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Speaking about the PC Gamer article

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Comments

  • Rhoqaro wrote: Thank you all for your answers, and thank you Glory for posting Steven’s answer on this matter. I kinda missed that, where can I find it?


    He posts frequently on https://www.reddit.com/r/AshesofCreation/
  • It's strange that pcgamer didn't retract the claim that ks rewards won't be applied to referrals. Either 1. Steven Messner and the rest of pcgamer believe what they say is true (even though Steven Sharif says it is not) or 2. They don't care about lying. It's hard to believe they'd be so blatantly unethical.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31172">Shirikuryu wrote:</a></div>Who doesn’t understand the risk involved? Pointing out skepticism is fine, but it’s already on top of everyone’s mind. We still choose to back the project regardless because we understand the risk vs. reward. </blockquote>
    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31306">PJ_Rydecker wrote:</a></div>Anyway having more than one perspective on a project with objective points of view can be very useful.
    (...)
    I have been burnt before and decided to back this one anyway, fingers crossed it all goes well.</blockquote>
    I completely agree with the both of you. My point as well.

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/#post-31144">Fleelix wrote:</a></div>I dont read that stuff. I only lisson to myself and what i enjoy.</blockquote>
    There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.

    I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31174">Lord_Marshal wrote:</a></div>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</blockquote>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31185">Rune_Relic wrote:</a></div>
    You say it will fail </blockquote>
    I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.

    And, by the way, thank you again Glory for the link!
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31172">Shirikuryu wrote:</a></div>Who doesn’t understand the risk involved? Pointing out skepticism is fine, but it’s already on top of everyone’s mind. We still choose to back the project regardless because we understand the risk vs. reward. </blockquote>
    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31306">PJ_Rydecker wrote:</a></div>Anyway having more than one perspective on a project with objective points of view can be very useful.
    (...)
    I have been burnt before and decided to back this one anyway, fingers crossed it all goes well.</blockquote>
    I completely agree with the both of you. My point as well.

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/#post-31144">Fleelix wrote:</a></div>I dont read that stuff. I only lisson to myself and what i enjoy.</blockquote>
    There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.

    I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31172">Shirikuryu wrote:</a></div>Who doesn’t understand the risk involved? Pointing out skepticism is fine, but it’s already on top of everyone’s mind. We still choose to back the project regardless because we understand the risk vs. reward. </blockquote>
    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31306">PJ_Rydecker wrote:</a></div>Anyway having more than one perspective on a project with objective points of view can be very useful.
    (...)
    I have been burnt before and decided to back this one anyway, fingers crossed it all goes well.</blockquote>
    I completely agree with the both of you. My point as well.
  • Shirikuryu wrote: <em>"Who doesn’t understand the risk involved? Pointing out skepticism is fine, but it’s already on top of everyone’s mind. We still choose to back the project regardless because we understand the risk vs. reward. "</em>
    PJ_Rydecker wrote:<em>"Anyway having more than one perspective on a project with objective points of view can be very useful.
    (...)
    I have been burnt before and decided to back this one anyway, fingers crossed it all goes well."</em>
    I completely agree with the both of you. My point as well.

    Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
    There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.

    I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.

    Lord_Marshal wrote:<em>"How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch."</em>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.

    Rune_Relic wrote:<em>"You say it will fail"</em>
    I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.

    And, by the way, thank you again Glory for the link!
  • Shirikuryu wrote: <em>"Who doesn’t understand the risk involved? Pointing out skepticism is fine, but it’s already on top of everyone’s mind. We still choose to back the project regardless because we understand the risk vs. reward. "</em>
    PJ_Rydecker wrote:<em>"Anyway having more than one perspective on a project with objective points of view can be very useful.
    (...)
    I have been burnt before and decided to back this one anyway, fingers crossed it all goes well."</em>
    I completely agree with the both of you. My point as well.

    Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
    There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.

    I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.

    Lord_Marshal wrote:<em>"How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch."</em>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.

    Rune_Relic wrote:<em>"You say it will fail"</em>
    I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.

    And, by the way, thank you again Glory for the link!
  • Shirikuryu wrote: "Who doesn’t understand the risk involved? Pointing out skepticism is fine, but it’s already on top of everyone’s mind. We still choose to back the project regardless because we understand the risk vs. reward. "
    PJ_Rydecker wrote:"Anyway having more than one perspective on a project with objective points of view can be very useful.
    (...)
    I have been burnt before and decided to back this one anyway, fingers crossed it all goes well."
    I completely agree with the both of you. My point as well.

    Fleelix wrote:"I dont read that stuff. I only lisson to myself and what i enjoy."
    There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.

    I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.

    Lord_Marshal wrote:"How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch."
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.

    Rune_Relic wrote:"You say it will fail"
    I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.

    And, by the way, thank you again Glory for the link!
  • Shirikuryu wrote: <em>"Who doesn’t understand the risk involved? Pointing out skepticism is fine, but it’s already on top of everyone’s mind. We still choose to back the project regardless because we understand the risk vs. reward. "</em>
    PJ_Rydecker wrote:<em>"Anyway having more than one perspective on a project with objective points of view can be very useful.
    (...)
    I have been burnt before and decided to back this one anyway, fingers crossed it all goes well."</em>
    I completely agree with the both of you. My point as well.
  • (I have to split the answer, otherwise the forum won't let me to post it for some reason)

    Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
    There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.

    I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.

    Lord_Marshal wrote:<em>"How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch."</em>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.

    Rune_Relic wrote:<em>"You say it will fail"</em>
    I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.

    And, by the way, thank you again Glory for the link!
  • (I have to split the answer, otherwise the forum won't let me to post it for some reason)

    Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
    There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.

    I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.
  • (I have to split the answer, otherwise the forum won't let me to post it for some reason)

    Fleelix wrote:<em>"I dont read that stuff. I only lisson to myself and what i enjoy."</em>
    There is a risk in behaving this way, I think. The "I don't care about what people outside this community think" approach is dangerous. It may bring to the misleading certainty that everything is working well, while actually there are issues that are being ignored. Enthusiasm an passion may fuel the process, leading directly to failure. I've experience such a situation with a previous, failed Kickstarter I was part of: the widespread opinion among both the developers and forum users was that everything was going great, that the fundraising campaign was going to be a success, and so on. The few which speak to expose external criticism were ignored, and so a lot of crucial factor -which lead to the campaign failure- were minimized and neglected.
  • I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31174">Lord_Marshal wrote:</a></div>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</blockquote>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31185">Rune_Relic wrote:</a></div>
    You say it will fail </blockquote>
    I guess you are referring in general to the article, 'cause I haven't said anything like that (actually, I strongly disagree with the author). I just desire to discuss the matter.

    And, by the way, thank you again Glory for the link!
  • ((I have to split the answer, otherwise the forum won’t let me to post it for some reason)

    I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.

    <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/2/#post-31174">Lord_Marshal wrote:</a></div>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</blockquote>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
  • I don't wish to see another promising game sinking due to issues underestimation. If I would be able, I will humbly do my best to ensure those issue are at least taken into account, discussed, analyzed.

    Lord_Marshal wrote:<em>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</em>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
  • Lord_Marshal wrote:<em>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</em>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
  • (I have to split the answer, otherwise the forum won’t let me to post it for some reason)

    Lord_Marshal wrote:<em>How good a game will be is determined in beta by a dev teams response to feedback from testers. Too many times have I been in a beta where we provided tons of feedback about problems that were ignored by the dev team and the game suffered for it on launch.</em>
    Sure thing, but don't forget that Beta is a kind of late developing phase. Once you reach it, it may be too late to deal with some basic, structural problems. Issued related to physical/graphical engine should be tackled as soon as possible: otherwise, a project could lately face obstacles that cannot simply be patched.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/#post-31149">Townsendvol wrote:</a></div>I backed the game, I read the article and I am still a backer. I know there is risk and certainly with an MMO that risk is probably much greater.

    What I hope many understand is that the game if/when it does release, it could still be a long time before all the balance issues are worked out and systems work as planned. Heck MMOs that have been released for years change still change things regularly and they have millions of players.

    What I am saying is I hope the community has patience after the game is release and provides constructive feedback. And for gods sake be nice to new players when they arrive. Help them out, that's how the game will grow.

    </blockquote>

    What a nice, positive individual! Keep up the positivity, it's nice to see.
    I think people tend to overlook the fact that the game hasn't even hit beta yet. If you look at the alphas and betas of a lot of MMOs, they look very different than the consumer version. With the KS money, I'm sure we'll see a lot more changes and additions to what already looks like a very promising game.
    As for the article, I didn't read it yet, and I don't know enough about the game to judge the integrity of it yet. However, based on these posts, I'm kinda glad I don't use pcgamer.
  • The article seemed a little odd. Almost like they were only looking at the early controversy (referrals, mlm background, lack of MMO background for some members of the development) without seeing or really acknowledging all the stuff the Steven and his team has answered.

    Anyways, it's still amazing that Ashes has managed to gather so much support regardless. It's kinda nice having a gamer at the lead of this project. Certainly feels like Steven will have our backs :D
  • People should just use their own brains, and investigate stuff for themselves.
    Not just believe what others are saying.

    In the end everything is your personal choice. You make it and you live with it.
  • No one is forced to back a game on KS. You have to use the information available and make an informed decision. I have not and will not read the PC gamer article because PC gamer is pretty much garbage. This isn't the first time PC Gamer has published a negative article about a game simply because that game declined to advertise with them. As far as Ashes goes it's still early and they have a lot of hurdles to get passed. I and most of the people posting here are hoping for the best, but I can also see it crash and burn just as easily.
  • I didn't like the article. This is the type of article I would expect from a non-gaming website. PC Gamer, I would imagine, would be supportive of Game Development. If this article was written by a Finance Magazine, or Forbes, or anything not related to gaming, than I could understand the tone of the article. However, reading this article left a funny taste in my mouth because it came from a place that I thought would be supportive of the industry and more importantly, the community.

    I had no problem pledging. Working in the investment industry myself, and working as an accountant in both private and public industry, I understand the risk vs. reward through first hand experience. I saw nothing in the article that justified the tone in which the author chose to write.

    RIP PC Gamer. You used to be great.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/3/#post-31785">Welphgryn wrote:</a></div>I didn’t like the article. This is the type of article I would expect from a non-gaming website. PC Gamer, I would imagine, would be supportive of Game Development. If this article was written by a Finance Magazine, or Forbes, or anything not related to gaming, than I could understand the tone of the article. However, reading this article left a funny taste in my mouth because it came from a place that I thought would be supportive of the industry and more importantly, the community.

    I had no problem pledging. Working in the investment industry myself, and working as an accountant in both private and public industry, I understand the risk vs. reward through first hand experience. I saw nothing in the article that justified the tone in which the author chose to write.

    RIP PC Gamer. You used to be great.

    </blockquote>

    Very well said. It's unfortunate that they don't support smaller companies, but I'm sure all the Triple A titles get great reviews. I wouldn't be surprised if the rumor someone stated about AoC not wanting to endorse a favorable article from PCG and them being salty is true.

    It's really important to me for people to support these companies that go against the grain and try new things. This is what makes a great game to me.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/3/#post-31785">Welphgryn wrote:</a></div>I didn’t like the article. This is the type of article I would expect from a non-gaming website. PC Gamer, I would imagine, would be supportive of Game Development. If this article was written by a Finance Magazine, or Forbes, or anything not related to gaming, than I could understand the tone of the article. However, reading this article left a funny taste in my mouth because it came from a place that I thought would be supportive of the industry and more importantly, the community.

    I had no problem pledging. Working in the investment industry myself, and working as an accountant in both private and public industry, I understand the risk vs. reward through first hand experience. I saw nothing in the article that justified the tone in which the author chose to write.

    RIP PC Gamer. You used to be great.

    </blockquote>

    Very well said. It's unfortunate that they don't support smaller companies, but I'm sure all the Triple A games get great reviews. I wouldn't be surprised if the rumor someone stated about AoC not wanting to endorse a favorable article from PCG and them being salty is truth.

    It's really important to me for people to support these companies that go against the grain and try new things. This is what makes a great game to me.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/speaking-about-the-pc-gamer-article/page/3/#post-31785">Welphgryn wrote:</a></div>
    RIP PC Gamer. You used to be great.

    </blockquote>

    Very well said. It's unfortunate that they don't support smaller companies, but I'm sure all the Triple A titles get great reviews. I wouldn't be surprised if the rumor someone stated about AoC not wanting to endorse a favorable article from PCG and them being salty is true.

    It's really important to me for people to support these companies that go against the grain and try new things. This is what makes a great game to me.
  • Very well said Welphgryn. It's unfortunate that they aren't supporting smaller companies like this, but I'm sure all the Triple A games get great reviews. I wouldn't be surprised if the rumor someone stated about AoC not wanting to endorse a favorable article from PCG and them being salty is true.

    It's really important to me for people to support these companies that go against the grain and try new things. This is what makes a great game to me.
  • The main concern with this article is the author tries to villainize the referral program without fully understanding how it works. Clearly, there is willful ignorance on the author's part, or he is using a tactic to accumulate sales for PC Gamer. Either way the tone of the article seems petty, even bordering on perfidious in nature. The verbiage is that of a parent chastising a misbehaving child.

    No matter how you perceive the article, form your own opinion and choose to support on your own accord. One article is not going to sway most people one way or the other regardless.
  • This guy posted an almost identical article about Pillars of Eternity (one of the top ten games of 016) seems his track record sorta sucks too.
  • @TickledPink
    Really ? Why does that not surprise me.
  • I'm ok with skepticism in general. Even if you don't bring up a ton of sources, I'm ok with people saying "this looks fishy". It's when they bring up things they tout as fact without really going into detail about <em>why</em> it's a problem.

    Skeptic: UE4 can't run MMOs, because it's not optimized to do so.
    Consumer: Well, the engine has open source code, and you can build your own backend.
    Skeptic: Well, UE4 has trouble with rendering lots of objects from a server.
    Consumer: But, you can build your own backend.
    Skeptic: Lots of people agree!
    Consumer: Who? Unreal themselves are working with Intrepid to make this thing a reality.
    Skeptic: Just look for my "I told you so article"

    ~ Close to an actual thread I was in on Reddit...
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