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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Transportation other than mounts.
I'm curious if you will have other means of transportation such as portals to static end points or perhaps being able to mark a rune to be able to re-visit a location in the game such as in ultima online?
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He said that would not be possible and that it would take a lot of effort to ambush caravans, such as intel as to when a certain guild is planning on running a caravan and which route they plan on using.. Knowing these details will be very important for the inspiring bandits as they will need to prepare in advance and gather their troops.
On the subject of Transportation tho, I do hope that there are maybe some kind of Transit system of NPC Wagons and river/ ocean Ferries that you can hop on to take you to other nodes / regions while AFK ect... I always thought that having these NPC run Ferries or Wagons make the world much more immersive and alive.
On the subject of Transportation tho, I do hope that there are maybe some kind of Transit system of NPC Wagons and river/ ocean Ferries that you can hop on to take you to other nodes / regions while AFK ect… I always thought that having these NPC run Ferries or Wagons make the world much more immersive and alive.
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So much yes, this sounds really nice :)
And you're also completely right about fast transportation. Other than making ambushes much easier, it also makes sieges much harder. Theres 10 defenders no problem, bam now theres 250 defenders (even with some anti-war fast travel, it would still allow for much faster reinforcements).
I'd imagine stuff like NPC carriages or ferries would be a big deal, maybe some sort of auto routing with your mount? As much as it might be immersion breaking do you really wanna travel for 30 min, where you need to be there and move yourself? (naturally if you use auto ride you are prone to ganks or monster, but its your own risk ;) )
On top of the world feeling more immersive and alive,it would also feel reactive to ongoing events.
This way you could have a variety of transportation methods while still keeping a reasonable time to travel so they cant just instant travel everywhere to overtake nodes
I don't need it right at the beginning but later on, why not? Guilds or Node's citizens (wait..are they called, Noders, yeah, sounds good - Noders) might as well publish how boats are being built. Players or even guilds with way too much money on their hands could buy this 'knowledge' and built their own boats. Thus a new trading route or just simple travel between two seperate lands / continents is made available. Wouldn't that sound quite awesome?
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Either mounts or fast travel! Both can rarely coexist in such a game - my opinion.
~ Zention
I’d imagine stuff like NPC carriages or ferries would be a big deal, maybe some sort of auto routing with your mount? As much as it might be immersion breaking <ul>
<strong>do you really wanna travel for 30 min</strong></ul>
, where you need to be there and move yourself? (naturally if you use auto ride you are prone to ganks or monster, but its your own risk ? )
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I think that seems to be an important topic across the forum.
Surely it depends on what happens in those 30 mins ?
What important... the destination or the journey ?
It seems once again that we just want to fast forward the boring parts.
Stop making it boring instead.
It seems once again that we just want to fast forward the boring parts.
Stop making it boring instead.
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But hooooowwwww, how would you do it without making it feel "curated". "Oh thats wierd I meet another bandit", "Surprise another giant spider", "Is that another NPC needing help".
Its not to be too sarcastic, and I totally agree that Intrepid should try and make it fun. This is something I've spent alot of time thinking about, both before this game and recently, and I just don't think you can make overly long journeys that interesting with out making the events suspeciously curated...
What we really need is "fulldive" then everything would be interesting ;)
But please help me figure out how to make long journeys interesting (10 min journey is not long, but imagine 30-60 min just going maybe meeting something).
Stop making it boring instead.[/quote]
I honestly don't think that's possible. I mean.. Once you play a game for a while, traveling the same route definitely won't be as exciting as it was the first time. Certainly, AoC may have an advantage here as many of the nodes you go through while traveling may have changed since the last time you traveled, therefor giving you something new to explore ect. but, for the sake of the argument, if you are going from point A to point B.. and don't really care about anything in between because you are on a time restraint, traveling that distance may be a bit boring.. but I don't think that's a bad thing. This is what helps make the world feel alive and real. And even though traveling long distances might be boring sometimes, at the end of the day, you're doing it for a reason, and if there's something rewarding at the end of this journey, it will simply make it even more so.
Come on guys/gals.....you know the answer to this one.
We need to fill time, but not necessarily with 'scripted' or sequential, boring, predictable content ;)
Hidden dangers and 'random' events could be around any corner.
Day becomes night, seasons change.
That same boring path is also ensuring someone is doing exactly what you want them to do.
You're predictability is an opportunity for many.
The mere thought someone might or might not be their to exploit your predicatability should be enough to keep you on your toes for the whole journey.
Especially if lots of red herrings are thrown in for good measure... just to give you a shock.....make you adopt a sense of complacency.
Growling wolves you cant see, eyes flickering in the blackness... following you.
I am sure little red riding hood didnt consider the path was boring :D
However, the fact that someone always has the potential to flag pvp on me is already something that will always be in the back of my mind and a cause for excitement. I know in ArcheAge i'd get excited about things that ppl might consider boring in other games.. like going fishing / ocean trade. Because there was alway that constant threat of attack from other players. Its going to be even more exciting in AoC because you see a green guy.. means nothing.. you won't know if he's friend or foe until he decides to turn on you. the unknown always makes things a little more spicy.
It would be cool if weather and season affected the travel route, say maybe heavy rain will slow down carriages and could break bridges so you had to detour or if you have certain items like deployable bridges you can save time.
I must say though, I'm not a fan of fast travel at all... I wouldn't like to see any teleports as a matter of course in normal gameplay. It diminishes the size of the world and all of the systems that are important because of world size.
One thing I've come to like though, in Black Desert they have auto-patting... this allows the world to be super-huge, making trade meaningful... but also doesn't force me to actively travel on my horse or wagon. There are efficiencies gained if you do, of course.
@Mofu - we now know that weather and season WILL affect the potential travel routes, based on the latest blot article on Seasons!
Yes I know what you mean.
Thats why I was saying the only real option is to make what happens with traval a random/dynamic and/or player driven affair.
The same old scripted stuff will get stale fast.
One example for this is Tera where you can just easily teleport to an area, do your quests and then teleport back to the city to get your reward. The world of that game is one of the prettiest imo and they didn't really make any use of it. It makes me kinda sad to see all this beautiful landscape being wasted.
And I really don't want this to happen to Ashes of Creation.
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One thing I’ve come to like though, in Black Desert they have auto-patting… this allows the world to be super-huge, making trade meaningful… but also doesn’t force me to actively travel on my horse or wagon.
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Completely agree size of world = increased travel time for cargo, and time inturn = money, so that part is easy. And its not like you wanna abandon your caravan or cargo to just travel alone right?
But when you travel yourself then BDO does it well (I feel), as you say the world is huge and meaningful and it takes ages to walk from one end to the other, but you can just let it autopath and get a snack if you want. But with the potential of getting ganked ofc. (The short while I played BDO I did a bunch of merchant play, until I found out that sometimes some random lvl 50 bandit come at you, and you basicly just get killed unless you're 50+, and this was in a level 10 area...)
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We need to fill time, but not necessarily with ‘scripted’ or sequential, boring, predictable content <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f609.svg" />
Hidden dangers and ‘random’ events could be around any corner.
Day becomes night, seasons change.
That same boring path is also ensuring someone is doing exactly what you want them to do.
You’re predictability is an opportunity for many.
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Well yes and no, you're right that your predictability is an opportunity for many, didnt consider that :) But even with seasons, node and time change, events are still coming from some "pool" of events, usually reskinned. If they end up making so many events that I can't see throught the reskins (if any) then kudos to the devs, I just think it will be to hard.
Which is why a pathing system like BDO would be nice, you can still have the events, but if you afk-walk then you'll probably just get killed. It's up to you, if you wanna eat dinner while walking and then getting ganked losing all your stuff, then its up to you...
Actually know that I think about it my main issue is that if I don't have some auto pathing, then I can't eat properly when playing, and honestly thats a must have ;)
I hope in a good balance in reward/time consuming while traveling otherwise it's just time wasting.
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I like this idea. I also appreciated that in Archeage. Make it cost a fee, but be a bit faster than a mount perhaps. But it would also have a risk of encountering more players.