Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What if a corrupter goes into Town?
will they be attack? chase out? no NPCs will interact will them? anything??? please do tell what you guys think might happen if a corrupter went in to a certain area..
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(Rhetorical question, don't answer that.)
Though we don't have all the details yet, I suspect it won't be as strict as NPC guards killing you on sight, because this isn't a faction based game in the traditional sense.
However, it makes sense that you put yourself at more risk by entering more populated areas.
I'm wondering if citizens have to vote for those guards.
NPC interaction should be based on the corruption score, so that it may be okay for a kind of accidental PK. CS 10 makes the NPCs suspicious. CS 20 makes NPCs fearful and hostile.
But, anyone can kill a corrupted without gaining corruption, so a city doesn't sound like a wise place to go if you want to avoid being kiled.
Great place to go if you want to be killed.
How awesome would it be if a CP was sitting in a tavern, minding his own business then all of a sudden a Bounty Hunter sits across from him and they stare at each other like the popular showdowns in action movies "We can do this the easy way, or the hard way..."
I'd also like to see some funny Godfather moments come into play. CP, again, sitting in a tavern and all of a sudden 5 members of a guild surround him and the guild leader sits across from the CP "I welcomed you into my city, give you a seat at my table, and this is how you repay me? tsk, tsk. Let's go for a ride."
Having said that, if the pvpers end up clustering around one specific server, it seems only logical that they all just call a general truce in the towns...
But are you getting corruption when you hit someone or when you kill other player?
What about if you hit other player you will became orange and red when kill, then when you are orange you can still go to town/city without risk, but guards will be watching you.
On this, the team has pretty much said "This is the intent of this mechanic, and it's not one we're willing to change." The goal is to dissuade players from PK. If you feel that you must PK, then you must also accept the corruption, and being shown on a map as a red, corrupted player.
As @Dygz is fond of pointing out, it's their whole risk concept. Don't wanna be corrupted? Don't PK non-combatants.
Incidentally, the mechanics of corruption are as follows:
- Flagged player approaches unflagged player
- Flagged player initiates combat on unflagged player
- Unflagged player does not fight back
- Flagged player kills unflagged player anyway
- Flagged player becomes corrupted and becomes a red dot on the map, available for anyone to hunt down and kill
So, again, if you don't kill an unflagged non-combatant, no corruption. Simple. The mechanic is to enforce a high level of inconvenience/annoyance on players who choose to slaughter non-combatants, rather than engage in PvP with other flagged PvP players.It did however have a small run down town that corrupt players could use the warehouse at.
I am now going to be the first "neutral" tavern in the city, which accepts everybody, including the most corrupted and the most holy players around!
Of course, if you shank somebody while they're getting a drink, everybody will be encouraged to kill him for making him spill somebody's beer! If they can get away with it, more power to them.
You been hitting the ale too much!