Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
So... Let's talk Character Customization
ArchivedUser
Guest
So i just found out about this game and it looks pretty promising and interesting, but one thing I haven't seem anywhere is the mention of character customization... My question is how advanced with the character creation be? simple? medium? extremely advanced and detailed? perhaps like BDO(sorry for bringing another game into the forums but well, the game has the best character creation engine...)
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One thing that irritated me with BDO's CC was that certain sliders would have little to no effect. I know, concerning the body & hairstyles, that clipping can be an issue. I just hope that there is enough range within those sliders to create enough variety from one avatar to the next. For example... a short, pot-bellied dwarf or a tall, very muscular warrior or a voluptuous Amazonian type character. Oh yeah... and let's not forget a head size slider (shame on you, BDO...LOL).
I remember the devs saying several times they don't want each character looking the same. This seems to be a priority for them.
There were also several backer rewards that included customization options--this indicates to me they have a very robust system in place.
I suppose the only limitation that might be imposed would be based on the engine. I admit I am pretty ignorant of the capabilities of Unreal4, but I have a feeling they will push this area to the max if they can based on my previous points.
Also, welcome to the community!
But thanks for the info
@Warbacon - Your username amuses me and I love it. I also appreciate what you said there. I'm not the OP, but holy biscuits do I love making characters! I'm very excited to hear that we'll have top notch character creation systems.
Plus... I mean... Unreal is pretty dang epic, especially the one they're using. All aboard the hype traaaaain.
There is a 9th beast race introduced with the underrealm goal. That will be a hybrid of beast and existing ancestor races.
The main races though will have sliders within reasonable and sensible limits.
This has been confirmed in the twitch Q&A streams.
One thing I do hope they don't do is go with the same types of armor per class, similar to the Sorc in BDO. Unless you bought her a skank-worthy outfit from the cash shop, she looked forever as though she were running around in a burlap sack. Or, if we are going to go with class-specific armor styles ... let's avoid the burlap sack look, shall we? Hmmm?
I still hope for some lady dwarf beards
From the KS streams I get the impression that we will have a character customisation preview like bdo which will be super amazing.
and starsigns
Agreed. This undoubtedly was Money(Pearl) Pit(Abyss) shamelessly forcing players into their cash shop by creating / offering ugly in-game armors. I'm confident that Intrepid will not stoop so low.
If I had a choice, I would want a character creator robust enough that I could make a young student mage as easily as a old wizened wizard.
My one concern was BDOs character creation was so detailed, you either ended up with something decent, a little bizarre or downright ugly (just rubbish at sliders and thinking in 3D, I blame my genes)
And if you found some character you loved before launch, I got darn confused trying to work or how to input the files into the game that I have up. (Blame brain damage)
So, if we have access to character creation before launch, can there also be a foolproof idiots guide + simplicity to identify your settings (such add a 'list settings list', so even if you can't cope with identifying files you can still replicate your toon in game manually?
@lsymfr
Source: Discord QnA1:08:00 Character customization, will people be able to make super ugly characters?
Steven:
There are going to be three primary builds that character customizations are going to fall into and those three primary builds, while differ from each other to a good degree, players won't be able to deviate too far from that portrayal of the race. There will be definitely fine tuning that will highly customizable, special in regards to the face, but from a body standpoint you are not going to see an 8 foot(2.4meters) tall halfling so to speak.
Additionally, straight out the discord.
Steven-01/23/2017
Not that this is a pressing concept needed at launch, it would be nice for people for play one character for a long time to have options to change their looks a bit to keep their character from going stale. I know tons of players in games like making these types of customization.