Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The Arcanum - a Mage discussion thread!
Hey guys!
If you think you might be joining the ranks of our magical brethren as a Mage primary, secondary, or both, then this is the thread for you!
What is your ideal mage class?
1) What types of magic/spells you would love to have included in the game?
2) What talents/talent trees would you like to choose from?
3) How do you think Mage abilities should be manipulated through any of the 8 secondary class options?
Additionally, since we will be getting a Scholar's Academy as one of the Kickstarter stretch goals (I believe Steven mentioned it's like a mage's college, or something mage-related), what would you like to see from that social organization that could make the whole experience of being a mage more enjoyable/immersive?
Happy magicking!
If you think you might be joining the ranks of our magical brethren as a Mage primary, secondary, or both, then this is the thread for you!
What is your ideal mage class?
1) What types of magic/spells you would love to have included in the game?
2) What talents/talent trees would you like to choose from?
3) How do you think Mage abilities should be manipulated through any of the 8 secondary class options?
Additionally, since we will be getting a Scholar's Academy as one of the Kickstarter stretch goals (I believe Steven mentioned it's like a mage's college, or something mage-related), what would you like to see from that social organization that could make the whole experience of being a mage more enjoyable/immersive?
Happy magicking!
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Comments
Putting that aside, I'm really excited about the Scholar's Academy. Not sure if it's going to be "caster-centric", but I'm fairly certain caster's with a scholarly bent will find the Academy quit beneficial!
I'm imagining quests that send you out to find long lost forgotten lore, ancient tomes, and such.
I was thinking a mage rogue would have more shadow based/darkness tyoe magic.
mage / cleric being light.
mage /summoner =dark
mage /rogue =wind
mage /tank =ice
mage /fighter =fire
mage/bard =nature
mage/ranger =poison
Pure speculation on my part, but I'm guessing that, using the mage as an example, as you level up your class (vertical progression), you'll be able to flesh out your class with varying abilities from various branches (horizontal progression).
Ex: Mage-A favors ice magic, with a bit of lightning for added kick. So, at level 2, he gets 3 points, investing two points in the ice tree, and one into the lightning tree.
Just a rough example, on my theory crafting.
Also would be cool to have elements as a weapon buff.
Or maybe a spell that summons swords of lightning 0_0
Ultimate I want the mage classes to be flashy as hell with combos
Illusion, and Alteration will be cool ,mixed in some summoner sub class skills like Conjuration and so on
Illusion, and Alteration will be cool ,mixed in some summoner sub class skills like Conjuration
illusion, and Alteration will be cool ,mixed with summoner skills like Conjuration
Illusion, and Alteration will be cool ,mixed in some summoner sub class skills like Conjuration and so on
Illusion, and Alteration will be cool ,mixed in some summoner sub class skills like Conjuration
illusion, and Alteration will be cool ,mixed with summoner skills like Conjuration
I'm also very much looking forward to the Scholar's Academy, it's giving me a raging nerder. I seem to recall it being mentioned that player influence will impact the node, not only in terms of expansion, but also aesthetic. Wouldn't it be interesting if the Scholar's Academy was advanced far enough in a node to where the city would have magical defense, floating crystals, and other cool magical stuff. I'm also interested to see how it will operate: will it be more transparent with its findings, offering the knowledge to everyone, or a select few; will it have a more benevolent philosophy or will it be a more pragmatic organization, and will it be able to be determined by player influence?
Finally, teleportation! I know it's been said that travel will be a lot more meaningful in this game than other MMOs, that it will have its importance in terms of exploration, but damn it I'm lazy. Now, I don't expect there to be a universal travel system, but what if mages had the ability to teleport. A mage can't be bothered with securing passage to the neighboring city, they've got things to do, books to read -- so what if we were able to learn a spell that would allow us, and maybe even our party, to travel vast distances in a blink of an eye? Maybe it could be tied to the Scholar's academy! An expedition mounted by the academy discovers an ancient network of magical gobbledygook and it allows all sensitive to magic in the region to travel to cities or towns or maybe just landmarks.
That is until he trips over a pebble and tragically stubs his toe.
@Ezenkrul87 I think Summoner/Rogue may be the Necromancer archetype.
@Talismanian I'm guessing that Mage/Bard will be the Spellweaver.
I'm quite attracted to the prospective of some mage, maybe double classed tank or fighter, that can wield swords, instead of the usual staff, and wear heavy armour. With all the downsides, of course, about encumberance and movement speed.
I never really enjoyed the magic system in Elder Scrolls world that much, because there's just too much division, but having distinct playstyles that differ between each other is always a good thing.
Generally I want a certain amount of unpredictability. Like, you see a mage and you don't go "oh, fireballs/ice lances incoming". It's really interesting when you have have to guess what kind of mage is in front of you.
What I really hope for when playing a mage in every game is 1. Flashy animations and 2. crazy utility. In WoW I loved being able to feather fall, summon food, teleport, party teleport, blink, crowd control, nuke something, dispel, and so on. Some people can think that there can be a bunch of trash skills that just take up space, but its that utility and diversity of abilities that really makes me feel like I'm using magic instead of just a flamethrower.
I was really excited and interested when in the alpha videos you could see the mage floating around from rock to rock in a giant levitation bubble and summoning a bright light for the caves.
I'm tired of calling the clothes my mage wears a robe. I want to call it what it really is, a dress. A man dress.
#notashamed