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What Non-MMORPG game features would you like to see in game?

Now not wanting to change the current schedule and/or content but just musing for future content

Having come across "Sea of Thieves" action multiplayer adventure game that is soon to be release having features that would make for wonderful Sea Adventure and keep the dynamic of pvp, resource and/or territory management.
  • Requiring resource management to sustain, repair and build/improve your ships
  • Boarding and fighting at sea
  • Treasure hunting
  • Pilfering shipwrecks
  • Controlling zones, trade routes
What Non-MMORPG kind of features would you like to see, from which game?
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Comments

  • Would like to see a really good climbing/parkour system like Assassins Creed, to give combat that extra edge, imagine city fighting, with rangers and rogues taking to the rooftops or assassins being able to scale the outside of castle walls etc.

    I'd also like fishing to be like the old Sega Bass Fishing games.  You'd be able to stalk the fish, and different fish will be in different parts of the river/pond.  And have a league table for the biggest fish etc.
  • Would be strange to see someone in full plate doing parkour. Hehe. 
  • Would be strange to see someone in full plate doing parkour. Hehe. 
    If you've read Brandon Sanderson's "Stormlight Archives" series, that's basically happening all over the place lol.

    If you haven't, but are a fan of fantasy reading (which I assume most people on a MMO forum are...), then I highly recommend picking it up :)
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Having a first person camera as an option would be nice, for screenshots or just walking around and admiring the world in a lower perspective.

    Though I suppose this could already be viewed as an mmorpg feature, but generally isn't implemented.


    Would like to see a really good climbing/parkour system like Assassins Creed, to give combat that extra edge, imagine city fighting, with rangers and rogues taking to the rooftops or assassins being able to scale the outside of castle walls etc.

    I'd also like fishing to be like the old Sega Bass Fishing games.  You'd be able to stalk the fish, and different fish will be in different parts of the river/pond.  And have a league table for the biggest fish etc.
    To expand on this, I really liked the way ArcheAge did fishing, namely the way they implemented the fishing boats. Having a portion in the middle of the ship to keep smaller fishes while having two hooks on the back to put the expensive ones.
  • Always partial to Skyrims, A Quality World Map and Solstheim Map mod, minus the pins
  • I think I would really like to see a good amount of "Environment Interaction"  What I mean by that is something similar to "Breath of the Wild".  If you shoot lightning into water it creates an area affect field to those in that water.  Fire added to wood objects burns the wood objects.  Putting food near fire cooks it.  Heat affects stats, Cold affects stats etc.  Might be hard to implement but it would be interesting.
  • Sitting down around a table with my fellow Sirs and Madams to play a full blown D&D campaign while drinking some delicious tea. In the meantime we get eyed like some nutjobs, because of the screaming that comes from the fight to our death over some imaginary monsters noone believes can even exist.
    Fantasyception.
  • Great topic. Two things I'd love to see:

    1. Aspects from interactive movie games (such as the Walking Dead) where your moment to moment choices dictate the outcome of a task or quest. Probably more suited to tasks.

    2. I'm not asking for fully destructible environments, because I know this would place quite a load on the servers and clients, but at least subtly responsive to player activity.



    For example, wagon wheels leaving tracks in the dirt road (credit M. C. Escher), mis-shot arrows breaking glass panes, fire spread, snow accumulation, bodies decaying rather than magically disappearing, structures and terrain suffering environmental damage and wear and over time.
  • Ghyx said:
    Would be strange to see someone in full plate doing parkour. Hehe. 
    If you've read Brandon Sanderson's "Stormlight Archives" series, that's basically happening all over the place lol.

    If you haven't, but are a fan of fantasy reading (which I assume most people on a MMO forum are...), then I highly recommend picking it up :)

    Oooh. I've only been exposed to his writing in the wheel of time series. I'll give the series you recommended a go. 
  • but it is a MMO why would you put non MMO features in a MMO? You silly goose.

    I'd like to see your character get dirty from combat and dirty from traveling and maybe mud on them and their gear and then if you went in a waterfall it would clean you off.....
  • I'm just really hoping for points of interest and exploration.
  • Would be strange to see someone in full plate doing parkour. Hehe. 
    Ah yes but as I said Rangers and Rogues, so in theory light armour. They could even make it a thing of a "sub class" so you'd have to specialise in "extreme climbing", this would stop plate wearers and mages climbing up.  So everyone would have a basic climbing ability, but unless your a light/medium armour wearer, and take the same sub class as your main class, you'd not be able to parkour.
  • I'd love to have a proper ecosystem and animal behaviour, or at least a nod in that direction, including aspects that are altered by PC activity. Some MMORPGs have done tiny amounts to their basic/unmodded game, but most don't bother and most do not deal with the effect of people moving into an area and starting to build, farm and so on. For (simplistic) example: Deer run away when you approach (so you have to hunt them with stealth from downwind, wait for them downwind in hiding at one of their usual spots, or cooperate with others to chase them into an ambush). Wolves hunt and eat the deer instead of just standing around alone, or gather in packs to rest and play when not out hunting. Gatherable plants get eaten into non-existence if there are too many deer (e.g. because everybody hunted the wolves but nobody hunted the deer). Gardens and farms get raided by deer. If PCs hunt too many deer, wolves decrease in number and/or become more likely to raid small nodes (or caravans?) for food instead.

    As a result, hunting requires a certain amount of knowledge for best results. Local government could perhaps influence the surrounding ecosystem by issuing hunting quotas and/or rewards. Maybe pets could be trained to guard houses/land/livestock from wild animals. As nodes grow in size, changes in the surrounding spawns of plants and animals already have logical reasoning in place.

    Just a thought. Maybe I'm just hoping for a wildlife sim! But it it always a break in immersion for me to have my toon out in a beautifully-crafted wild area, and the animals are just standing around, in plain sight, predators in easy reach of prey, and all the difficulty in hunting is purely in how hard it is to fight the animal.
  • Quidnunc said:
    I'd love to have a proper ecosystem and animal behaviour, or at least a nod in that direction, including aspects that are altered by PC activity. Some MMORPGs have done tiny amounts to their basic/unmodded game, but most don't bother and most do not deal with the effect of people moving into an area and starting to build, farm and so on. For (simplistic) example: Deer run away when you approach (so you have to hunt them with stealth from downwind, wait for them downwind in hiding at one of their usual spots, or cooperate with others to chase them into an ambush). Wolves hunt and eat the deer instead of just standing around alone, or gather in packs to rest and play when not out hunting. Gatherable plants get eaten into non-existence if there are too many deer (e.g. because everybody hunted the wolves but nobody hunted the deer). Gardens and farms get raided by deer. If PCs hunt too many deer, wolves decrease in number and/or become more likely to raid small nodes (or caravans?) for food instead.

    As a result, hunting requires a certain amount of knowledge for best results. Local government could perhaps influence the surrounding ecosystem by issuing hunting quotas and/or rewards. Maybe pets could be trained to guard houses/land/livestock from wild animals. As nodes grow in size, changes in the surrounding spawns of plants and animals already have logical reasoning in place.

    Just a thought. Maybe I'm just hoping for a wildlife sim! But it it always a break in immersion for me to have my toon out in a beautifully-crafted wild area, and the animals are just standing around, in plain sight, predators in easy reach of prey, and all the difficulty in hunting is purely in how hard it is to fight the animal.
    Totally agree with ideas! 
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I raised much the same point on a design thread, realistic ecosystems and responsive fauna! 
    I think most people think I was nuts when I was suggesting that spawn points - to work out what they spawn next, should be partially rng but also based upon and influenced by their surrounding points. So if all the trees are cut down, light loving plants should have more of a chance. 
    The type of flora influences animal spawns, but animals also at the very least, stay away from dead bodies / areas they've been hunted before.
    @Quidnunc its great that I'm not alone in this desire, that and I'm happy to see another doggy amongst us!

    Anyway, op... non mmo stuff that if love to see in a game, I'd love a chance to see some out of the box 'psych' effects, if you're going to take a portion that makes you look like an eagle, let's spend thirty seconds in an instance 'feel'/'fly'through magic stuff section that might give you a chance to feel like an eagle too.
    And when you're transformed into a wolf, if you wander too close to rabbits, yeah you're going to lose control of your toon until that bunny is....
    Or every few minutes you can't do anything - your skills and movement freeze, your character starts scratching and weight move again until you've clicked played a game of 'where's flea-wally' and caught all three...
    Oh lots of things I'd want in there.
    A massive one for me is a puppet show that you can craft 2d puppets for with a choice of simple sets, where you can program a show in advance, then play and talk. In game storytelling without the need for a whole group of actors...
  • *won't move again. Darn predictive text, dang forum edit bugs..
  • Great expansion on previous, with the dynamics of the community at play and a dynamic ecosystem parts then it would truly become a sandbox with a new experience every time!

  • Megs said:

    Or every few minutes you can't do anything - your skills and movement freeze, your character starts scratching and weight move again until you've clicked played a game of 'where's flea-wally' and caught all three...

    Heee! That idea made me giggle. Also hi, thanks for the quote.

    Non-MMO specific game features that would be nice to see: Functional water craft. Archery ranges where you can practice your shots. NPCs that report you to the guards for theft if you wander into their houses and loot their storage chests. Mis-labelled loot potions. Ways to negotiate with hostile NPCs rather than fighting them (bribery, for example... approach slowly and carefully, holding out a pint of beer...). Fear spells that make the target run away instead of cowering in place.

    Non-MMO specific game features that would be nice to see and are also entirely superficial and have no impact on gameplay whatsoever: The ability to take an in-game snapshot (painting craft?) and then hang it on the wall of a house as a view-able picture. Playable musical instruments (using the keyboard for notes). Flowers you can pick then put in a vase in your house.
  • I'd like to see some enhanced camera controls as well as different camera focal length options for the purpose of using the game to make videos.  Of course, related, options to hide GUI, etc. 

    And I don't just mean options to record video of my own character, but rather using my game account to record video of events in game, in general.

    Star Citizen has a "Director Mode" which is very advanced for this sort of thing.  You can change depth of field as well as setup custom camera setting profiles that you can save and activate with a hotkey.

    I really hope AoC has something similar to this, as it could help out with creative storytelling and another machinima related content.
  • I know it's supposed to be non-MMOs but I really hope we have something similar to LOTRO's ABC system, where Bards can play their instruments in a coordinated and inspirational manor.

    I also want a fantastic draw distance where the open world truly feels like an open world.

  • Kratz said:

    I know it's supposed to be non-MMOs but I really hope we have something similar to LOTRO's ABC system, where Bards can play their instruments in a coordinated and inspirational manor.

    I also want a fantastic draw distance where the open world truly feels like an open world.

    I don't know if you ever used Second Life, but they had a interesting system of interaction in place that I could see used as a model for your coordinated musicians idea.

    In Second Life, you had these "balls" that you could place anywhere, they were just clickable points for preprogramed actions or poses. 

    So in this example, say you had a "3 Man Mariachi Band" item you could plunk down.
    You could take up one "role" of the band and 2 other players could hope in and fill the other 2 roles, for a impromptu performance. 

    Come to think of it, Guild Wars 2 did have a similar system for coordinated dancing.
    You could perform special dances and others could join in with a /slash command. 

    So maybe something along those lines for performers, in general. 
  • Hey mate, yeah sounds cool. There'll inevitably be quiet periods in terms of war and battle so it's the little things like this that can truly turn a quite Saturday night into a beer fest! :)
  • (Functional water craft = paddle your own canoe or set sail in your dinghy, hopefully there's already an oceangoing side of things in progress).

    Something like the ABC system would be pretty cool. Solo-wise, something like Zelda's ocarina.

    After reading the latest comments, I'm now also picturing dance spectaculars! Plus (importing sims ideas) inns could offer live music and open-'mic' sessions.

    Other ideas from solo games and the real world: Side-effects to drinking 'potion cocktails' (more than one or two at once). 'Wanted' posters in towns and cities. Ice-skating and skiing. Kite-flying. Children (seriously, to be a proper living world there should be children or some reason why you never see any). Statues (I'm thinking statues of in-game people with in-game inscriptions, which have a chance of remaining after a node is destroyed so people finding the ruins later can read or infer something of the history). Cookie decorating.
  • Quidnunc said:
     Children (seriously, to be a proper living world there should be children or some reason why you never see any).
    A HUGE sign on the gate of the first metropolis saying "Winter is coming" :D
  • "Game Recorder": some mobas, like Smite, have/had a feature where your game was recorded while you played. At the end of a match you could review the game and see the errors you made and how to refine your gameplay. 

    However I would want this to work differently for AoC. When a siege stage begins, the game records all actions taking place from cinematic angles. This camera would show everything's from the catapults firing to that one player tea-bagging on the battlefield. These media files would be kept on local files and the player can decide to turn it on or off. This way, after a battle that player can show his family and friends what they did in the siege and show epic moments. Plus, community developers will have a great tool set in place and be able to put it on YouTube/twitch/etc. not only will the community's see epic battles from their own or another server, but people who havent the played the game will see them and want to instantly sub!

    not getting into the technical detail about how a system like this would or wouldn't work or how hard I try would be to add this system to a game, just thought I think would be an epic thing to have 
  • I don't know if you ever used Second Life, but they had a interesting system of interaction in place that I could see used as a model for your coordinated musicians idea.

    In Second Life, you had these "balls" that you could place anywhere, they were just clickable points for preprogramed actions or poses. 

    I was pretty involved in SecondLife, being an in-game mentor among other things. It was great at the beginning, but the sleazy people kind of invaded and it lost it's appeal to me.

    The animation balls are a great idea. SecondLife had a scripting language too, which kind of made these things work, but I hope AoC doesn't implement such a thing. I vividly remember the "gray goo" attacks caused by self-replicating scripted objects. Not sure about now, but it was griefer heaven back in the mid 2000's.


    This isn't my screenshot. Even if I'd kept mine, I probably would be banned from the forum for posting it :o
  • Would like to see a really good climbing/parkour system like Assassins Creed, to give combat that extra edge, imagine city fighting, with rangers and rogues taking to the rooftops or assassins being able to scale the outside of castle walls etc.

    I'd also like fishing to be like the old Sega Bass Fishing games.  You'd be able to stalk the fish, and different fish will be in different parts of the river/pond.  And have a league table for the biggest fish etc.
        Rogues along with a stealth ability should be able to scale walls and maybe drop a rope for other medium armor or cloth armor users to climb.  We all should have the ability as in most games to jump from across to another roof etc. all depending on our ability to jump. I'm thinking jump ability could be leveled up as in DDO.  I think it is essential to make taking over a town or such more life like.   Rouges should be able to  scout and be the first wave heading into battle sending reports back.

    I love the idea of  fishing skill that is fun and useful.  Fish to feed the masses!
  • Would like to see a really good climbing/parkour system like Assassins Creed, to give combat that extra edge, imagine city fighting, with rangers and rogues taking to the rooftops or assassins being able to scale the outside of castle walls etc.

    I'd also like fishing to be like the old Sega Bass Fishing games.  You'd be able to stalk the fish, and different fish will be in different parts of the river/pond.  And have a league table for the biggest fish etc.
    I love the idea of  fishing skill that is fun and useful.  Fish to feed the masses!
    The Master Angler achievement in ESO was a lot of fun and some lucky folks even got it but it sure did take a while, which adds to the prestige of course :)
  • lexmax said:
    I don't know if you ever used Second Life, but they had a interesting system of interaction in place that I could see used as a model for your coordinated musicians idea.

    In Second Life, you had these "balls" that you could place anywhere, they were just clickable points for preprogramed actions or poses. 

    I was pretty involved in SecondLife, being an in-game mentor among other things. It was great at the beginning, but the sleazy people kind of invaded and it lost it's appeal to me.

    The animation balls are a great idea. SecondLife had a scripting language too, which kind of made these things work, but I hope AoC doesn't implement such a thing. I vividly remember the "gray goo" attacks caused by self-replicating scripted objects. Not sure about now, but it was griefer heaven back in the mid 2000's.


    That's around the same time frame I used to "live" there.  It was a fun time. ;)
    I do recall some fun griefing done back then, such as the infamous flying penis. 

    I have a friend who is still in Second Life, and she sends me screenshots once in awhile.  My god, have they really improved graphics there.  The avatars look amazing.
    But I find the interface confusing now, and cant figure out how to do things I used to not even think about doing.  :/

    I know this comment is going off topic for the thread, but do you remember the social gambling games like Quintzee and Pizza?  I rather miss those types of things, they were fun. 
  • Kratz said:
    Would like to see a really good climbing/parkour system like Assassins Creed, to give combat that extra edge, imagine city fighting, with rangers and rogues taking to the rooftops or assassins being able to scale the outside of castle walls etc.

    I'd also like fishing to be like the old Sega Bass Fishing games.  You'd be able to stalk the fish, and different fish will be in different parts of the river/pond.  And have a league table for the biggest fish etc.
    I love the idea of  fishing skill that is fun and useful.  Fish to feed the masses!
    The Master Angler achievement in ESO was a lot of fun and some lucky folks even got it but it sure did take a while, which adds to the prestige of course :)
       Yep took me a while but I made Master Angler!  I guess I had way too much time on my hands.  hehehe Actually it gave me something to do early morns when everyone I knew was sleeping.  Some solo play is fun. 
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