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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Monsters attacking Towns
I saw that we were talking about monsters attacking towns.
Could use a % of xp lost from death by monsters increase the monsters and allow them to attack cities similar to the system used for towns.
Could also have bandit nps in the wild that get stronger and more active based on pvp xp death loss.
Just thinking xD
Could use a % of xp lost from death by monsters increase the monsters and allow them to attack cities similar to the system used for towns.
Could also have bandit nps in the wild that get stronger and more active based on pvp xp death loss.
Just thinking xD
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Comments
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Having actually people make/start some of the events would be nice, some things are just to hard to make random/feel random. Much easier to just have a few trusted GM that start the occasional random event. Naturally with normal generated ones :)
Then you have to take back town and rebuilt the publics one (player "house" weren't destroyed).
Missing alot in MMO (give a realistic side).
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Ah yes, I've wrote about this in another thread a while ago, I really like the Shadow of Mordor monster progression: If you die the gain strength, if you fail to kill them with an arrow they might be immune to arrows etc.
Then you have to take back town and rebuilt the publics one (player “house” weren’t destroyed).
Missing alot in MMO (give a realistic side).
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Horizon is what i thought of also. This game is sounding like going back pre-wow days when MMO's were being pioneered and devs wanted to push the limits of AI and create an actual player driven world.