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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Classes: what are people interested in playing / learning about?
ArchivedUser
Guest
so heres the classes
– Fighter
– Rogue
– Ranger
– Bard
– Cleric
– Mage
– Tank
– Summoner
and you can "augment" the base class with a second class what combination of classes are people thinking of?
i personally am thinking of several classes atm; Tank>Mage , Mage>Summoner, Tank>Cleric or a ranger/cleric....
what are peoples thoughts?
– Fighter
– Rogue
– Ranger
– Bard
– Cleric
– Mage
– Tank
– Summoner
and you can "augment" the base class with a second class what combination of classes are people thinking of?
i personally am thinking of several classes atm; Tank>Mage , Mage>Summoner, Tank>Cleric or a ranger/cleric....
what are peoples thoughts?
0
Comments
I like playing stealthy dual dagger backstabbers and if I could apply effects like "chill" or "burn" on crit thanks to elemental augmented weapons or stealth skill that would teleport me (short distance) behind enemy's backit would be interesting :D But for now I'm going to wait and if that'll be the possibility ;)
Hopes there is friar/monk analogue, BUT with PROPER concept (my point of view). In most MMOs monk is fighter in leather/cloth with some mob. skills and high attack speed. Even in Dn'd monk class does not look like <strong><em>ecclesiastic</em></strong>. ONLY in Daoc monk(friar) has realy nice design with balance western/asian fantasy style( he is matial artist/priest hibryd and he is NOT a PANDA.... i like pandas).
Here are some features that should be inherent to the monk(they are quite logical):
> he does not seek to kill the enemy, but only to stop/control him >>medium/low dps with debuffs of offensive skills/+mb silence, stuns
> He strives for excellence both physical and mental >>some buffs/stances aka "iron skin"/ "closed mind"
> he knows very well how to protect yourself almost without "instruments of death"- >>really good in self deffence discipline(dodge /deflection/parry, PENALTY with heavy armor or shield)
> he is ecclesiastic, so he knows how and to whom to pray >> some group buffs and healing spells
> He prefers simple weapons (HtH/staffs, sickle, ... tablespoon)
> he may turn up unpredictable enemy when it comes to defending the faith or his companions(mb some sort of "nerd rage" skill or death touch).
Also i d' like to see summoner type -demonolog( summon demons/ demonic shapeshifts/enchants) and mage - illusionist(control/clones/mb temporal manipulations).
I'm probably looking at Rogue->Ranger or Rogue->Fighter or maybe even Rogue->Tank (always a dream since tanking Mother Shahraz in the Black Temple in leather shadow-resist gear and tons of dodge ;)
@Lethality melee's pretty fun, going from what i expect the fighter class to be (i think its going to be a berserker style class but i could be 1000000% wrong on that front) a rogue>fighter would be pretty insane
No dual wield, sword and board tank all the way :) If im feeling frisky I might go for a mix or go back to rangers.
No dual wield, sword and board tank all the way <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f642.svg" /> If im feeling frisky I might go for a mix or go back to rangers.
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im hoping there will be a decent duel wield class :)
I'm thinking about choosing Bard as my secondary class, but thats highly dependant on how they will flesh out that class.
For example, I personally don't reallly like the way how FFXIV implemented the Bard. It's more of an Archer than what I would expect of a Bard class, since it is more about ranged damage then the songs (I know its damage is a little lower than some of the other dds dish out and it's taken into groups because of it's support abilities, but still I feel it more to be an dd, than a support class.)
I would rather like to see the Bard as a kind of support Mage, more heavily relying on Buffs and Debuffs. But as I haven't played many MMOs yet, I'm not sure if such an approach could be competetive - especially as it shall be able to function as a main class as well ...
In any case, I'm most likely going to play a cleric or at least have cleric as a second class. Looking forward to learning more about the classes, but for now I'm maybe going for bard/cleric, cleric/bard. I'd like to heal people through music and sound. :P
Then there's the cleric/summoner, when I think of this one would be able to summon angels or other npcs that heal for the caster.
If I can't get my firearms, I will probably go with rogue main and cleric sub.
I usually play healers, but I think I am starting to shift away from that role because I solo or duo content more and more. (Haven't found a decent guild in a long long time and everyone requires voice chat D: )
Many things will depend on stealth mechanic, hybrid healing , pets and weapons.
Healing is so much fun. The 'easiest' usually have the hardest learning curve! Which I think is awesome, there is plenty of time to master and eventually perfect your class! Also, speaking of personal experience here, I believe that playing a class which is very dependant on others gives you a better sense of the overall balance of damage/healing/etc. You not only learn your class but the other classes as well.
Does that make any sense? - Well, in my head it does at least ^-*
Scummoner, oops, summoner..
That class I don't like. Either it's goodlike or it's utter garbage. This has to be done right, I hope we don't have it at launch but maybe at a later time. When balancing and stuff worked out already. Scummoner can destroy a game, especially if unsure what this class should bring to the table.
Tanking / healing / Both / Neither / something else? - See - it's all over the place!
Melee / Ranged
Open for everything there. My second class would probably be something like a Mage or something along those lines. I really like ranged combat!
~ Zention
I do like kiting and mobility so i need to look.
If the mage feels kinda static i probably go for a meele class.
I think they should realy make sure that everyones playstyle is gonna fit in.
Maybe they can also ad some different trees. So you can adjust the class u wanna play to your style.
If elements are a content in AoC are we able to choose our elements or are the elements assigned to their own class.
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I really liked dual wield after I tried it in TERA, dual wielding and just going atk-speed was real fun :) I never got far enough into the game to know if it was viable, but it was fun af.
[quote quote=2824]<a href="https://www.ashesofcreation.com/forums/users/saintjoanna/" rel="nofollow">@saintjoanna</a> You don’t know, that the classes have their own element.
If elements are a content in AoC are we able to choose our elements or are the elements assigned to their own class.
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Nothing about element have been revealed (to my knowlegde). When people talk about hydromancers or the like, its because you choose from 8 archclasses, and later on you choose another of the classes to augment your abilities. So people hope and guess what different combination will be.
Only one thats been confirmed is mage and fighter, which is the "Spellsword".
Anything with mage as a secondary is something I will have interest in too.
So most likely I would play a Demon summoner or Necromancer.
For a Melee class it would depend on the weapons that are available. I don't really want to play a Sword fighter, I would like something with a little bit more range, like a spear or lance.