Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Anyone wanna guess what the first player made Addon will be?
I'm going to guess a Damage Meter
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Comments
Generally the answer is no.
There is a point where addons become a necessary tool for players to have
Parsers can have some nasty effects on players, if you are not the 1% the way you are treated
We’re leaning towards [shifty eyes] not allowing mods
There will be some options for customizations But as far as “true” mods, not really sure they’re going to support
Don’t want a meta to appear where mods are required to be competitive
[Exception!] Superficial mods which change the aesthetic look of the UI has been implemented.
Already stated in stream I think.
They will allow you to change the UI layout though.
They might make an overlay that scans your combat log for a damage meter, or scans your combat log and uploads it to a site like World of Logs.
Never underestimate the dedication and capability of people who really either care about theorycrafting, or flexing their appendages.
If mods were allowed
1. Dammage meters.
2. boss timers.
3. heal and buff bot.
Both easy to implement by the devs.
Other than that I really like add-ons that let you save and load a specific gear/skill setup.
Not providing damage meters because they can be used to hurt feelings is silly in a game with always on, open world pvp, and historically its an ineffective method to prevent this kind of information from becoming available.
But yeah, a parser will happen regardless. So will effect duration timers and all the other little things that make combat easier to manage.
I'm personally fine with them as long as botting doesn't get involved though. If someone wants to know if they are outdamaging based on X build instead of Y; why not?