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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Skills:
"Sexy Back": Brings back the sexy body 5m away from the opponent
"Annie, Are you okay?": Heals your friend
"Hit Me Baby One More Time": Taunts the monsters
"I set fire to the rain": Literally sets fire to the rain
"It's Raining Men": Throws a group of enemy to the sky saying "Hallelujah"
Ultimate Skill, "Oppa Gangnam Style": Every enemy dies in happiness.
You sneak, then you sing a song to improve your sneaking?
Yay! Some Class discussion.
"Truly a force multiplier, the Bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The Bard knows secret and powerful words, able to speak into being terrible nightmares, or to convince foes to becomes friends.
Force multiplier sounds like buffs/debuffs.
Speak into being terrible nightmares. Perhaps a Fear ability.
Convince foes to become friends. Like a soothe to lower agro range or a full on charm.
Very curious about the CC in this game. If it is not dispersed through each class the Bard might be the heavy CC'r.
You throw your voice into the distance to distract people while you sneak past
Here's some early concept art from intrepid.
I'm half with you on this. Familiarity is comforting, but I wouldn't mind seeing what Intrepid can cook up on their own as well.
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Bard songs from The Bard's Tale (original)
Notes:
a) Stacks - Playing it multiple times increases effectiveness.
b) Scales - Playing it in deeper levels of the dungeons increases effectiveness.
c) Only affects the monster in the special slot. Probably a bug.
1. FALKENTYNE'S FURY
2. THE SEEKER'S BALLAD
3. WAYLAND'S WATCH
4. BADH'R KILNFEST
5. THE TRAVELER'S TUNE
6. LUCKLARAN
The idea stems from how singing requires a build up to a crescendo, and a song is usually strongest at the climax which is towards the end.
So a bard's choice of songs is usually heavily influenced from the bard's primary identity. What he is at the core of his character, lends strength to his voice as he sings his song.
So you get the following classes and what builds their Tempo, there is a bonus to building Tempo when involved in certain actions that are core to the class:
Fighter - dealing damage, bonus when dealing critical damage
Tank - taking damage, bonus when blocking/mitigating damage
Rogue - dealing damage while not the primary aggro, bonus when losing aggro
Mage - casting spells, bonus when channeling spells.
Priest - healing, bonus when buffing
Ranger - hitting a target, bonus depending on range from target
Summoner - controlling minions,bonus when using pet-based skills
Bard - Singing songs, general passive bonus to Tempo
/Bards will use Tempo for a range of buffs for their allies. The buffs will be from a subset of critical stats of their primary class - e.g. Fighters/ providing damage buffs, Rangers/ providing accuracy, etc.
Bards/ will provide all-round buffs. Being natural-born motivators, they have passive buffs not available to /Bards as well.
Tempo building speed (generally):
Bard/Bard > Bard/X > X/Bard
How does the different /X classe affect the Bard/? I honestly haven't thought about it. I think that secondary classes should augment the primary class, so Bard/X will be largely the same for all X. E.g. this is how a Fighter/ plays in general, but this is how /Bard will make Fighter/ cooler. We can think about in the other class threads.
The idea you're sharing is certainly thematically strong.
https://m.youtube.com/watch?v=yNRzCnCF2lo
I will be playing it to get used to an active bard playstyle anyway - even If it's not similar it so nice to practice non passive play xD