Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What's the level cap?
I've been following this game on and off for quite a while. But, I can't find any information on a level cap.
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Its giong to be pretty bad if the softcap is 57 and your final skills are at lvl 60 and people spam in group lfm people to raid lvl 60 only. because some people just dont want to grind the same mobs for a month.
Because of this I've no idea how levelling or how the cap will work. You don't need to grind in ashes thank goodness since the world will be diverse in what you can do and I believe everything will contribute to your character and nodes development ^^
Now you ask what if the cap is at 50 and they release new expansion and your virtual level is 56 and cap is raised to 55? What if those "Virtual levels" were seasonal and you could gain some cosmetic rewards from it?
Crikey, now that is a second job lol. Usually max level is when the game really begins.
I propose a 3 steps leveling, the first 50 levels (2-3 weeks to achieve through active gameplay) are somehow easy to achieve in order to have already an active duty during siege/caravans events. The second step (till 100) must be already harder to achieve (2-3 months). The formal top could be at the soft cap lvl 100. The third step could be the hardcore one, with geometrical progress of required Xp in order to unlock the next level. At this stage it might take 1 week active gameplay till the next level. The character’s death with Xp penalties will have the roll to auto regulate the levels of the top players.
Only the best could really remain on the top and everybody else could in time reach the top players.
P. S. There is also an level lock for PvE required. By a level difference between player an monster from 15%+ they could stop giving Xp, and from a higher difference (20%+) the could stop dropping loot. The top players will then let the low level monsters to weaker players and the game could have an normal ecosystem.
The old bones tell me it takes less than a year to make a level!