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Level syncing - dungeons and zones?

Will there be level syncing for dungeons and reasons to keep lower end dungeons relevant for higher levels? 

Same for zones, if there is a level 20 'world boss/event' will a level 30 player sync to 20 to make the event feel exciting for the level 20? And will there be anything to make that level 30 player want to go kill a level 20 boss.

One of the biggest issues in MMO's I find is that old content becomes irrelevant and making a bad first impressions for new players.


Thanks in advanced for any feedback and sorry if this has already been covered :D:D

Comments

  • You mean like players mentoring down to a lower player's level to be able to play with and give that player an xp boost? 
  • You mean like players mentoring down to a lower player's level to be able to play with and give that player an xp boost? 

    Think that is what he speaks of.  
  • I wouldn't mind as long as it was optional because there are times that I'd want to sync down and there are times that I wouldn't
  • As far as I know, there won't be a level-syncing towards the players.
    Most dungeons will probably be open world, so syncing it with the players currently inside would be hard to create. Further more, the zone and dungeons, therefore the monster levels, develop alongside with the node.
  • Herdo said:
    As far as I know, there won't be a level-syncing towards the players.
    Most dungeons will probably be open world, so syncing it with the players currently inside would be hard to create. Further more, the zone and dungeons, therefore the monster levels, develop alongside with the node.
    What about one player to another as a mentor thing?
  • would like level syncing for dungeons as more experience players help new people in to the game , and keeps game fresh 
  • I agree with @Herdo, I'm not expert on the technicalities but wouldn't it be difficult to do this without zoning? I'm all for helping new players and such but it will be interesting to see how they can offer this, if Intrepid wish too. Of course, we're assuming there'll be a max level.  
  • I agree with @Herdo also. It's a difficult question to answer for now because we don't know for sure how the levelling system will work exactly. 
    All we know for now is that levelling is not zoned and it's not quest driven.
    We know that dungeons are open world so it may be depending on the player interactions in the area that may determine what level the dungeon is at, just like some monsters are seasonal/or only become active under certain circumstances.


  • Herdo said:
    As far as I know, there won't be a level-syncing towards the players.
    Most dungeons will probably be open world, so syncing it with the players currently inside would be hard to create. Further more, the zone and dungeons, therefore the monster levels, develop alongside with the node.
    What about one player to another as a mentor thing?
    @Ninja Shadow You'll probably have to be a real mentor - or more like a partner - playing a second character alongside your "friend" to help him, mentor him with a "sidekick".

    @Kratz Yeah, "zoning" or some sort of "channels" would be required to make this happen in an open world dungeon - whereas this would break the meaning of an open world dungeon, wouldn't it? :lol:
  • ArchivedUserArchivedUser Guest
    edited June 2017
    FFXIV level sync specific areas without instancing through their FATEs.  Not sure if anyone has played that game to know what I am referring to. But simply put a level 50 can come do a level 3 FATE but before they can attack anything they must click the level sync button that will sync them to the max allowed level for that FATE e.g. 5. 

    This way FATEs stay relevant without a level 50 coming and one shotting everything and thuss ruining the level 3's experience because they don't get to participate in that FATE.

    I think it's an incredibly important mechanic to keeping low level content relevant instead of becoming just out leveled content. There is honestly nothing worse as a new player running around and seeing no one. Or an MMORPG where everyone just sits in one city so you don't even get to see the 'massively' portion until max level when you can AFK in city too. It's one thing to have new players and another to keep them. 

    A open world level sync zone for certain areas e.g. dungeons would be amazing and that plus giving incentive and reason for the max level to keep running that dungeon would also be smart. Even if the dungeon unlocks at level 20 and is a level 20 dungeon a level 50 may want to keep running it for different reasons to the level 20. Perhaps that is how SOME cosmetics/mounts/whatever is grinded. A level 20 will do the dungeon for gear upgrades or something for a quest but a level 50 will come back because each month you can obtain a new/different reward/achievement/whatever. 

    The dungeons could even change/objectives change based on player choices.

    All of this is just an idea but would be great to see something.
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