Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
As every skill could have its own efficiency, there is really no limit to the songs and instruments that could be deployed to control all the different skills.
That woudl require bard builds to adopt instruments and scores as a counter to specific play styles. If playstyles are limitless so would the potential variety.
You could take it further with a blind song system. You can take the long road through trial and error of experiment or you could find songs in the wild or even buy sell songs among players.
It could be as deep and rich as any crafting system.
Musicians are masters of harmony and group play is all about unique skills employed in a harmonic way. Each player an instrument, their actions the music.
* sneaks behind enemy *
* plays softly in enemy's ear *
I think I'll go with that class combo, if I'm not #wololo 'd to another combo. I'll definitely stay with the bard class though.
Another thing I would like to see, for a bard, is the ability to play their own songs while in a channeled spell. They could either play it as the channel is happening or have some kind of record feature that will play that song during the spell.