Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
When I played vanilla WoW, I remember slaughtering armies of monsters after reaching max level and then feeling sad that the exp went nowhere.
Where did you read that?
It's over 9000! *Crushes scouter*
There's no way that can be right!
Anyhow, It seems to me the max level concept should be outdated.
I don't know... I think that the experience in the Elder Scrolls games taught that a secondaryly relevant level system, where the advancement is focused on skill leveling and not player leveling, is entirely possible and fun, though it would take you to virtually master every possible skill, making the class system pointless, unless you have limited skill on the basis of your archetype.
However the sense of progression and empowering that gives you a system, such as that of levelling, is good.
I hope that the loss of experience/levels, if present, will be limited. It can be really frustrating, expecially in a PVP world were you end up dying oftenly. It could be balanced bya very fast and easy levelling but it's a thing that would put off the fun and the challenge of it.
Nevertheless, if there will be a levelling system, we already know the answer, the only answer... 42
@nagash
Ah another fan of the finer things in life I see. Leveling in RS was so terrifying yet disgustingly rewarding
They changed it to 9000 in some of the western dubs because 8000 didn't fit the animation as well and plus nine thousand sounds nicer in English, whereas 八千以上 sounds better than 九千以上 at least imo
Example:
There are skills that require more usage to be leveled to their max potential, once you reach the skill levels, lets say Fireball (requires 500 uses) to reach lvl 2 fireball, lvl 2 fireball does extra dmg, makes it AoE, lvl 3 fireball gives DoT AoE (small dmg) lvl 4 Fireball decreases cool down and improves cast time etc .. lets say Fireball has max 8 lvls , and there would be only a certain number of skills you could max in a range.
What is a range?
I, II, III, IV, V, VI .. those would be ranges, and instead of levels, you would carry a range of levels, and the range would include the above mentioned skill level you posses, AND other life skills/citizenship status or overall power you have as a player, Range I gives you this and that type of quests/missions/leveling(learning curve) to advance to range II, once you completed and learned/leveled all what is in range I, you unlock range II which you gives you automatically more skills, and to level those new skills as well, in combination with older leveled skills, give you more life quests and space to upgrade those etc.
Ranges would also define PvP Balance, Raid Balance etc . For example?
You cannot enter this raid due to low Range level - Now what this means? If you are in a II-IV range raid, and you see someone is rangre III, you basically know what skills the person has, whats maxed out what not and so on, so basically you are more secure with whom you would be going into the raid.
Range can include armor/weapon requirements which includes skills as well, for example, you cannot have fireball lvl 8 unless you upgrade your weapon to legendary or something ,because superior weapon does not provide enough energy and magic in order to create such massive and big fireball.
PvP and GvG would also be much easier in ranges, where of if you are range 2, and someone range 4, and lets say there is a que for PvP scaling I-II pvp range II-III, III-IV, IV-V and so on, so you may know what person has from his skill, but just perhaps that person did not max out fireball, maybe he had maxed out Ice Shards, which leaves you a little bit more defensive to attack just because you assume range 2 has only one particular set of skills maxed out.
Lets say we reach some sort of a cap, range IX or X, there would be a massive pool of skills and their variations to be used, and being range X we automatically know that you are geared up well because you cant have range X skills with Range IX weapon(for example)
Sorry for the long post, this came to my mind just recently as a system of leveling to be used.. as we are too used to lvl 1-90, 1-250 , soft cap, hard cap etc .. I believe ranging system like one i mentioned as a draft, or anything similar would give players much more feeling of accomplishment, would feel more rewarding and powerful and easier for devs to section out gameplay per range of the players.
@Bannith your not the only one who would like to learn more Japanese(日本語 "Nihon-go") perhaps when we get an off topic section we can discuss learning it further?
Haha. 考えておきます (I'll think about it)。Either way, I'm sure we'll have good discussions in the off-topic forums
Regarding the original topic, if they go with a Level 50 cap (which was the number tentatively thrown out there by Steven), what kind of prestige system would you like to see?
As I posted earlier, I like the idea of additional skill trees opening up like in Everquest and ESO (I haven't played ESO but from videos it seems like they have a similar system) or paragon levels in D3. I'd also be okay with acquiring some sort of material each level like the Elder Gems in Wildstar.
I felt GW2 was lackluster in that you could still level after Lvl 80 but all you got was a skill point that wasn't really useful unless you were going to craft a Legendary item. I haven't played the expansions, so maybe it's changed. But, of course, the worst system in a MMO is when you stop getting exp at a level cap and the exp goes nowhere.