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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Moral of the story, let's not start complaining about "balance" before there are actual class mechanics, especially for something as easily configurable as the length of a skill.
Moral of the story, let’s not start complaining about “balance” before there are actual class mechanics, especially for something as easily configurable as the length of a skill.
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Pretty much this.
So stealth could be visualized for others in a way like we see stealth-ed character in a video. Opacity and translucency can be balanced so it's not too easy to get noticed, but you still can be noticed if someone pays good attention to his surroundings.
Translucency level could even be dependent on proximity from other player. The closer you are, little less translucent you become, and if you are far away you are completely invisible.
In an open world environment, i'm not sure how the traps will be used efficiently. Maybe, if you put them around your fortresses or buildings, they could be helpful but we'll see how the devs are gonna work on balancing combat in AoC
I had no problem making the character out against the background.
This will only work for players that hide in the shadow and/or dont move much.
Seems far better (blance wise) than many forms of stealth I have seen.
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I'm not exactly sure this is a logical statement for what you've seen. The videos that we saw the predator go into Stealth mode, both were viewed by the player that is playing the Predator, so of course your going to see a haziness around the character, otherwise you wouldn't see where you're going. Now if this is also the same view from what other players will see you as, then your point is valid, but I highly doubt other players (exception of those classes with Stealth detection skills) will be able to see you as a blurry image. To me it would make more sense that others wont see you at all, with the exception of, IF movement in the game will interact with the environment, such as grass or bushes moving when walking on or against them. Especially in water, you should tell someone is walking in shallow water from the splashes etc.
I had no problem making the character out against the background.
This will only work for players that hide in the shadow and/or dont move much.
Seems far better (blance wise) than many forms of stealth I have seen.
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I'm not exactly sure this is a logical statement for what you've seen. The videos that we saw the predator go into Stealth mode, both were viewed by the player that is playing the Predator, so of course your going to see a haziness around the character, otherwise you wouldn't see where you're going. Now if this is also the same view from what other players will see you as, then your point is valid, but I highly doubt other players (exception of those classes with Stealth detection skills) will be able to see you as a blurry image. To me it would make more sense that others wont see you at all, with the exception of, IF movement in the game will interact with the environment, such as grass or bushes moving when walking on or against them. Especially in water, you should tell someone is walking in shallow water from the splashes etc.
The rogue types rely on stealth for their mechanics. Saying the stealth should get nerfed is like saying a warrior should wear cloth. That's not how game design works. Every class has their strengths, and once a rogue is out of stealth he will always be vulnerable.
I say keep it as it is or add a 3 yard range if you appear in front of an enemy just like in WoW. No need to ruin stealth by adding a duration or nerfing it to the ground because other people don't want you to have fun.
Edit: Typo
The rogue types rely on stealth for their mechanics. Saying the stealth should get nerfed is like saying a warrior should wear cloth. That’s not how game design works. Every class has their strengths, and once a rogue is out of stealth he will always be vulnerable.
I say keep it as it is or add a 3 yard range if you appear in front of an enemy just like in WoW. No need to ruin stealth by adding a duration or nerfing it to the ground because other people don’t want you to have fun.
Edit: Typo
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except as a warrior id wear cloth if it met the rouge couldnt stealth and heal 100 percent hp and re-attack.
1. Noisy Planks or gravel or sand.
2. A dog at the gate that sniffs out the rogue.
3. Magic wards at the gate that decloak a rogue.
4. A special NPC guard class that sees all.
5. An actual gate!
6. It costs fatigue that affects the first attacks after decloaking. So they are powerful but not that powerful.
7. Slow movement speed while cloaked at lower levels.
8. Armour near zero while cloaked.
9. Friendly fire damage while cloaked.
10. Cloaking consumes a potion or something expensive.
Of cause this is a level 50 character. All of the characters are clearly high level.
Moral of the story, let’s not start complaining about “balance” before there are actual class mechanics, especially for something as easily configurable as the length of a skill.
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Well said.
Everything we need to know has already been show in full detail. Im lost for words...
You can be spotted if you aren't careful.
The refraction is not perfect.
Maybe at a certain range, units will notice you?
Perhaps a ranger has more finely tuned senses than a fighter? Or a Mage can cast a spell that helps them detect invisible creatures?
Invisibility has long been a hallmark ability of rogues, especially in PvP, so I see no reason to greatly change it. All it needs is a counterbalancing factor, and it’s up to IS to provide that.
There are as many ways to balance this ability as there are ways to unbalance it.
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Heh millennials
Hide in shadows/ backstab has long been a "hallmark ability" of the thief class since it was published in 1974 .
OP must be a troll or very inexperienced in this genre.
Like most of the people who comment on this forum post said its still in pre-alpha
don't come in expecting a finishing project or it will be your own downfall!
as the rogue stealth ability they said it will have a shimmering like effect for other player's to kinda see them
and I pretty sure they make it where you can't attack in stealth that be to OP
also pretty sure they will either add a Timer or do what "World of warcraft" did where they can stay in stealth until they are attacked or they attack someone!
We haven't seen any other game play of classes and your bringing this up about balance bro.... come on
info below!