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What Non-MMORPG game features would you like to see in game?

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Comments

  • Everything concerning a realistic environment/ecosystem, which feels alive and not just put there as a side note.

    AkaBear said:
    • Boarding and fighting at sea
    • Controlling zones, trade routes
    These are old dreams of mine, my fellow adventurer... *smiles*
    I'd love to experience a MMORPG with such features. Hopefully, someday AoC will be the one.
  • 1. Horse (mount) racing.

    2. Assassin type stealth missions where you have to avoid stepping into light, making noise, guards sight, using tranquilizers, hiding bodies etc.

    3. Drinking alcohol in game actually making your character act drunk, and not only silly debuff saying "you are drunk".


  • lexmax said:
    I don't know if you ever used Second Life, but they had a interesting system of interaction in place that I could see used as a model for your coordinated musicians idea.

    In Second Life, you had these "balls" that you could place anywhere, they were just clickable points for preprogramed actions or poses. 

    I was pretty involved in SecondLife, being an in-game mentor among other things. It was great at the beginning, but the sleazy people kind of invaded and it lost it's appeal to me.

    The animation balls are a great idea. SecondLife had a scripting language too, which kind of made these things work, but I hope AoC doesn't implement such a thing. I vividly remember the "gray goo" attacks caused by self-replicating scripted objects. Not sure about now, but it was griefer heaven back in the mid 2000's.


    That's around the same time frame I used to "live" there.  It was a fun time. ;)
    I do recall some fun griefing done back then, such as the infamous flying penis. 

    I have a friend who is still in Second Life, and she sends me screenshots once in awhile.  My god, have they really improved graphics there.  The avatars look amazing.
    But I find the interface confusing now, and cant figure out how to do things I used to not even think about doing.  :/

    I know this comment is going off topic for the thread, but do you remember the social gambling games like Quintzee and Pizza?  I rather miss those types of things, they were fun. 
    I knew I'd met you somewhere before ;) I remember quintzee and other games with fondness. I even made a couple myself, such as gladiator rings. It was a truly open world and way ahead of it's time, but sadly the openness also kind of ruined it for me, giving all sorts of shady folks too much freedom and anonymity.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Farming, like this. 
    ----------- https://youtu.be/gEJHrmliVQw -----------


  • ArchivedUserArchivedUser Guest
    edited June 2017
    I'd like to see some enhanced camera controls as well as different camera focal length options for the purpose of using the game to make videos.  Of course, related, options to hide GUI, etc. 

    And I don't just mean options to record video of my own character, but rather using my game account to record video of events in game, in general.

    Star Citizen has a "Director Mode" which is very advanced for this sort of thing.  You can change depth of field as well as setup custom camera setting profiles that you can save and activate with a hotkey.

    I really hope AoC has something similar to this, as it could help out with creative storytelling and another machinima related content.
    It occurred to me that it in addition to enhanced camera controls for making videos, I really hope we have a good selection of emotes and emote facial expressions as well. 

    I know that emotes certainly are not uncommon to mmorpgs, but I don't want them to just "go through the motions" of game design and only cover the basic /wave, /cheer, /dance stuff. A full array of character emotes for a variety of social situations would be fantastic - and go a long way to giving life to scripted content creation. 
  • With Dwarves there MUST be a /smoke emote where you pull out a pipe and smoke it whilst standing around for an unlimited time(until you move). I would love this :)
  • Skydiving. I've never seen skydiving in an MMO, but I would be soooo into it. I mean, I've done it in WoW, but I usually go splat at the end.. or cheated by using slow fall.
  • Skydiving? If you want to go skydiving you'll go your own. Gravity is kinder to some than others! :D
  • I want to see the first 3 letters of MMORPG in this game and maybe the other 3 
  • @lexmax
    1. Aspects from interactive movie games (such as the Walking Dead) where your moment to moment choices dictate the outcome of a task or quest. Probably more suited to tasks.
    I haven't played the Walking Dead game versions, but I assume they're something like the Bioware quest / dialog choices in games like ME and SWOTR?

    If so, I was also thinking along the same lines after seeing the recent pre-alpha footage. I know the quest NPC with the bow was likely a placeholder but it does seem like the devs plan to allow varied responses to NPC dialog. In the placeholder quest, selecting different responses only appeared to result in 2 variables (you get the quest or you don't). I hope once the game is further fleshed out the devs plan to add some potential consequences to NPC quest dialog beyond just discovering a quest.

    For example, a group of bandits show up after a node reaches Stage 2 (encampment), and the bandit leader gives you the choice to help them raid and pillage the encampment (giving you reputation among outlaw groups) or to "die" (i.e. fight them and protect the node). Mind you, my example wouldn't necessarily require players to speak to the bandit leader in a direct dialog format because it could just work like the caravan system where a message pops up on the screen of nearby players ("Will you defend / attack / ignore the caravan?" → "Will you join / defend against / ignore the raid?"). 
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