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Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Should the Tulnar have eyes?
ArchivedUser
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I was just watching the studio tour video and they are only up to the silhouettes for the Tulnar. The tail had a little detail and looked like a cross between shrimp skin and crocodile skin. Since the Tulnar are an underground race should they have eyes? Maybe they echolocate through their bodies like a cross between a bat and a turtle.
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whats that creature in pans labyrinth with the eyes in it's hands?
Could be like that XD
But I think that if they have eyes something should be different about how you see things when playing as that race for example you see everything in grayscale but you can see in the dark easier.
Or if you were to go the other way you could give them eyes or not and just make them completely blind and give them some type of Dare Devil vision type thing where the sounds around them reveal the area in terms of what they can see. Granted now that I've typed this all out it still sounds like a good idea but extremely impractical... Well invisible things wouldn't do much against you unless they were also completely silent.
All mammal and reptilian beings in our worlds have eyes. And Bats are not blind.
Also the Tulnar live underground, not IN the ground. The underrealm will have fast areas and we will see bioluminescence light there. But the Tulnar could have a better dark vision then the other races
If you made it so that if you choose any race other than Tulnar at the start. All you'd see in the under realm was a black screen, I'd be quite disappointed
Don't know, could have gone two ways.
1. Light is sparse, so they developed exceptionally acute night sight.
2. Light was negligible and coudnt be used effectively, so eyes were useless.
So I guess both
do eyeless Tulnar have no souls?
Or do they just have to window to the soul?
No sense of joy or sorrow, neither to express or perceive.
I think there is an element here not being addressed.
The original question is looking at it based on known creatures of reality, which indeed are often blind. But in creatures of fantasy, there is a long history of vision in the dark - such as Infravision.
in addition to "normal sight", in Dungeons & Dragons and Advanced
Dungeons & Dragons prior to version 3.0 of the game. In 3.0 and
later, the ability was removed from the game and replaced with darkvision. The primary reason for the change was that, given its name,[citation needed] infravision implied that the creature detected the infrared spectrum of light resulting a variety of special considerations.[3][4]
Like darkvision, infravision allows a creature to see in complete darkness up to a set distance,[1] though not in or through darkness that is magical in origin.[5]
Creatures able to use infravision are often able to shift between
the normal spectrum of light and that of infravision at will. While
making use of the infrared spectrum, their eyes glow red.[citation needed]
Creatures known to have infravision include:
Halflings[2]
Dwarves[2]
Drow
Duergar
Svirfneblin
Elves[2]
Now, since the Tulnar are descended from many races such as these listed here, it stands to reason that they too would naturally have a low light vision ability which perhaps has evolved to an even greater degree at this point.
It does make me wonder if eye customization in Tulnar character creation could have gameplay differences. For example, if you created a Tulnar that had 6 eyes spaced widely apart, could you get a wider field of view in your game POV?
No wait, that's already given me a headache.... *goes to lie down*
Lmao like a weird form of mmo "predator"
Also @Rumbleforge what about ginger Tulnar?
I feel like if they are going to have eyes based on nature they should be big, probably primarily roundish, and mostly black due to large pupils such as @nagash mentioned. If we're not going to go based on nature it could be literally anything.
And on a side note I'm more and more inclined to think that these are going to be literal mole people. Tulnar has a lot of similarities to the word tunneler, they said they would be more beast-like which usually refers to something mammalian, they live underground. Honestly I just kind of think it would be funny. Still.
You know, a lot of this discussion of the Tulnar is starting to remind me of th Morlocks...
--> https://en.m.wikipedia.org/wiki/Morlock <--
So think about bestial creatures from past games like a Ratonga (EQ2), Tauren (WoW), Argonian (ESO), Charr (GW2), Raki (VSoH), Froglocks (EQ2 again), Popori (Tera), Worgen (WoW), Chaos (WAR) oh yes and of course the SKAVEN from WAR and Warhammer ......the list goes on and on.
Think the Ratonga or Froglocks (EQ2), Argonians or Khajiit (ESO), Charr (GW2), Tauren or Worgen (WoW), Raki (VSoH), Chaos (WAR) oh and of course the SKAVEN from WAR / Warhammer , etc.
The other races fled, and are returning.
The tulnar haven't been to any other worlds, just this one, they have been underground for generations, so long that they inter bred.....
I'll quote the info later...
This is the sort of thing I imagine for the Tulnar. At least, I hope so.
Well that just raises more questions! (but they should still have normal eyes if you want them too.