Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
He posts frequently on https://www.reddit.com/r/AshesofCreation/
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31306">PJ_Rydecker wrote:</a></div>Anyway having more than one perspective on a project with objective points of view can be very useful.
(...)
I have been burnt before and decided to back this one anyway, fingers crossed it all goes well.</blockquote>
I completely agree with the both of you. My point as well.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/#post-31144">Fleelix wrote:</a></div>I dont read that stuff. I only lisson to myself and what i enjoy.</blockquote>
There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31174">Lord_Marshal wrote:</a></div>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</blockquote>
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31185">Rune_Relic wrote:</a></div>
You say it will fail </blockquote>
I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.
And, by the way, thank you again Glory for the link!
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31306">PJ_Rydecker wrote:</a></div>Anyway having more than one perspective on a project with objective points of view can be very useful.
(...)
I have been burnt before and decided to back this one anyway, fingers crossed it all goes well.</blockquote>
I completely agree with the both of you. My point as well.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/#post-31144">Fleelix wrote:</a></div>I dont read that stuff. I only lisson to myself and what i enjoy.</blockquote>
There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31306">PJ_Rydecker wrote:</a></div>Anyway having more than one perspective on a project with objective points of view can be very useful.
(...)
I have been burnt before and decided to back this one anyway, fingers crossed it all goes well.</blockquote>
I completely agree with the both of you. My point as well.
PJ_Rydecker wrote:<em>"Anyway having more than one perspective on a project with objective points of view can be very useful.
(...)
I have been burnt before and decided to back this one anyway, fingers crossed it all goes well."</em>
I completely agree with the both of you. My point as well.
Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
Lord_Marshal wrote:<em>"How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch."</em>
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
Rune_Relic wrote:<em>"You say it will fail"</em>
I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.
And, by the way, thank you again Glory for the link!
PJ_Rydecker wrote:<em>"Anyway having more than one perspective on a project with objective points of view can be very useful.
(...)
I have been burnt before and decided to back this one anyway, fingers crossed it all goes well."</em>
I completely agree with the both of you. My point as well.
Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
Lord_Marshal wrote:<em>"How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch."</em>
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
Rune_Relic wrote:<em>"You say it will fail"</em>
I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.
And, by the way, thank you again Glory for the link!
PJ_Rydecker wrote:"Anyway having more than one perspective on a project with objective points of view can be very useful.
(...)
I have been burnt before and decided to back this one anyway, fingers crossed it all goes well."
I completely agree with the both of you. My point as well.
Fleelix wrote:"I dont read that stuff. I only lisson to myself and what i enjoy."
There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
Lord_Marshal wrote:"How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch."
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
Rune_Relic wrote:"You say it will fail"
I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.
And, by the way, thank you again Glory for the link!
PJ_Rydecker wrote:<em>"Anyway having more than one perspective on a project with objective points of view can be very useful.
(...)
I have been burnt before and decided to back this one anyway, fingers crossed it all goes well."</em>
I completely agree with the both of you. My point as well.
Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
Lord_Marshal wrote:<em>"How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch."</em>
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
Rune_Relic wrote:<em>"You say it will fail"</em>
I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.
And, by the way, thank you again Glory for the link!
Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31174">Lord_Marshal wrote:</a></div>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</blockquote>
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31185">Rune_Relic wrote:</a></div>
You say it will fail </blockquote>
I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.
And, by the way, thank you again Glory for the link!
I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31174">Lord_Marshal wrote:</a></div>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</blockquote>
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
Lord_Marshal wrote:<em>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</em>
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
Lord_Marshal wrote:<em>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</em>
Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
What I hope many understand is that the game if/when it does release, it could still be a long time before all the balance issues are worked out and systems work as planned. Heck MMOs that have been released for years change still change things regularly and they have millions of players.
What I am saying is I hope the community has patience after the game is release and provides constructive feedback. And for gods sake be nice to new players when they arrive. Help them out, that's how the game will grow.
</blockquote>
What a nice, positive individual! Keep up the positivity, it's nice to see.
I think people tend to overlook the fact that the game hasn't even hit beta yet. If you look at the alphas and betas of a lot of MMOs, they look very different than the consumer version. With the KS money, I'm sure we'll see a lot more changes and additions to what already looks like a very promising game.
As for the article, I didn't read it yet, and I don't know enough about the game to judge the integrity of it yet. However, based on these posts, I'm kinda glad I don't use pcgamer.
Anyways, it's still amazing that Ashes has managed to gather so much support regardless. It's kinda nice having a gamer at the lead of this project. Certainly feels like Steven will have our backs :D
Not just believe what others are saying.
In the end everything is your personal choice. You make it and you live with it.
I had no problem pledging. Working in the investment industry myself, and working as an accountant in both private and public industry, I understand the risk vs. reward through first hand experience. I saw nothing in the article that justified the tone in which the author chose to write.
RIP PC Gamer. You used to be great.
I had no problem pledging. Working in the investment industry myself, and working as an accountant in both private and public industry, I understand the risk vs. reward through first hand experience. I saw nothing in the article that justified the tone in which the author chose to write.
RIP PC Gamer. You used to be great.
</blockquote>
Very well said. It's unfortunate that they don't support smaller companies, but I'm sure all the Triple A titles get great reviews. I wouldn't be surprised if the rumor someone stated about AoC not wanting to endorse a favorable article from PCG and them being salty is true.
It's really important to me for people to support these companies that go against the grain and try new things. This is what makes a great game to me.
I had no problem pledging. Working in the investment industry myself, and working as an accountant in both private and public industry, I understand the risk vs. reward through first hand experience. I saw nothing in the article that justified the tone in which the author chose to write.
RIP PC Gamer. You used to be great.
</blockquote>
Very well said. It's unfortunate that they don't support smaller companies, but I'm sure all the Triple A games get great reviews. I wouldn't be surprised if the rumor someone stated about AoC not wanting to endorse a favorable article from PCG and them being salty is truth.
It's really important to me for people to support these companies that go against the grain and try new things. This is what makes a great game to me.
RIP PC Gamer. You used to be great.
</blockquote>
Very well said. It's unfortunate that they don't support smaller companies, but I'm sure all the Triple A titles get great reviews. I wouldn't be surprised if the rumor someone stated about AoC not wanting to endorse a favorable article from PCG and them being salty is true.
It's really important to me for people to support these companies that go against the grain and try new things. This is what makes a great game to me.
It's really important to me for people to support these companies that go against the grain and try new things. This is what makes a great game to me.
No matter how you perceive the article, form your own opinion and choose to support on your own accord. One article is not going to sway most people one way or the other regardless.
Really ? Why does that not surprise me.
Skeptic: UE4 can't run MMOs, because it's not optimized to do so.
Consumer: Well, the engine has open source code, and you can build your own backend.
Skeptic: Well, UE4 has trouble with rendering lots of objects from a server.
Consumer: But, you can build your own backend.
Skeptic: Lots of people agree!
Consumer: Who? Unreal themselves are working with Intrepid to make this thing a reality.
Skeptic: Just look for my "I told you so article"
~ Close to an actual thread I was in on Reddit...