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Achievements & Titles

Would love to see a wealth of achievements and associated titles with varying degrees of difficulty both serious and fun included in the game.

A) \TITLES
Ways to express /represent achievements does not need to be limited to title only and ideas for showing those achievements for the player might be:

1) Title
2) Weapon glow / color
3) Armor glow / color
4) Aura
5) Accessory
6) Sound / no sound
7) Dye
8) Notice Board
9) Location on Map 
10) Darkness or Light

B) ACHIEVEMENTS
There are so many things that might be Achievements to provide players for opportunity to have a unique title of their own

PVP
a) Highest PVP count overall / monthly / daily (overall and class)
b) Most PVP death count overall / monthly / daily
c) Fastest PVP kill ever / month / daily
d) Most PVP kills in one hour
e) Longest fight
f) Most kills under 30% health 
g) Revenge seeker
etc

PVE
a) X boss killed with smallest team
b) X boss killed solo
c) X boss killed in fastest time
d) most X material collected
e) Fastest traveler from X to Y
f) Greatest area explorer
g) Oldest player in zone (ie spent most time in zone)
h) Most x mob killed
g) Longest distance swimmer

Political
a) Guild Leader (largest or top X largest)
b) Most Guild wars won 

Would you like to see achievements and if how would you represent them and what types of achievements would you like to see?

Comments

  • Some good ideas there I would love to see like a achievement for class awards like arch mage or master summoner 
  • This is a nice concept ^^ I like titles and I would love related badges on the forum :D visual effects for achievements would be a lovely addition feels more personal :D
  • I concur, some great ideas @AkaBear which would only enrich the game world.
  • Great ideas :)
  • The type of achievements I enjoy the most are ones that alter how you play or push you to try something new.

    As an example, I believe the devs have said swapping your second class might be a thing, if so an achievement to play as each of your architypes' class combination would be welcome.

    I would also want to see account wide achievement tracking. I don't know about everyone else, but if achievements are locked on a per character basis, I feel compelled to only play one character.
  • ArchivedUserArchivedUser Guest
    edited June 2017

    I find I cant fault his either. Great ideas.

    I am actually an achieve-a-holic. I cant help running through an endless list of potential achievement one by one and hearing that ding and numerous other cut scenes or sound effects! haha. I am an adventurer by nature that sends me all over the place doing all kinds of things. From the mundane, collect 20 skins of this type for a silly cosmetic trinket, to hunt and kill x of these rare bosses for a rare title.

    Of course it doesn't help if those rare achievement also happen to drop rare items for crafting. That just makes the addiction even more rewarding and special.

  • AkaBear said:

    A) \TITLES
    Ways to express /represent achievements does not need to be limited to title only and ideas for showing those achievements for the player might be:

    I like the point that you make that achievements could be reflected in ways other than tiltles. I personally would prefer to see fewer in-game titles and for those that do exist to have more meaning and time invested in achieving them (Kickstarter titles excluded obviously...)
  • Maybe you could get specific emotes through achievements, like if you drink loads of ale in a tavern you get the /burp.
  • Kratz said:
    Maybe you could get specific emotes through achievements, like if you drink loads of ale in a tavern you get the /burp.

    or if you die 100 times you get the spooky skeleton dance 


  • The achievement wh...hunter in me greatly approves and is glad that Steven already confirmed achievements and server firsts for a great many deals, also rewards like dyes come with achievements and hopefully other stuff too.
  • few are good ideas ,
    I am not a achievement player so if i get them randomly from playing the game cool but its not something i go out of my way for in a game , i don't consider strenuous be the best ( run the longest/furthest) collect every scrap item to be fulfilling game play
  • Love the spooky skeleton dance. xD

  • I loved achievement system in wow. with great rewards like mounts, it keep you pushing to do more and try harder to get some rare ones. 
  • I think we all need the spooky skeleton dance in our lives.
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