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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The Class system in Ashes Doesn't Make Sense?!
ArchivedUser
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There is this question that has been bugging me lately. I looked at every source of information available in the spreadsheets, and some, yet couldn't find an answer. The question is "Can you have your main class as a subclass?" For example, can i main a Tank and have a subclass of Tank? It's been bugging me for one reason, and that's because having your main class as a subclass doesn't make any sense. Why? Ok let me explain.
I did the research and the prevailing way the subclass system will work in equilibrium with the main class is augmentation. You see, the subclass the player picks will change how their main class skills work. For example, take the infamous charge skill all Fighters have in every fantasy MMORPG. Say this charge skill allows the Fighter to get in-contact with the targeted enemy in 1s from a 20 meter distance. Supposedly, this fighter picks a mage subclass. Now, instead of spending one second either jumping to the enemy or dashing to them, the Fighter instantly teleports to the front of the enemy, subsequently removing the one second casting time. This is where it gets a bit confusing. What will happen, or what change will occur to the Fighter's main skills if the Fighter picks a subclass of Fighter? Can anything actually happen? because maining a fighter means you already have fighter skills, so a subclass fighter can add nothing to your skills. In other words, you already have charge, so, whAT?
Share your thoughts, i am burning to hear them
I did the research and the prevailing way the subclass system will work in equilibrium with the main class is augmentation. You see, the subclass the player picks will change how their main class skills work. For example, take the infamous charge skill all Fighters have in every fantasy MMORPG. Say this charge skill allows the Fighter to get in-contact with the targeted enemy in 1s from a 20 meter distance. Supposedly, this fighter picks a mage subclass. Now, instead of spending one second either jumping to the enemy or dashing to them, the Fighter instantly teleports to the front of the enemy, subsequently removing the one second casting time. This is where it gets a bit confusing. What will happen, or what change will occur to the Fighter's main skills if the Fighter picks a subclass of Fighter? Can anything actually happen? because maining a fighter means you already have fighter skills, so a subclass fighter can add nothing to your skills. In other words, you already have charge, so, whAT?
Share your thoughts, i am burning to hear them
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Comments
You basically double down on your role.
If you augment Charge with Charge, you charge faster.
2x Charge is faster than 1x Charge.
But, you may be able to augment Charge with Shield Bash.
Keep in mind that the hotbar only holds 10 abilities.
The secondary class just kinda gives more flavour (aside from different effects) to the primary class.
In your example, I think it's safe to say the same principle applies. You will get Fighter skills that are augmented by Fighter Skills. Maybe this is how you duel-wield 2 handed weapons. Maybe you get a charge that not has a finishing move that's a blade furry.
Honestly, we don't know enough about individual skills to do more than speculate at this point, but it's safe to say that we can expect a Fighter/Fighter to be an augmented fighting class.
2: Choosing to double up on an ability doesn't necessarily mean the ability becomes twice as powerful. More powerful, probably not twice as powerful.
Just as the secondary Cleric heal augments are self-only; not group heals.
Truth is though we'll know more when we get old more. In the upcoming months we'll get a better understanding of how things work
I'm very excited for augmentation rather than receiving a new skill set. Much more exciting ^^
In short, I love it lol. I will, however, be most happy when we have more information to do more theorycrafting with!
I've always preferred combat in games where the hotbars are smaller, like GW2 and that game had healers and rogues who managed admirably. It's all to do with design but I prefer the minimal approach. I really enjoyed MMOs like LOTRO and SWTOR etc but hotbars ended up being cluster chaos. It's a preference at the end of the day and I'm sure there'll be plenty who'll disagree, but alas, time will tell.
I found that with ESO, as well as GW2, and I grew to love it. For me, it's more of a challenge to work with this, rather than less ... and I do love me a good challenge!