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A Plea To The Game Devs

I Have One Wish Game Devs

Please, for the love of every god in the Pantheon of Ashes of Creation, do NOT give us the ability to teleport around this world!
  • Do NOT automatically teleport us to a dungeon/instance in some queue system.
  • Do NOT give us the ability to teleport from node to node.
  • Do NOT let us to instantly return to our Guild Halls.
  • Do NOT allow us to "Hearth" back to our Freeholds.
  • Do NOT even give us the option to instantly appear next to our in game "significant other".
I want this world to feel alive! I want to see people travelling from node to node, from resource to Freehold, from Guild Hall to dungeon. Having players simply sit inside their bases and queuing up for every conceivable thing in this game SLAUGHTERS the immersion and community feeling of this world.

So please, please, don't give into temptation. Don't give in to the cries of the masses, begging for the "time saving" teleportation feature that they scream for. Keep the world feeling alive!

Yours truly,

Krojak
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Comments

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    "Faster travel not fast travel" was somethjng that was repeated quite a lot. I'd be surprised if they made teleport to a dungeon a thing. Haha. 
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    As longs as there are fast enough mounts, I completely agree with you, it feels way more "realistic" if you have to travel from one point to the other by yourself instead of just teleporting there.
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Arkanth said:
    As longs as there are fast enough mounts, I completely agree with you, it feels way more "realistic" if you have to travel from one point to the other by yourself instead of just teleporting there.
    I believe we are given mounts fairly early on, with the ability to breed/acquire faster ones. I hope everyone agrees that this will feel like more than enough.
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    You should be able to summon mates to you in the world.  Some convenience trumps absolute, total immersion.  There's no point in being totally archaic in transportation style. 
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    tugowar said:
    You should be able to summon mates to you in the world.  Some convenience trumps absolute, total immersion.  There's no point in being totally archaic in transportation style. 
    This isn't a matter of some perception of archaism, but a true desire to improve upon the mistakes of the MMOs that came before. I can see a world where the mage class can do this, much like how Mages were paid by players to provide portals to the major cities in WoW. This has a feeling of community to it. However, to simply tele a friend to you through a built in UI option with no cost ruins the game.
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    The the use of mounts I think walking and riding will be fine plus teleporting takes away from the fun in my opinion 
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    I don't want to summon mates. If someone is losing a battle and they have a super powerful mate port in and instantly kill you that sucks.
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    sunfrog said:
    I don't want to summon mates. If someone is losing a battle and they have a super powerful mate port in and instantly kill you that sucks.
    This is also very true. 
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    I wouldn't mind a short distance (within a zone) teleport could be given to some spell caster types. Useful if a party member falls and has to respawn a distance away.  

    But not a teleport over a vast distance type of thing. And even there is a long distance teleport it shouldn't be common. 


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    tugowar said:
    You should be able to summon mates to you in the world.  Some convenience trumps absolute, total immersion.  There's no point in being totally archaic in transportation style. 


    Part of Intrepid's plan to lessen the occurrence of "zergs" is to not have players able to be summoned to other players or fast travel in general.

    How that will prevent preplanned zergs, I have no idea lol. But  that is one thing they have said so far.

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    ArchivedUserArchivedUser Guest
    edited June 2017
    I'm happy to give @Krojak what he wants if he allows Dwarves to have tall horses because I ain't going from East to West on a damn donkey pony!
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    ArchivedUserArchivedUser Guest
    edited June 2017
    One thing I'm debating in my head is a portal between node cities that have mage towers in each of them to provide this service.

    On the one hand, it can make sense in a lore perspective. On the other, it would kill any concept of a road travelling Caravan to trade goods between nodes, as they could pay a fee and use the portal instead.
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    Kratz said:
    I'm happy to give @Krojak what he wants if he allows Dwarves to have tall horses because I ain't going from East to West on a damn donkey pony!
    Well, if we are speaking about common sense and lore...
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    tugowar said:
    You should be able to summon mates to you in the world.  Some convenience trumps absolute, total immersion.  There's no point in being totally archaic in transportation style. 
    Sorry I have to disagree.  This would allow a single player to call everyone they know to them to attack a caravan or roaming monster or player, instantly.  This is not imersion breaking it is game concept breaking.  Well in my opinion anyway.
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Krojak said:
    One thing I'm debating in my head is a portal between node cities that have mage towers in each of them to provide this service.

    Until we have a better idea of map size I think It's probably best to knock fast travel on the head completely. I think it's more than reasonable to accept that in a PvP orientated game.

    It will also add to the anticipation and excitement of attackers and defenders if Nodes are attacked out of thin air and It'll take a while to react.

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    Kratz said:
    Krojak said:
    One thing I'm debating in my head is a portal between node cities that have mage towers in each of them to provide this service.
    Until we have a better idea of map size I think It's probably best to knock fast travel on the head completely. I think it's more than reasonable to accept that in a PvP orientated game.
    This is really true. We have no feel for map size or travel times. 
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    I like the suggestion, though how do you get around the idea of "bloodporting"?
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    ArchivedUserArchivedUser Guest
    edited June 2017
    I like the suggestion, though how do you get around the idea of "bloodporting"?
    Explain to me "bloodporting"

    Googled it: teleporting to your home by suicide.

    I think the simple solution is to drop your stuff on death, followed by a corpse run to get it back? I'm scared about people mining a resource node, and teleporting back to their home. 
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    I gues there will be a sort of homestone.
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    I would love to have a item that guilds can make to transport you to your guild hall 
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    @Krojak

    I agree with you on this. While I was spoiled by porting anywhere I wanted back in WoW, I never got to see the world, except spawn rooms and end content areas I was farming, which got dull after a while and since players got 2-3 types of hearthstones, there was never a true need for mage portals. Not to mention being able to get to locations where friends were instantly in pvp/ pve, without much lag time, didn't give a real urgency to timing. "Hold the raid guys, I need to go get some more pots" "Alright, everyone go repair and we will get summons going again.". These type of things have made raids somewhat lazy, not that it had anything to do with the actual raid mechanics, but guilds were always able to leave mid raid, rather than hunkering down and getting content done that everyone has committed to. This is much like a group of friends playing D&D and someone leaving the table when it's not their turn. The person has been cheated, because they could have an epic moment and someone isn't there to experience it, and that player has no idea what is going on now and the DM has to fill them in, wasting time. Moral of the story, force players to play smarter, otherwise you might not be invited back to a group if it takes you an hour just to go to town and repair/buy pots because you didn't think to do so ahead of time. Now to My "however" part concerns magic.

    Mages/Wizards have always had an appeal to people with their abilities to open portals to other worlds/ specific locations, and they themselves having epic "End Scene" moments when they wave their hand and *Poof!* they are gone. I would like for them to keep a measure of this epic feeling. I don't want to see things like back in my wow days when trade chat was alive with "This is Mr.Snufflekins Portal shop! For a modest fee I can take thee anywhere! Need to get to the Veil, or need a shortcut to Ironforge? I can do that! PST for more info!" or the ever popular "LF mage to port me to the next city over. PST."

    I think mages should have the ability to teleport to areas on the map, because that is just a perk for that class, but maybe something not so broad as the WoW system. Here is my suggestion:

    Leylines
    - Mages pick a location, only one, and they mark the ground with arcane runes. When they activate this spell, they are taken to this location ((Yes, basically a hearthstone that can be set anywhere... just sounded cooler the way I said it))

    Mage Ultimate
    - It was discussed that Summoners might be able to summon a monster on a siege battle field. So here is what Mages might be able to do:

    Mages in a node open a portal to a siege exclusive raid. Players inside that node can put together their raid teams and enter the dungeon before the siege begins. The boss/bosses hold artifacts or magical items that can help with a siege anything from a long lost legendary weapon, to crystals that can shield a city from siege engines ((My guess similar to the one we saw during the Predator Pre-Alpha trailer)). Now, the mages feel cool, because only they can open this portal to the raid, and it takes a group effort to not only open the portal, but keep it sustained until the beginning of the siege.
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    I don't want there to be a scenario where large guilds have the ability to just zerg every piece of content and control the narrative. That is a reason why I have promoted not allowing fast travel to be so abundant. I don't want people to just instantly port a 100 players at the first sniff of a caravan moving across the land . There is time associated with travel and when there is time associated with travel, you reduce the possibility of zerging occurring.

    Source: Discord QnA

    Also in the community doc, pretty similar, also in the streams talked about. I understand, it's a valid concern, but they did speak against randomly teleporting everywhere rather firmly.
    I picked that quote specifically for  "there is time associated with travel" the world is built with that in mind.
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    Grisu said:

    I don't want there to be a scenario where large guilds have the ability to just zerg every piece of content and control the narrative. That is a reason why I have promoted not allowing fast travel to be so abundant. I don't want people to just instantly port a 100 players at the first sniff of a caravan moving across the land . There is time associated with travel and when there is time associated with travel, you reduce the possibility of zerging occurring.

    Source: Discord QnA

    Also in the community doc, pretty similar, also in the streams talked about. I understand, it's a valid concern, but they did speak against randomly teleporting everywhere rather firmly.
    I picked that quote specifically for  "there is time associated with travel" the world is built with that in mind.
    This has me really pumped!
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    I really like this idea you have brought up.  I agree with not being able to just summon a crap load of people all at once.  It does make it feel less genuine and lazy.  I like having to get to a place on my own or make other people not be lazy and actually travel there on their own.
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    Krojak said:
    I like the suggestion, though how do you get around the idea of "bloodporting"?
    Explain to me "bloodporting"

    Googled it: teleporting to your home by suicide.

    I think the simple solution is to drop your stuff on death, followed by a corpse run to get it back? I'm scared about people mining a resource node, and teleporting back to their home. 

    forum error, sorry: anyway I was just bringing it up as example.  there are certain methods of teleporting that are far more important to prevent.
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    It really just comes down to having every part of the world be an interesting or useful place to be, then players won't need to feel like they ought to be traveling from one corner of the world to another (or when they do, it can be a 'big deal').
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    I was going to disagree for the sake of Lore, i.e. we already know that portals opened up between wherever we were back to the world, so why would there be no Arcane technological development that did the same between cities? (I guess what we don't know is if the portal to the World are one way...etc) 

    Anyway, after reading through the thread I'm now in Kojack's court and agree that instant travel would be a detriment to immersion.

    However, exploration could be discouraged if we don't have some type of Oh Sh!rt button, so-to-speak, to get out of a dangerous situation when we get in over our head, without too many severe consequences. (Any body remember Corpse retrieval in EQ dungeons? Yeah, lets avoid that to an extent).
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    ArchivedUserArchivedUser Guest
    edited June 2017
    As much as I'd love to be immersed in a game.. I don't want to be spending alllllll my limited play time travelilng.. I'd like to actually play the game..So if you do have mounted travel make it a bit faster so it doesn't take half an hour to get to that dungeon or to cross the node. 
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    ArchivedUserArchivedUser Guest
    edited June 2017
    @Krojak
    What caused you to have this concern today???
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    As far as I can remember the only forms of teleportation we'll see are the in-node teleportation (though not clear if using telly pads or something else) when a Scientific Metropolis is built, and the random location teleportation involved with corruption death. If there's better detail somewhere feel free to correct me, but that's what I remember hearing/reading.
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