Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What's the level cap?
I've been following this game on and off for quite a while. But, I can't find any information on a level cap.
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Its giong to be pretty bad if the softcap is 57 and your final skills are at lvl 60 and people spam in group lfm people to raid lvl 60 only. because some people just dont want to grind the same mobs for a month.
Because of this I've no idea how levelling or how the cap will work. You don't need to grind in ashes thank goodness since the world will be diverse in what you can do and I believe everything will contribute to your character and nodes development ^^
Now you ask what if the cap is at 50 and they release new expansion and your virtual level is 56 and cap is raised to 55? What if those "Virtual levels" were seasonal and you could gain some cosmetic rewards from it?
Crikey, now that is a second job lol. Usually max level is when the game really begins.
I propose a 3 steps leveling, the first 50 levels (2-3 weeks to achieve through active gameplay) are somehow easy to achieve in order to have already an active duty during siege/caravans events. The second step (till 100) must be already harder to achieve (2-3 months). The formal top could be at the soft cap lvl 100. The third step could be the hardcore one, with geometrical progress of required Xp in order to unlock the next level. At this stage it might take 1 week active gameplay till the next level. The character’s death with Xp penalties will have the roll to auto regulate the levels of the top players.
Only the best could really remain on the top and everybody else could in time reach the top players.
P. S. There is also an level lock for PvE required. By a level difference between player an monster from 15%+ they could stop giving Xp, and from a higher difference (20%+) the could stop dropping loot. The top players will then let the low level monsters to weaker players and the game could have an normal ecosystem.
You mean as we get higher in level we might earn the cosmetics to cover the signs of our aging? What a dream if they never wore off!
best ones were "woohoo now lvl 45 so I can enter raid "X" "
dies in raid, drops below 45 with rez,
can't get back to corpse recover because you're not 45 and can't enter the raid area anymore.
beg someone to spend 30 minutes or so to get you back to 45 again.
those were the days
The old bones tell me it takes less than a year to make a level!