Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

What if a corrupter goes into Town?

2»

Comments

  • ArchivedUserArchivedUser Guest
    edited June 2017
    I think we will find that corruption is a curse from the gods, so...players are not going to be able to set the rules for gaining corruption.

    Players could try to set up neutral towns where corrupted aren't attacked. But, that's going to be difficult to enforce.
    Especially since a non-combatant doesn't flag as combatant when they attack a corrupted.
  • Megs said:
    It may have been in jest, but it would be quite fun if players themselves could set the rules for specific, limited-area locations, so you really could have 'the bad part of town', where killing greens doesn't net any corruption and reds are not automatically targets. You'd have only yourself to blame if you wandered into one of THOSE areas as a non-com and expected to be able to mind your own business peacefully. Other areas could be especially anti-red instead with extra bounties and auto-attacking guards (in-game gated communities!). Players could declare specific attitudes within their own public properties such as inns. The appearance could take into account the local attitude (so red-friendly locations would look grungy, for example). Plus it would allow in-game assassins guilds to have safe-houses.
    Hmm, nice idea, suggest it to devs to include in the city management stuff!

    I can do that, but what's the best way to do so? 
  • GUARDS 
    GUARDS
    GUARDS
  • Will the Guards be cautious near the player or will the merchants in the shop not wanna trade with the player and yea that it would be some kind of BH thingy into it that he can be either killed off or captured which makes me come to the next question. 
    Will there be a capture option like for example a bounty hunter doesn't necessarily kill their bounty and maybe capture thems but for that to work they would need some kind of jail system like in Archeage which i am doubtfull of tbh
  • Caelron said:
    Dygz said:
    The cities are supposed to have NPC guards to protect against PvP combat.
    I'm wondering if citizens have to vote for those guards.

    NPC interaction should be based on the corruption score, so that it may be okay for a kind of accidental PK. CS 10 makes the NPCs suspicious. CS 20 makes NPCs fearful and hostile.

    But, anyone can kill a corrupted without gaining corruption, so a city doesn't sound like a wise place to go if you want to avoid being kiled.
    Great place to go if you want to be killed.
    what worries me is that CP cant enter the town because they might get murder by 100 players just because he has a red name. that would be too brutal..
    I love it.

    I am now going to be the first "neutral" tavern in the city, which accepts everybody, including the most corrupted and the most holy players around!

    Of course, if you shank somebody while they're getting a drink, everybody will be encouraged to kill him for making him spill somebody's beer!  If they can get away with it, more power to them.
    It may have been in jest, but it would be quite fun if players themselves could set the rules for specific, limited-area locations, so you really could have 'the bad part of town', where killing greens doesn't net any corruption and reds are not automatically targets. You'd have only yourself to blame if you wandered into one of THOSE areas as a non-com and expected to be able to mind your own business peacefully. Other areas could be especially anti-red instead with extra bounties and auto-attacking guards (in-game gated communities!). Players could declare specific attitudes within their own public properties such as inns. The appearance could take into account the local attitude (so red-friendly locations would look grungy, for example). Plus it would allow in-game assassins' guilds to have safe houses.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    The rules to corruption is that you are now on the map available for all to see, you lose stats, All friendly and neutral NPCs are now hostile you can't interact with most nodes and  Npc services. You are attacked on site. If you die you lose your gear, your personal items, possibly stats permanently and gain bigger experience debt then normal. That's all we know for now.
  • buy him a drink then ask him if he wants a job ^^
Sign In or Register to comment.