Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Weapon type restrictions by class?
Hey guys!
I'm not sure if this has been addressed yet in the forums, but is anyone aware of whether Intrepid has announced that certain weapon types will only be wield-able by certain classes?
I think that Jeff has said that skills won't be determined by the weapon you're wielding (please correct me if I'm wrong!), but that still begs the question of what weapon types I'm able to choose from.
Can I be a mage who wields a 2-handed sword and is just as effective at casting as a mage with a staff or a wand? If so, will spells cast while wielding a 2-handed sword have the same effects as spells cast from a staff or a wand (or are the weapons just considered stat sticks with different skins)?
Thanks All, and apologies if this has been discussed already!
Ghyx
I'm not sure if this has been addressed yet in the forums, but is anyone aware of whether Intrepid has announced that certain weapon types will only be wield-able by certain classes?
I think that Jeff has said that skills won't be determined by the weapon you're wielding (please correct me if I'm wrong!), but that still begs the question of what weapon types I'm able to choose from.
Can I be a mage who wields a 2-handed sword and is just as effective at casting as a mage with a staff or a wand? If so, will spells cast while wielding a 2-handed sword have the same effects as spells cast from a staff or a wand (or are the weapons just considered stat sticks with different skins)?
Thanks All, and apologies if this has been discussed already!
Ghyx
0
Comments
Glad to hear that classes can wield any weapon, but toward the second point: how will spell effectiveness be affected by the weapon type?
And you mentioned that combat effectiveness will be more effective if wielding a weapon appropriate for my class - does this mean that there is really just an illusion of choice? I.e., as a mage I'd be an idiot to choose a 2h sword because those weapons can't carry spell penetration stats, or something along those lines?
Battlemages FTW
I'd love to see a caster with a staff, thats taken say "rogue" as his sub class, so he can use the staff as a decent weapon should he choose.
I would just dive into the chaos and melee with my army of skeletons and golems.
One of the (many) reasons I was disappointed with Diablo 3 and quickly lost interest is that I couldn't play that way - I felt restricted in the customization. I felt like I was playing a premade deck, if you will.
And this is a distinct line of difference, in my mind, between a MMORPG and a MOBA. In a MMORPG, I should be able to create a character that has very customized strengths and weaknesses. It's not a tactical game where everything has to be balanced fairly.
If I want to play a character that has unique disadvantages in terms of game mechanics, then I should be able to. What does it matter if someone else can do the job way better with a different configuration? My sense of fun is only enhanced with what I can accomplish with my personalized character.