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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Marriage System Concept
My concept of an in-game Marriage System:
- Allows Fast Travel/Instant Summoning of partner with a 24 hour cooldown
- Allows you to kill a player who has flagged or attempted to kill your partner without you being "corrupted" or tagged as a combatant
- Divorce depends on the Leader of the City with an option to have people vote whether they want divorce or not. This would make it so that people don't just eagerly jump into marriage with someone, it has to mean something significant and dissolving marriage should be hard af
- Access to Unique in-game actions like: walking hand in hand, cuddling, kissing, s3x scenes depending on level of "intimacy"
- Domicile Buff aka Last Stand : When defending your Freehold, you and your partner get defensive and offensive buffs when in the zone of influence of your house and when within a few meters of each other (partner)
- Leveling/Questing together strengthens your bond, and as your bond rating gets stronger, you unlock access to Sex scenes with your partner, or to a lesser extent.. activities/group actions like Kissing, making out, holding hands while walking around or bridal carry, piggy-back carry
- Spousal Support: Portion of the income of the higher earning partner is automatically paid out to the other lower income spouse bi-weekly upon divorce (marriage deterrent)
-Marriages are announced: Locally, Node-wide, Server-wide depending on the couple's combined social status and how much you pay for the wedding which would come in Tiers. The higher Tier ones will get an instanced exclusive area with a predetermined guestlist. Number of guests that can be accommodated depends on fees paid.
- Spousal Support: Portion of the income of the higher earning partner is automatically paid out to the other lower income spouse bi-weekly upon divorce (marriage deterrent)
-Marriages are announced: Locally, Node-wide, Server-wide depending on the couple's combined social status and how much you pay for the wedding which would come in Tiers. The higher Tier ones will get an instanced exclusive area with a predetermined guestlist. Number of guests that can be accommodated depends on fees paid.
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Comments
Family system
However, your second point:
- Allows you to kill a player who has flagged or attempted to kill your partner without you being "corrupted" or tagged as a combatant.
Is simply to avoid becoming a combatant? You can't become corrupt in that scenario because of the enemy being flagged combatant or corrupt already. To be honest at this point in time with the mechanics I don't see any reason not to flag combatant. Reduced death pens and the like unless they switch it over that is. Feel the non-combatants need the reduced pens.
Hehe. Okay I will show myself out.
*Note to self: don't quit day job*
Good for you!
also just cause its a fantasy game doesn't mean its a tool for living a fantasy life, if you want to be married and do all these romantic things you should get off your computer more often and join the real world.
Well, here again. Hope it works now, I has some interesting ideas too regarding marriage better said an actuall family system
Family system
i disagree. i think it is integral to the bery fabric of society and how nodes will be built up. and who cares about romantic stuff irl.. you got tinder and grindr for that lol