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Weapon type restrictions by class?

Hey guys!

I'm not sure if this has been addressed yet in the forums, but is anyone aware of whether Intrepid has announced that certain weapon types will only be wield-able by certain classes?

I think that Jeff has said that skills won't be determined by the weapon you're wielding (please correct me if I'm wrong!), but that still begs the question of what weapon types I'm able to choose from.

Can I be a mage who wields a 2-handed sword and is just as effective at casting as a mage with a staff or a wand? If so, will spells cast while wielding a 2-handed sword have the same effects as spells cast from a staff or a wand (or are the weapons just considered stat sticks with different skins)?

Thanks All, and apologies if this has been discussed already!

 <3 Ghyx

Comments

  • I believe that they plan to allow any class to wield any weapon. However your combat effectiveness will be more effective if wielding a weapon appropriate for your class largely due to specific abilities relying on specific weapons for their use...
  • Karemalis said:
    I believe that they plan to allow any class to wield any weapon. However your combat effectiveness will be more effective if wielding a weapon appropriate for your class largely due to specific abilities relying on specific weapons for their use...
    thats great news
  • nagash said:
    Karemalis said:
    I believe that they plan to allow any class to wield any weapon. However your combat effectiveness will be more effective if wielding a weapon appropriate for your class largely due to specific abilities relying on specific weapons for their use...
    thats great news
    Possibly - I'm going to reserve my judgement until we have more specifics and see how they implement this, as it has the potential to be a real negative.
  • Karemalis said:
    I believe that they plan to allow any class to wield any weapon. However your combat effectiveness will be more effective if wielding a weapon appropriate for your class largely due to specific abilities relying on specific weapons for their use...
    I think I agree with Kratz, this could go either way.

    Glad to hear that classes can wield any weapon, but toward the second point: how will spell effectiveness be affected by the weapon type?

    And you mentioned that combat effectiveness will be more effective if wielding a weapon appropriate for my class - does this mean that there is really just an illusion of choice? I.e., as a mage I'd be an idiot to choose a 2h sword because those weapons can't carry spell penetration stats, or something along those lines?

  • Glad to hear that classes can wield any weapon, but toward the second point: how will spell effectiveness be affected by the weapon type? 

    And you mentioned that combat effectiveness will be more effective if wielding a weapon appropriate for my class - does this mean that there is really just an illusion of choice? I.e., as a mage I'd be an idiot to choose a 2h sword because those weapons can't carry spell penetration stats, or something along those lines?

    They weren't completely specific with regards to the details when discussion this on the Q+As aside from saying that all classes will be able to equip all weapons but some weapons will be more favourable to some classes by influencing which abilities are usable IIRC. 
  • I personally hope gear ends up fully modularly craftable. Make that mage a greatsword that boosts his casting stats better than the poor bugger having to beat goblins down with a stick. Obviously should be variations like a staff or casters grimoire might have inherent benefits over a greatsword to casting. Considering class mixes though they might want that boost to melee power or a bow they can boost the damage of with magic.

    Battlemages FTW
  • I'd also like to see all weapons on all classes, but to counter that, you'd factor in things like strength and stamina, so while a caster could use a sword, they be less effective than say a warrior, unless of course they've dropped points into strength etc, but that would be to the detriment of their mana pool, so they'd be less effective as a caster.

    I'd love to see a caster with a staff, thats taken say "rogue" as his sub class, so he can use the staff as a decent weapon should he choose.
  • I'd also like to see all weapons on all classes, but to counter that, you'd factor in things like strength and stamina, so while a caster could use a sword, they be less effective than say a warrior, unless of course they've dropped points into strength etc, but that would be to the detriment of their mana pool, so they'd be less effective as a caster.

    I'd love to see a caster with a staff, thats taken say "rogue" as his sub class, so he can use the staff as a decent weapon should he choose.
    I agree with this 100 %....
  • I guess even though classes are allowed to carry any weapon, the types of enhancements and enchantments found on weapons it could be a soft restriction for classes. For example, if staves and wands are going to naturally roll with more caster like stats then naturally casters will gravitate towards them. 
  • I guess even though classes are allowed to carry any weapon, the types of enhancements and enchantments found on weapons it could be a soft restriction for classes. For example, if staves and wands are going to naturally roll with more caster like stats then naturally casters will gravitate towards them. 
    Yea but, and this happens in every MMO I've played, those caster weapon models never look as good as the melee weapon models. Which is why it would be great if you could have, for example, a greatsword that was equally as effective for mage spells as a comparable staff - the mage won't be swinging the sword, but they get the added benefit of a weapon model they're excited by.
  • as long as I don't need to, or have to, use a damn staff :s
  • ArchivedUserArchivedUser Guest
    edited June 2017
    In Diablo 2, my favorite character was a Necromancer that specialized on Minions and strength for using mele weapons and heavy armor.

    I would just dive into the chaos and melee with my army of skeletons and golems.

    One of the (many) reasons I was disappointed with Diablo 3 and quickly lost interest is that I couldn't play that way - I felt restricted in the customization.  I felt like I was playing a premade deck, if you will. 

    And this is a distinct line of difference, in my mind, between a MMORPG and a MOBA.  In a MMORPG, I should be able to create a character that has very customized strengths and weaknesses.  It's not a tactical game where everything has to be balanced fairly. 

    If I want to play a character that has unique disadvantages in terms of game mechanics, then I should be able to.  What does it matter if someone else can do the job way better with a different configuration?  My sense of fun is only enhanced with what I can accomplish with my personalized character.

  • Ghyx said:
    I guess even though classes are allowed to carry any weapon, the types of enhancements and enchantments found on weapons it could be a soft restriction for classes. For example, if staves and wands are going to naturally roll with more caster like stats then naturally casters will gravitate towards them. 
    Yea but, and this happens in every MMO I've played, those caster weapon models never look as good as the melee weapon models. Which is why it would be great if you could have, for example, a greatsword that was equally as effective for mage spells as a comparable staff - the mage won't be swinging the sword, but they get the added benefit of a weapon model they're excited by.
    Perhaps it'll be the crafters who'll be able to craft all weapons with the specific mods you want. Like a Great Sword of Summoning + 5 or something. 
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