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A Plea To The Game Devs

24

Comments

  • I think that is their intent from watching all the steams. I do think a long cool down (like 12+ hrs) bind recall can be useful to players with small windows of play time. You could potentially half your travel time investment. If I only have 2 hrs of play time it would be nice not spending 1.5 of that traveling but maybe .75 of that traveling and the rest feeling like I got something accomplished.
  • Krojak said:
    One thing I'm debating in my head is a portal between node cities that have mage towers in each of them to provide this service.

    On the one hand, it can make sense in a lore perspective. On the other, it would kill any concept of a road travelling Caravan to trade goods between nodes, as they could pay a fee and use the portal instead.
    The Scientific Metropolises will have a local fast travel network.
    Portals are instant travel.
    Fast travel is like airships and/or flight paths.
    There certainly won't be portals that allow the transport of bulk resources.
    And it's highly unlikely that we will have any form of instant travel between cities in a fashion that would make porting back and forth as efficient for transporting resources as using mules and caravans.
    Any instant travel between cities would have to quite a long cooldown.

    We still have to see what the fast travel network for the Scientific Metropolises will be like... and then how they might connect if there are more than one Scientific Metropolis.
    (I doubt they would connect)
  • Rynth said:
    It really just comes down to having every part of the world be an interesting or useful place to be, then players won't need to feel like they ought to be traveling from one corner of the world to another (or when they do, it can be a 'big deal').
    Ah. No. Doesn't matter how interesting an area is, sometimes you need to get home quickly rather than trudging all the way by foot.
    Especially when devs and streamers, etc hold impromptu parties.
  • Krojak said:
    Please, for the love of every god in the Pantheon of Ashes of Creation, do NOT 
    I agree... but, if you do feel stranded in the boondocks, I know this shady mage dude with some pretty good speed potions of speed. That's pretty fast travel if you catch my meaning ;)
  • You might be high.
  • So how do you feel about group teleport spells for mages?  Cause you know, we did have things like that in them olden mmorpg days.  ;)

  • So how do you feel about group teleport spells for mages?  Cause you know, we did have things like that in them olden mmorpg days.  ;)
    As compelling and profitable as a mage taxi service sounds in a game with limited travel options, I'd probably be against it, unless it had some serious limitations or came at a crazily high materials cost.

    Maybe a "get out of jail" spell that teleports you and your group out of danger, but has a super long cooldown and costs a fortune?
  • So... if I understand what you are saying...
    No ruby slippers?
  • I thought the devs mentioned Summoners have an abillity to Summon party members?
  • Sadly, Dorothy, I think not  :'(
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Think they already said there would not be a dungeon finder they want people to go old school into finding groups. there will be fast travel in nodes but only if the city is of a sertain type and with in the border of that node so no world teleporting.

    Well maby summoners can get a spell to make a portal for short range teleport in siege wars?
  • Dygz said:
    I thought the devs mentioned Summoners have an abillity to Summon party members?
    Don't remember hearing anything like that.  The only "faster travel" I heard the devs mention was for Scientific Nodes, as you alluded to, earlier.
  • People have mentioned it - I'll see if I can find a dev quote somtime.
  • I wonder how people are gonna play this game under this way of realistic approach. Immense world + no fast travel... It even takes one hour on vehicle to get my destination each day, like in-game under these demands it seems like all my weekly gameplay will be on walking. 

    If there is magic, there should be a portal. Or at least Clerics and Mage could do it. I mean in what kind of world that people can shoot fireballs out of their fingertips, but cannot open a space-time gate.
  • I've seen what can happen in several games over the years with instant travel to raids in PvP.  It was no more then a blood bath. NOT FUN. 

    Mosaic           said:  Any body remember Corpse retrieval in EQ dungeons? Yeah, lets avoid that to an extent).

    Heck ya!  That wasn't fun. lol  All the more reason for caution and trying to take a buddy with you on your travels. lol   I say this yet I am usually solo playing mornings. lol 

    Before instant travel became a thing, it was challenging and dangerous  often times to get to a dungeon or raid.  These things can be time consuming for those who have limited time to play.  I hope they find a way to counter that other then making things too easy.

  • ArchivedUserArchivedUser Guest
    edited June 2017
    Dolphin said:
    I wonder how people are gonna play this game under this way of realistic approach. Immense world + no fast travel... It even takes one hour on vehicle to get my destination each day, like in-game under these demands it seems like all my weekly gameplay will be on walking. 

    If there is magic, there should be a portal. Or at least Clerics and Mage could do it. I mean in what kind of world that people can shoot fireballs out of their fingertips, but cannot open a space-time gate.
    mounts probarly i play BDO no fast travel but with a good endgame mount you can get from 1 side of the world to the other side in about 5min. now ofc this world might be a bit bigger at the start but i do think its needed waht good is a massive world if you just teleport city to city.
  • They need to have lots of different things for different skill levels in all areas. An hour's ride because nothing else is close is a ridiculous expectation.
  • Valkeries said:
    Dolphin said:
    I wonder how people are gonna play this game under this way of realistic approach. Immense world + no fast travel... It even takes one hour on vehicle to get my destination each day, like in-game under these demands it seems like all my weekly gameplay will be on walking. 

    If there is magic, there should be a portal. Or at least Clerics and Mage could do it. I mean in what kind of world that people can shoot fireballs out of their fingertips, but cannot open a space-time gate.
    mounts probarly i play BDO no fast travel but with a good endgame mount you can get from 1 side of the world to the other side in about 5min. now ofc this world might be a bit bigger at the start but i do think its needed waht good is a massive world if you just teleport city to city.
    I also don't think the wind that'll take us through the game will makes us directly getting involved in every single corner of the game but rather making us play around the same spot without even we realizing it. But like having this all the time would be a pain the ass, if you want to go back and do something. As I said, at least with the development of Node, the citizens of the node should have fast mount, limited distance teleportation possibility. I mean there is magic and dragons, levitating people, according to concept of the game, there is nothing stopping a mage/summoner to enchant their mount to go faster, or fly through or teleport. I feel like I'm over imagining it, but this would make game more fun, I'm not saying it should be right on the begining, but the development with the nodes and characters0 especially scientific nodes inventions, this kind of things should be done over time. I'd like my Mage teleporting or flying, or my summoner to summon a fast mount or boost a mount to get faster.
  • Oh man...
    This is a topic where the Ashes community and dev team has caused sway in my way of thinking.  I've never been a fan of dungeon finder stuff, so I was happy to hear that isn't a thing here.  But.....I was disappointed with the thought that I wouldn't be able to teleport to various cities or points on the map at will.  With the aid of a mage or not.

    After listening to all of the live streams, watching all the youtube videos, and talking it out with players in the community, it's obvious that the world itself is being created with the lack of fast travel in mind.  It will also be uniform across the board.  The only exception so far being science nodes that will allow fast travel to nodes within the zone of influence.  That means that Intrepid will make sure that typical destinations won't be outlandishly far apart, but there will be distance enough for you to really feel like you're traveling somewhere.  

    It's like a vacation trip across the country/world by plane.  You walk into the airport, walk onto a plane, take a nap, suddenly you're 1,000 miles away!  But...does it really feel like you went very far?  The weather might be different, but you may as well have just gone to the next town over.

    What I have always been a fan of, and always will, is having at least one point that you can teleport back to.  A way to return home at the end of a day, when you realize that you are up way too late and you really need to get to bed, or when something comes up that needs your attention immediately and you need to log off.  Taking another 45 minutes to run home just isn't feasible in either situation.  I can live with the fact that I'll just have to camp in the woods, but I'd be much more comfortable if this was an option.
  • tugowar said:
    You should be able to summon mates to you in the world.  Some convenience trumps absolute, total immersion.  There's no point in being totally archaic in transportation style. 
    I'd have to disagree... that only leads to exploits of it - i.e. "Need Warlock summon to X zone, paying 10g" or whatever, and it's not your friends doing it at all.

    There should be zero fast travel in the game, I think not even for the scientific nodes they mentioned it may exist in. 
  • @Krojak

    Agree 100% to initial Comment. Because then that'll lead to an easy to game to finish in less than a month - and that'll affect Payment Model too
  • Many sandboxes also don't allow fast travel or teleport if they care about their game's economies. No moving goods around without risk of losing them!!!
  • 100% Approve of the OP.
  • Not having fast travel and other easy ways to transfer money around the game will be a significant obstacle to gold sellers. 
  • This really brings up some neat ideas. If there is no teleporting, then travel can often be a long and arduous journey. It may even be such that you never get to go to certain regions because it's such a long trip.

    This, in turn, creates regional cultures, which would be pretty awesome! I think I've only seen this before in EVE, where different areas and security levels of worlds lead to oftentimes radically different player cultures. Some people will never even visit some areas because of the distances and dangers involved in travel.

    This could really be an interesting thing to see how it turns out in Ashes.
  • Wreyna said:
    This really brings up some neat ideas. If there is no teleporting, then travel can often be a long and arduous journey. It may even be such that you never get to go to certain regions because it's such a long trip.

    This, in turn, creates regional cultures, which would be pretty awesome! I think I've only seen this before in EVE, where different areas and security levels of worlds lead to oftentimes radically different player cultures. Some people will never even visit some areas because of the distances and dangers involved in travel.

    This could really be an interesting thing to see how it turns out in Ashes.
    It will be very interesting... and what is funny to me is that we had these exact same discussions on the EQNext forums (There was a Hardcore roleplayer minority that was lobbying for things like this) and as you know.... well, that all faded into the ether.

    And it's an interesting discussion too, because I see valid points for either side of the play spectrum - both pros and cons.

    But here and now, finally, these discussions may actually go somewhere... because we'll get to put the theories into practice with an actual game. 
    (I'm living my life under the assumption that AoC won't go the way of EQN.)

    Of course, I'm easy to please.  As long as I'm happy with my dwarven character, I'll play no matter how they handle travel.



    I could be galloping around on one of these bad boys and still be happy if I got my hammer and shield by my side for grand adventure!  ;)
  • Wreyna said:
    This really brings up some neat ideas. If there is no teleporting, then travel can often be a long and arduous journey. It may even be such that you never get to go to certain regions because it's such a long trip.

    This, in turn, creates regional cultures, which would be pretty awesome! I think I've only seen this before in EVE, where different areas and security levels of worlds lead to oftentimes radically different player cultures. Some people will never even visit some areas because of the distances and dangers involved in travel.

    This could really be an interesting thing to see how it turns out in Ashes.
    ...



    I could be galloping around on one of these bad boys and still be happy if I got my hammer and shield by my side for grand adventure!  ;)
    I'll bring the coconuts
  • So how do you feel about group teleport spells for mages?  Cause you know, we did have things like that in them olden mmorpg days.  ;)
    I think I'll be okay with this, the old school within zone teleport/summons. But I have seen discussion about how this can actually cause problems in sieges/pvp. Zerg fests etc. 

    How awesome would it be if a summoner can actually sneak behind the enemy walls and start teleporting party members in for a sneak attack. It feels totally within the lore/physics of a magical world. Provided the spell has a significant cast time and/or long cool down.
  • Everquest had a campfire for groups of 3 or more, so if someone joined, they could teleport to that group.  It was very useful, as an example I would log on and my usual grouping friends would already be in zone, now a lot of zones there would be no way for me to reach them, unless I wanted to die over and over again.

    They could implement something similar, maybe guildies or friends on friends list etc. Obviously can't be used in combat, has say a 30min cool down etc.
  • Personally, I hope teleporting will not be a commonly available feature. I am basing this opinion on how the viability of the taming/breeding profession would be lessened if teleporting was to be a thing. This profession has been confirmed in Ashes, which means that through breeding one would be able to produce better/faster mounts. If teleporting was a common feature, the mounts would be practically useless and so would the profession. I understand that teleporting works fine in a game where mounts are just mostly cosmetic features. However, this is probably not going to be the case with Ashes, they seem to be implementing a breeding profession so that better/faster mounts can be produced with effort.
    So, bottom line is that I hope that teleporting will not be a thing, so that the breeding/taming profession will be meaningful like every other feature they are aiming to implement.
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