Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Yes, I agree and that is a pretty good reason to flag people up for being in an active PVP conflict area. Interference or distractions are a pain in the neck and can be of value to one side or the other as exploits. That is a good call.
What I don't like the sound of is being flagged to ALL outside of and during a specific structured PVP situation. I don't know if it a common default state in most MMOs or not, but I haven't seen it myself in any that I have played yet.
I suppose that it could be a very common want. I just don't see any other person asking for it, for this game, in these forums. Only you.
Most realize , and it appears that they accept or move on, that this game isn't being made that way. That being able to escape ALL PVP isn't fundamentally part of what this game is about. Period.
Any mechanic to shut off PVP from your person, at will, would be the most popularly abused mechanic of all time in a game built,with the goals that Intrepid has for this game. It would make a great many of the things that they want to be meaningful and important to be laughable jokes.
Lots of people like to play the game of poker. Some simply won't play at a table where one dealer likes to add "wildcards" to the game. Each to his own preferences...
it all comes down to is Risk=Reward is it worth killing X player's for X reason
My only problem with the PVP system is the
Debuff you get once you become Corrupt ( you start to do less dmg then normal )
thats really the only issue I have with it other then that its fine in my books!
if you attack a green player (non combatant) you will become purple (combatant), if the green player retaliates he will become purple too and the one who dies will suffer the same penalty as dying in pve. If the purple player kills the green player he becomes red (corrupted). When this happens the red player got a debuff that reduces his pvp capacity, the more people he kills the stronger the debuff and more posibility of dropping items.
They only way to get ride of the pk status is or killing monsters (this way is slow as fuck, in Lineage 2 you where caught 90% of the times trying to go back to green status cuz you had to kill a lot of them, here in ashes you will be caugh 100% cuz you even apear on the map) and dying.
People wont pk a lot with their mains cuz when you got a total of 5 or more pk kills your character will gain the posibility of dropping equipament or items from your bag when you die, even when you have a green status and you get killed in pve (this posibility was around 10% when green and 90% when red). So even if they use alters this alters will have a short PK life cuz here they will get a pvp debuff, a player that has a killing spree of 5 for example will have such a strong debuff that everybody will find easy to kill the pk player a get the drop, and have in mind that this new character that was only created to pk will only have the starting armor and weapon so the posibility of drop the weapon is realy high, once this happens that character is virtually dead. From my experience this alter thing only happens at low lvl cuz nobody waste time lvling a character to mid high lvl to lose the weapon or armor after 8 pk and be useless.
Now the combat zones or places that automaticaly puts you in purple status (combatant).
This easy to know basically cuz you will see you name changing to purple without hitting someone, this maybe will happen when you get close to a node or caraban under attack, to change back to green status just walk away from that place and you will be green again in about 30 - 40 secs.
Looks like that in ashes will be easy to defend oneself from pk due to the pvp debuff so dont be afraid and fight back.