote]
    EvE's economy is so robust because of the massive loot and ship and material loss in 0 zones. It constantly needs to be replaced and takes months to replace a ship unless you have a huge alliance infrastructure to hook you up immediately. I would hate to see AoC's economy be based on that model. Loss is too profound in EvE imho. Also according to the Devs., material nodes change from place to place. What might be a poor place to mine this month is rich in mithril the next. In EvE, the uber rare ores used to make Titans were only found in the Fountain region which was locked down by Goon Squad. I had my concerns about this early on in this game until a podcast verified that material nodes changed places.
  • Options
    [quote quote=24382]I do not want to see this ingame and hope they change their minds.

    Any “stock” exchange is a bad idea considering there is no equivalent way for checks & balances. I do not want to play Econ Fraud Wars 2.7 “now you too can be homeless in game”!

    [/quote]


    lol While I, too, have questions about it's implementaion/affect on the game, I honestly don't think it'll be that bad. As much as the RL stock exchange is a money inflating/deflating piece of crap, this is just a game, and any gains/losses are only felt in-game. Also, while the RL stock exchange is inextricably tied to a global economy, I believe this will be merely regional.

    Plus, you can always just not fool with it. Easy peasy.
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    [quote quote=24337]I’m wondering if this will be connected with the Economic Node? and that it will have to have that particular city/Metro to have the exchange.[/quote]
    I was wondering the same thing. Hopefully it gets asked in tomorrow's Q&A. I'm really interested in finding out how much node <em><strong>type</strong></em> affects character development and prosperity.
  • Options
    Im curious as to the amount of investment and the return..say I pledge to a city at tier one and invest in a thieves guild and the players in that node use the thieves guild quite a bit to fence stuff. What type of investment to insure a quality return of and when that node becomes a Metropolis? P.S. Also will there be cap on stock?..like 100 shares no more? So those who get there early will have more opportunity than late comers?

    EvE's economy is so robust because of the massive loot and ship and material loss in 0 zones. It constantly needs to be replaced and takes months to replace a ship unless you have a huge alliance infrastructure to hook you up immediately. I would hate to see AoC's economy be based on that model. Loss is too profound in EvE imho. Also according to the Devs., material nodes change from place to place. What might be a poor place to mine this month is rich in mithril the next. In EvE, the uber rare ores used to make Titans were only found in the Fountain region which was locked down by Goon Squad. I had my concerns about this early on in this game until a podcast verified that material nodes changed places.
  • Options
    [quote quote=24306]<a href="https://www.ashesofcreation.com/forums/users/rune_relic/" rel="nofollow">@rune_relic</a>

    Not sure myself how the mechanics of the Stock Exchange will work, myself. But, if it keeps inline with the overarching economic goal of this game, then I would assume that the devs would install Stock Markets, regionally. And, most likely for higher level nodes, like lvl 3, or 4, and up. Possibly just attainable by a metropolis.

    For example, if “X” node reaches Metropolis lvl, and opens a Stock Exchange, than that exchange would only effect other nodes within it’s ZOI. Just an example, off the top.

    [/quote]

    They were talknig about covering all nodes....ie globally and not locally.

    <blockquote>This will allow players to invest those communities through the form of a stock exchange that will measure certain metrics to determine success or failure around the world</blockquote>
  • Options
    The other thing that worries me about this...
    ..you thought gold sellers were a problem with conventional games ?!?!?
    Oh Boy!

    The only thing I see this doing is fundamentally breaking the whole economy in a very bad way.
    But I am a glass half full guy.
    /shrugs
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    I would like to hear some comments from the devs before I can make up my mind about this SE thing. As soon as I read the streatchgoal on Kickstarter, I came up with a few ways in which this system could be exploited by guilds or even by single players. I hope we can reach $3M, but I also hope devs will listen to the community in case this idea should result in being not as good as they think.

    Edit:

    Dear Steven,

    People do not seem to be very excited about this stretchgoal... maybe you can come up with a more appealing idea before the Kickstarter campaign is over? Reaching $3M is essential if we want to send that clear message to the gaming industry... just saying...

    Regards,

    Eric
  • Options
    Ok, now I'm very worried. First we have taxes and elections, now a stock exchange? I have to deal with this kind of thing enough in my real life let alone in a game too. I get that Steven wants to create a living breathing world but this is going too far. I honestly hope that we don't reach this milestone.
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    A stock exchange in a high fantasy setting. lol

    A game mechanic where you can basically bet on if a guild completes a raid. lol

    Intrepid, you're forgetting about the RPG in MMORPG. If you want your players to bet on if a guild can successfully do a raid let them tell the raid leader and let it be a handshake deal. If your players want to back a thieves guild, let them do it the natural way by sliding them gold on the down low in game in a seedy pub somewhere. You're proposing a convenience mechanic for players that kick the high fantasy factor of your design squarely in the nutsack.

    To you backers, this is what you get when stretch goals are used to hype more money from your wallets. Intrepid is a for profit company so of course they are going to ride this swell of hype to grab more money.
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    [quote quote=24447]The other thing that worries me about this…
    ..you thought gold sellers were a problem with conventional games ?!?!?
    Oh Boy!

    The only thing I see this doing is fundamentally breaking the whole economy in a very bad way.
    But I am a glass half full guy.
    /shrugs


    [/quote][quote]
    <strong>But I am a glass half full guy.</strong>[/quote]
    I do not think it means what you think it means.

    But anyway, I see a lot of wild assumptions based on nothing but conjecture. I understand this is the internet, so that's par for the course, but people need to chill. Steven and the Intrepid team have been playing mmos for a long time; I'm sure they've taken these possible exploits into consideration. And of course there's always the mass amount of testing that will go into honing the system. A far more effective means of identifying and eliminating the potential problems than accusations brought upon by incomplete information. And that's in the unlikely event the kickstarter reaches 3m. I'm blown away by its success, but another million probably isn't going to happen.
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    [quote quote=24447]The other thing that worries me about this…
    ..you thought gold sellers were a problem with conventional games ?!?!?
    Oh Boy!

    The only thing I see this doing is fundamentally breaking the whole economy in a very bad way.
    But I am a glass half full guy.
    /shrugs[/quote]


    [quote]<strong>But I am a glass half full guy.</strong>[/quote]
    I do not think it means what you think it means.

    But anyway, I see a lot of wild assumptions based on nothing but conjecture. I understand this is the internet, so that’s par for the course, but people need to chill. Steven and the Intrepid team have been playing mmos for a long time; I’m sure they’ve taken these possible exploits into consideration. And of course there’s always the mass amount of testing that will go into honing the system. A far more effective means of identifying and eliminating the potential problems than accusations brought upon by incomplete information. And that’s in the unlikely event the kickstarter reaches 3m. I’m blown away by its success, but another million probably isn’t going to happen.
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