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Transportation other than mounts.

I'm curious if you will have other means of transportation such as portals to static end points or perhaps being able to mark a rune to be able to re-visit a location in the game such as in ultima online?

Comments

  • I like the portal idea, maybe mages would have the ability to summon portals that have a limited time after casting. Or one can obtain an item that teleports you to a different location and will have a cool down. It would be cool to summon other players as well, which would also have a cool down.
  • I think Steven mentioned that Instant travel would be very limited in the game, in order to prevent large guilds from easily ambushing trade routes by instant porting everywhere. Would make it too easy to just have a few ppl always scouting some known caravan trade routes and message the whole guild to teleport to such and such location to set an ambush whenever a caravan is spotted.

    He said that would not be possible and that it would take a lot of effort to ambush caravans, such as intel as to when a certain guild is planning on running a caravan and which route they plan on using.. Knowing these details will be very important for the inspiring bandits as they will need to prepare in advance and gather their troops.

    On the subject of Transportation tho, I do hope that there are maybe some kind of Transit system of NPC Wagons and river/ ocean Ferries that you can hop on to take you to other nodes / regions while AFK ect... I always thought that having these NPC run Ferries or Wagons make the world much more immersive and alive.
  • [quote quote=2518]
    On the subject of Transportation tho, I do hope that there are maybe some kind of Transit system of NPC Wagons and river/ ocean Ferries that you can hop on to take you to other nodes / regions while AFK ect… I always thought that having these NPC run Ferries or Wagons make the world much more immersive and alive.

    [/quote]
    So much yes, this sounds really nice :)

    And you're also completely right about fast transportation. Other than making ambushes much easier, it also makes sieges much harder. Theres 10 defenders no problem, bam now theres 250 defenders (even with some anti-war fast travel, it would still allow for much faster reinforcements).

    I'd imagine stuff like NPC carriages or ferries would be a big deal, maybe some sort of auto routing with your mount? As much as it might be immersion breaking do you really wanna travel for 30 min, where you need to be there and move yourself? (naturally if you use auto ride you are prone to ganks or monster, but its your own risk ;) )
  • also a a war might adjust the frequency of wagon & ferries departing.
    On top of the world feeling more immersive and alive,it would also feel reactive to ongoing events.

    This way you could have a variety of transportation methods while still keeping a reasonable time to travel so they cant just instant travel everywhere to overtake nodes
  • I would love seeing ships and boats in-game. So after your Node has reached a certain level or your guild has researched creating maritime apparatus, you might as well be able to traverse the oceans.

    I don't need it right at the beginning but later on, why not? Guilds or Node's citizens (wait..are they called, Noders, yeah, sounds good - Noders) might as well publish how boats are being built. Players or even guilds with way too much money on their hands could buy this 'knowledge' and built their own boats. Thus a new trading route or just simple travel between two seperate lands / continents is made available. Wouldn't that sound quite awesome?

    ---

    Either mounts or fast travel! Both can rarely coexist in such a game - my opinion.

    ~ Zention
  • [quote quote=2562]
    I’d imagine stuff like NPC carriages or ferries would be a big deal, maybe some sort of auto routing with your mount? As much as it might be immersion breaking <ul>
    <strong>do you really wanna travel for 30 min</strong></ul>

    , where you need to be there and move yourself? (naturally if you use auto ride you are prone to ganks or monster, but its your own risk ? )

    [/quote]

    I think that seems to be an important topic across the forum.
    Surely it depends on what happens in those 30 mins ?
    What important... the destination or the journey ?

    It seems once again that we just want to fast forward the boring parts.
    Stop making it boring instead.
  • [quote quote=2589]
    It seems once again that we just want to fast forward the boring parts.
    Stop making it boring instead.

    [/quote]
    But hooooowwwww, how would you do it without making it feel "curated". "Oh thats wierd I meet another bandit", "Surprise another giant spider", "Is that another NPC needing help".

    Its not to be too sarcastic, and I totally agree that Intrepid should try and make it fun. This is something I've spent alot of time thinking about, both before this game and recently, and I just don't think you can make overly long journeys that interesting with out making the events suspeciously curated...
    What we really need is "fulldive" then everything would be interesting ;)

    But please help me figure out how to make long journeys interesting (10 min journey is not long, but imagine 30-60 min just going maybe meeting something).
  • [quote quote=2589]It seems once again that we just want to fast forward the boring parts.
    Stop making it boring instead.[/quote]

    I honestly don't think that's possible. I mean.. Once you play a game for a while, traveling the same route definitely won't be as exciting as it was the first time. Certainly, AoC may have an advantage here as many of the nodes you go through while traveling may have changed since the last time you traveled, therefor giving you something new to explore ect. but, for the sake of the argument, if you are going from point A to point B.. and don't really care about anything in between because you are on a time restraint, traveling that distance may be a bit boring.. but I don't think that's a bad thing. This is what helps make the world feel alive and real. And even though traveling long distances might be boring sometimes, at the end of the day, you're doing it for a reason, and if there's something rewarding at the end of this journey, it will simply make it even more so.
  • Hopes there is some original public transport like "Silt Strider" from TES: Morrowind, Horse-pulled wagons, mb stagecoaches or charged with magic dwarven dirigible etc.
  • @Julemanden @Darshx1
    Come on guys/gals.....you know the answer to this one.
    We need to fill time, but not necessarily with 'scripted' or sequential, boring, predictable content ;)

    Hidden dangers and 'random' events could be around any corner.
    Day becomes night, seasons change.
    That same boring path is also ensuring someone is doing exactly what you want them to do.
    You're predictability is an opportunity for many.

    The mere thought someone might or might not be their to exploit your predicatability should be enough to keep you on your toes for the whole journey.
    Especially if lots of red herrings are thrown in for good measure... just to give you a shock.....make you adopt a sense of complacency.
    Growling wolves you cant see, eyes flickering in the blackness... following you.

    I am sure little red riding hood didnt consider the path was boring :D
  • @Rune_Relic But you know what I mean tho.. after playing a game for 3 years, not many of the random encounters will be exciting anymore.

    However, the fact that someone always has the potential to flag pvp on me is already something that will always be in the back of my mind and a cause for excitement. I know in ArcheAge i'd get excited about things that ppl might consider boring in other games.. like going fishing / ocean trade. Because there was alway that constant threat of attack from other players. Its going to be even more exciting in AoC because you see a green guy.. means nothing.. you won't know if he's friend or foe until he decides to turn on you. the unknown always makes things a little more spicy.
  • I think Archeage had a decent travel time with public transportation. Now FFXI was scary and long! As a low level you better hide in the ship cause you will die!

    It would be cool if weather and season affected the travel route, say maybe heavy rain will slow down carriages and could break bridges so you had to detour or if you have certain items like deployable bridges you can save time.
  • I hope we will have at least one way of fast travel. BDO imo was a pain in terms of traveling. You would just set your character off to run somewhere, and leave for about 30 mins, then come back.
  • In a virtual world, I think it's important that distance and travel mean something... In the lives of merchants or traders, it can add value to cargo, and not just because it's far. But because of the logistics (winter is here!) and danger (bandits ahead!) and so on!

    I must say though, I'm not a fan of fast travel at all... I wouldn't like to see any teleports as a matter of course in normal gameplay. It diminishes the size of the world and all of the systems that are important because of world size.

    One thing I've come to like though, in Black Desert they have auto-patting... this allows the world to be super-huge, making trade meaningful... but also doesn't force me to actively travel on my horse or wagon. There are efficiencies gained if you do, of course.

    @Mofu - we now know that weather and season WILL affect the potential travel routes, based on the latest blot article on Seasons!
  • @Darshx1
    Yes I know what you mean.
    Thats why I was saying the only real option is to make what happens with traval a random/dynamic and/or player driven affair.
    The same old scripted stuff will get stale fast.
  • If the world is pretty and exciting (which from the videos and screenshots definitely is the case) I don't want any teleportals. I love it when a world feels alive and with teleportals everywhere it completely ruins this feeling.
    One example for this is Tera where you can just easily teleport to an area, do your quests and then teleport back to the city to get your reward. The world of that game is one of the prettiest imo and they didn't really make any use of it. It makes me kinda sad to see all this beautiful landscape being wasted.

    And I really don't want this to happen to Ashes of Creation.
  • I think it'd be cool to have "stones" of some sort around to link another "stone" to for a one use to teleport to the other stone you're linked to. These enchanted stones could be very rare/expensive since instant teleportation shouldn't be very common.
  • [quote quote=2641]In a virtual world, I think it’s important that distance and travel mean something… In the lives of merchants or traders, it can add value to cargo, and not just because it’s far. But because of the logistics (winter is here!) and danger (bandits ahead!) and so on!
    [...]
    One thing I’ve come to like though, in Black Desert they have auto-patting… this allows the world to be super-huge, making trade meaningful… but also doesn’t force me to actively travel on my horse or wagon.

    [/quote]
    Completely agree size of world = increased travel time for cargo, and time inturn = money, so that part is easy. And its not like you wanna abandon your caravan or cargo to just travel alone right?
    But when you travel yourself then BDO does it well (I feel), as you say the world is huge and meaningful and it takes ages to walk from one end to the other, but you can just let it autopath and get a snack if you want. But with the potential of getting ganked ofc. (The short while I played BDO I did a bunch of merchant play, until I found out that sometimes some random lvl 50 bandit come at you, and you basicly just get killed unless you're 50+, and this was in a level 10 area...)



    [quote quote=2629]
    We need to fill time, but not necessarily with ‘scripted’ or sequential, boring, predictable content <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f609.svg" />

    Hidden dangers and ‘random’ events could be around any corner.
    Day becomes night, seasons change.
    That same boring path is also ensuring someone is doing exactly what you want them to do.
    You’re predictability is an opportunity for many.
    [/quote]
    Well yes and no, you're right that your predictability is an opportunity for many, didnt consider that :) But even with seasons, node and time change, events are still coming from some "pool" of events, usually reskinned. If they end up making so many events that I can't see throught the reskins (if any) then kudos to the devs, I just think it will be to hard.

    Which is why a pathing system like BDO would be nice, you can still have the events, but if you afk-walk then you'll probably just get killed. It's up to you, if you wanna eat dinner while walking and then getting ganked losing all your stuff, then its up to you...

    Actually know that I think about it my main issue is that if I don't have some auto pathing, then I can't eat properly when playing, and honestly thats a must have ;)
  • I liked AA's public transport system ! airship and coach, wish they added a ferry to take you across the ocean though that woulda been cool to gank..... i mean ride :P
  • I personally hate to spend time running between city because I see it as a waste of time... But I don't mind do it if the time spend on running around is reasonable (10 min max between main cities or main point of interest) and you have chance to find some useful info on the way(caravan or guild movement etc). I never played games which I had to travel 30 min or even 1h to reach a destination but I doubt I will have the patience to just watch my horse running all the time.

    I hope in a good balance in reward/time consuming while traveling otherwise it's just time wasting.
  • @Crysiscore33 I don't disagree that it can be real annoying/boring to run for a long while, but its almost a necessity for this kind of gameplay. But as @Rune_relic mentioned earlier, you can always try and make it interesting in different ways ;)
  • I would like to see casters have some sort of hover, with energy coming out of their hands towards the ground and then moving with increased speed.
  • [quote quote=2695]I liked AA’s public transport system ! airship and coach, wish they added a ferry to take you across the ocean though that woulda been cool to gank….. i mean ride ?

    [/quote]

    I like this idea. I also appreciated that in Archeage. Make it cost a fee, but be a bit faster than a mount perhaps. But it would also have a risk of encountering more players.
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