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Please don't force us to be victims of PvEers!

I know this is an issue for a lot of people who just want to PvP but I can not count the times I have been PvPn and noticed a bystander "mining" or 'crafting away" or even training mobs as my health bar slowly went down and offered no help!! Some even ran away!! Like the last episode of Seinfeld, it should be a crime to offer no help at all. There. I did it. :D
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    Haha agreed, you should be flagged in someway for such a thing. Although on the other hand if your dying 1v1 to someone increasing your skill is also an option.
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    I don't really understand your post. In what way exactly are you a forced victim of someone mining or crafting on his own?
    If you pulled too many monsters and are dying because of it, it's not the fault of whoever is close. If someone else attacks you while another player is gathering or crafting something, you're the victim of the PvPer, not the gathere/crafter.

    What your post sounds like to me is that you instead want to "force" that gathering/crafting player to help you with something that has no relation to that player at all and possibly puts that player at risk as well. Why ?
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    Well in a game with PvP, as a PvPer who is currently PvPn a target that you aren't while you are mining or harvesting. I am affording you the opportunity to PVEat a lower risk rate of PVP. AND ITS NOT RIGHT! :D
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    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pveers/#post-30846">TickledPink wrote:</a></div>I am affording you the opportunity to PVEat a lower risk rate of PVP. AND ITS NOT RIGHT! <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f600.svg" />

    </blockquote>
    But engaging in PvP activities was YOUR CHOICE. It has nothing to do with the gatherer. You argue you give them a lower risk of being ganked during gathering but want them to engage in PvP which makes the entire argument redundant.
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    But engaging in PvP activities was YOUR CHOICE. It has nothing to do with the gatherer. You argue you give them a lower risk of being ganked during gathering but want them to engage in PvP which makes the entire argument redundant.
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    We civilized PVErs with watch as you PVP barbarians wipe each other out, then we shall rise up and re-claim the land and build a paradise of peaceful co-existence, mining and monster killing. And none of us will miss you.
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    Growls is an disciple of the God of forests. She and her cohorts have established a shrine at a node off the northern coast.
    Declan is a disciple of the Goddess of Fire and wants to establish a shrine at the same node off the northern coast.

    Declan travels with his group to he node at the northern coast and begin attacking it. Destroying the shrine there will allow them to build a shrine devoted to their goddess.
    Growls' group arrives at their shrine for worship, only to discover it's being destroyed. They implore the defilers to stop.
    The defilers ignore them. Growl's group attacks the defilers.
    The defilers refuse to fight back.

    Now Growls' group must either allow the defilers to destroy their shrine or kill the defilers and gain corruption.

    Can someone explain how that is fair?
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    lol I must admit, this whole thread is funny. I'm going to assume it was made as a playful jab, at those who have concerns regarding the PvP aspect of AoCr.

    Don't take it too seriously, and just roll with the joke. :D
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    ^ ;)
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    While you PvPers are killing each other to determine who has the biggest epeen, I will be mining and constructing my tower made of steel reinforced stone. That is my epeen and it is huge and tickles the clouds!
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    It's not exactly easy to discern a sarcastic, ironic or joke comment in written form, especially when you don't know the person who wrote it. That I have seen countless of posts asking ridiculous question in all seriousness doesn't help the case either.

    As for Dygz:
    That's not really how Nodes and Sieges work. You should read up on that.
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    Cute pinky ....cute
    :D
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    It's a shrine at a node. Declan already had to declare a "war" to attack that shrine. Both sides are marked as "combatant" to each other.

    Game On!
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    You don't have to declare war on a node to destroy a shrine.
    That is just normal PvP conflict.
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    I hate when PVE crafters undercut me constantly at the marketplaces! If I reply by lowering my price but they just lower Thiers's again!
    I hate being grieved by PVE players...
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    <please delete>
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    ArchivedUserArchivedUser Guest
    edited June 2017
    I guess this will be placeholder while I dredge up the links and timestamps, but...
    Both Growls and Declan could even be citizens of the same city and still be competing for control of a node outside of their city's zone of influence.

    Ashes of Creation Kickstarter Livestream May 24, 2017
    mark 10:00
    QUESTION: Can you build a shrine on your freehold.

    STEVEN: That's a good question. It's definitely a possibility and something we've examined a little bit. That shrine would be tied to an unlock that is granted through your progression in the religion system maybe? And that shrine could grant access to certain types of givings you could make...

    JEFFREY: Like tithes and stuff that you could make to your gods.

    STEVEN: And that could help further your progression within the religion system. It could be actually like a stepping stone to getting deeper into the religion.

    PETER: Not quite like going to a full-on Temple, but.. the next best thing.

    Ashes of Creation Kickstarter Livestream May 26, 2017
    mark 12: 08
    STEVEN: There is going to be, in terms of development, some competition perhaps between the followers of different religions in terms of progressing them across the world...

    PETER: If a node gets built and that node has a temple slot and there's only one temple slot... whose religion gets that temple built? __________________________________________________________
     
    So, my example is Growls and Declan pursuing religion progression in a zone that is pre-Stage 1 Village. Attempting to progress their competing religions across the world, some distance away from the zone(s) where they have citizenship.
    Growls and her group are not flagged as combatants because they are only engaging in PvE activities - worshiping at a shrine.

    (edited for formatting)
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    <please delete>
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    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pveers/#post-30893">Bringslite wrote:</a></div>I hate when PVE crafters undercut me constantly at the marketplaces! If I reply by lowering my price but they just lower Thiers’s again!
    I hate being grieved by PVE players…

    </blockquote> This makes me laugh every time i read it. :D
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    ArchivedUserArchivedUser Guest
    edited June 2017
    ¯\_(ツ)_/¯
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    ArchivedUserArchivedUser Guest
    edited June 2017
    ¯\_(ツ)_/¯
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    ArchivedUserArchivedUser Guest
    edited June 2017
    ¯\_(ツ)_/¯
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    Damn posts keep getting eaten! Arrgh!!
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    ArchivedUserArchivedUser Guest
    edited June 2017
    ¯\_(ツ)_/¯
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    @Bringslite
    Everything we do has actual in-game meaning. The competition of PvP conflict is what drives PvP combat.
    So, yes, my example includes non-combatants being able to destroy competing objectives of other players - whether it be buildings or treasure chests or shrines or mobs --especially in zones around nodes in the frontier that are pre-Stage 1 villages.
    Especially when the non-combatants are unaware they are in direct competition with other avatars.

    Risk v reward. Establishing a shrine probably doesn't take a lot of effort. Minutes or hours v days or weeks. Same amount of time it might take to fill inventory with raw materials that might be looted when killed.
    I expect something like establishing a shrine will be a first step to progressing religions across the world.
    A shrine is, at most, the equivalent of a crafting station. So, people should not have to declare war to destroy a shrine that is at a node in the frontier.

    But, you are correct that my links don't include quotes that state we can destroy something created by other players without auto-flagging as combatant - even though we're attacking objects rather than people.
    The quote we do have for flagging states: <em>If a Non-Combatant attacks a Combatant or another non-combatant, then they become a Combatant for a period of time.</em>
    That's a great quest question to clarify.
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    All the more reason to add PVE servers.
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    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pveers/page/2/#post-30972">Stabby wrote:</a></div>All the more reason to add PVE servers.

    </blockquote>

    exactly right. i know alot more ppl who dont want pvp than i know that do.
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    awww troll bogeys
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    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pveers/page/2/#post-30972">Stabby wrote:</a></div>All the more reason to add PVE servers.

    </blockquote>

    exactly right. i know alot more ppl who want to pve than want to pvp. instead of like most games that add pvp servers to satisfy the few who actually want it, here they could add a pve server or 2 to satisfy those who want pve instead.
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    @TickledPink I love this and everything about it! xD
    Was hope'n someone would take a jab at that. lol
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